Minestom/src/main/java/net/minestom/server/MinecraftServer.java

315 lines
11 KiB
Java

package net.minestom.server;
import com.mojang.authlib.AuthenticationService;
import com.mojang.authlib.minecraft.MinecraftSessionService;
import com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService;
import lombok.Getter;
import lombok.Setter;
import net.minestom.server.benchmark.BenchmarkManager;
import net.minestom.server.command.CommandManager;
import net.minestom.server.data.DataManager;
import net.minestom.server.entity.EntityManager;
import net.minestom.server.entity.EntityType;
import net.minestom.server.entity.Player;
import net.minestom.server.extras.mojangAuth.MojangCrypt;
import net.minestom.server.fluids.Fluid;
import net.minestom.server.gamedata.loottables.LootTableManager;
import net.minestom.server.gamedata.tags.TagManager;
import net.minestom.server.instance.Biome;
import net.minestom.server.instance.InstanceManager;
import net.minestom.server.instance.block.Block;
import net.minestom.server.instance.block.BlockManager;
import net.minestom.server.item.Enchantment;
import net.minestom.server.item.Material;
import net.minestom.server.listener.manager.PacketListenerManager;
import net.minestom.server.network.ConnectionManager;
import net.minestom.server.network.PacketProcessor;
import net.minestom.server.network.PacketWriterUtils;
import net.minestom.server.network.netty.NettyServer;
import net.minestom.server.network.packet.server.play.PluginMessagePacket;
import net.minestom.server.network.packet.server.play.ServerDifficultyPacket;
import net.minestom.server.particle.Particle;
import net.minestom.server.ping.ResponseDataConsumer;
import net.minestom.server.potion.PotionType;
import net.minestom.server.recipe.RecipeManager;
import net.minestom.server.registry.ResourceGatherer;
import net.minestom.server.scoreboard.TeamManager;
import net.minestom.server.sound.Sound;
import net.minestom.server.stat.StatisticType;
import net.minestom.server.storage.StorageFolder;
import net.minestom.server.storage.StorageManager;
import net.minestom.server.timer.SchedulerManager;
import net.minestom.server.utils.thread.MinestomThread;
import net.minestom.server.utils.validate.Check;
import net.minestom.server.world.Difficulty;
import net.minestom.server.world.DimensionTypeManager;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.io.IOException;
import java.net.Proxy;
import java.security.KeyPair;
public class MinecraftServer {
@Getter
private final static Logger LOGGER = LoggerFactory.getLogger(MinecraftServer.class);
public static final int PROTOCOL_VERSION = 736;
// Threads
public static final String THREAD_NAME_BENCHMARK = "Ms-Benchmark";
public static final String THREAD_NAME_MAIN_UPDATE = "Ms-MainUpdate";
public static final String THREAD_NAME_TICK = "Ms-Tick";
public static final String THREAD_NAME_PACKET_WRITER = "Ms-PacketWriterPool";
public static final int THREAD_COUNT_PACKET_WRITER = 2;
public static final String THREAD_NAME_BLOCK_BATCH = "Ms-BlockBatchPool";
public static final int THREAD_COUNT_BLOCK_BATCH = 2;
public static final String THREAD_NAME_SCHEDULER = "Ms-SchedulerPool";
public static final int THREAD_COUNT_SCHEDULER = 1;
public static final String THREAD_NAME_PARALLEL_CHUNK_SAVING = "Ms-ParallelChunkSaving";
public static final int THREAD_COUNT_PARALLEL_CHUNK_SAVING = 4;
// Config
public static final int CHUNK_VIEW_DISTANCE = 10;
public static final int ENTITY_VIEW_DISTANCE = 5;
public static final int COMPRESSION_THRESHOLD = 256;
// Can be modified at performance cost when decreased
private static final int MS_TO_SEC = 1000;
public static final int TICK_MS = MS_TO_SEC / 20;
public static final int TICK_PER_SECOND = MS_TO_SEC / TICK_MS;
//Extras
@Getter
@Setter
private static boolean fixLighting = true;
// Networking
private static PacketProcessor packetProcessor;
private static PacketListenerManager packetListenerManager;
private static NettyServer nettyServer;
// In-Game Manager
private static ConnectionManager connectionManager;
private static InstanceManager instanceManager;
private static BlockManager blockManager;
private static EntityManager entityManager;
private static CommandManager commandManager;
private static RecipeManager recipeManager;
private static StorageManager storageManager;
private static DataManager dataManager;
private static TeamManager teamManager;
private static SchedulerManager schedulerManager;
private static BenchmarkManager benchmarkManager;
private static DimensionTypeManager dimensionTypeManager;
private static UpdateManager updateManager;
private static MinecraftServer minecraftServer;
// Data
private static ResponseDataConsumer responseDataConsumer;
private static String brandName = "Minestom";
private static Difficulty difficulty = Difficulty.NORMAL;
private static LootTableManager lootTableManager;
private static TagManager tagManager;
//Mojang Auth
@Getter
private static KeyPair keyPair = MojangCrypt.generateKeyPair();
@Getter
private static AuthenticationService authService = new YggdrasilAuthenticationService(Proxy.NO_PROXY, "");
@Getter
private static MinecraftSessionService sessionService = authService.createMinecraftSessionService();
public static MinecraftServer init() {
if(minecraftServer != null) // don't init twice
return minecraftServer;
// warmup/force-init registries
// without this line, registry types that are not loaded explicitly will have an internal empty registry in Registries
// That can happen with PotionType for instance, if no code tries to access a PotionType field
// TODO: automate (probably with code generation)
Block.values();
Material.values();
PotionType.values();
Enchantment.values();
EntityType.values();
Sound.values();
Particle.values();
StatisticType.values();
Biome.values();
Fluid.values();
connectionManager = new ConnectionManager();
packetProcessor = new PacketProcessor();
packetListenerManager = new PacketListenerManager();
instanceManager = new InstanceManager();
blockManager = new BlockManager();
entityManager = new EntityManager();
commandManager = new CommandManager();
recipeManager = new RecipeManager();
storageManager = new StorageManager();
dataManager = new DataManager();
teamManager = new TeamManager();
schedulerManager = new SchedulerManager();
benchmarkManager = new BenchmarkManager();
dimensionTypeManager = new DimensionTypeManager();
updateManager = new UpdateManager();
lootTableManager = new LootTableManager();
tagManager = new TagManager();
nettyServer = new NettyServer(packetProcessor);
// Registry
try {
ResourceGatherer.ensureResourcesArePresent("1.16.1", null); // TODO: provide a way to give a path override, probably via launch arguments?
} catch (IOException e) {
LOGGER.error("An error happened during resource gathering. Minestom will attempt to load anyway, but things may not work, and crashes can happen.", e);
}
minecraftServer = new MinecraftServer();
return minecraftServer;
}
/**
* Get the current server brand name
*
* @return the server brand name
*/
public static String getBrandName() {
return brandName;
}
/**
* Change the server brand name, update the name to all connected players
*
* @param brandName
*/
public static void setBrandName(String brandName) {
Check.notNull(brandName, "The brand name cannot be null");
MinecraftServer.brandName = brandName;
PluginMessagePacket brandMessage = PluginMessagePacket.getBrandPacket();
PacketWriterUtils.writeAndSend(connectionManager.getOnlinePlayers(), brandMessage);
}
public static Difficulty getDifficulty() {
return difficulty;
}
public static void setDifficulty(Difficulty difficulty) {
MinecraftServer.difficulty = difficulty;
for (Player player : connectionManager.getOnlinePlayers()) {
ServerDifficultyPacket serverDifficultyPacket = new ServerDifficultyPacket();
serverDifficultyPacket.difficulty = difficulty;
serverDifficultyPacket.locked = true;
player.getPlayerConnection().sendPacket(serverDifficultyPacket);
}
}
public static PacketListenerManager getPacketListenerManager() {
return packetListenerManager;
}
public static NettyServer getNettyServer() {
return nettyServer;
}
public static InstanceManager getInstanceManager() {
return instanceManager;
}
public static BlockManager getBlockManager() {
return blockManager;
}
public static EntityManager getEntityManager() {
return entityManager;
}
public static CommandManager getCommandManager() {
return commandManager;
}
public static RecipeManager getRecipeManager() {
return recipeManager;
}
public static StorageManager getStorageManager() {
return storageManager;
}
public static DataManager getDataManager() {
return dataManager;
}
public static TeamManager getTeamManager() {
return teamManager;
}
public static SchedulerManager getSchedulerManager() {
return schedulerManager;
}
public static BenchmarkManager getBenchmarkManager() {
return benchmarkManager;
}
public static ConnectionManager getConnectionManager() {
return connectionManager;
}
public static ResponseDataConsumer getResponseDataConsumer() {
return responseDataConsumer;
}
public static LootTableManager getLootTableManager() {
return lootTableManager;
}
public static DimensionTypeManager getDimensionTypeManager() {
return dimensionTypeManager;
}
public static TagManager getTagManager() {
return tagManager;
}
public void start(String address, int port, ResponseDataConsumer responseDataConsumer) {
LOGGER.info("Starting Minestom server.");
MinecraftServer.responseDataConsumer = responseDataConsumer;
updateManager.start();
nettyServer.start(address, port);
LOGGER.info("Minestom server started successfully.");
}
public void start(String address, int port) {
start(address, port, null);
}
/**
* Stops this server properly (saves if needed, kicking players, etc.)
*/
public static void stopCleanly() {
LOGGER.info("Stopping Minestom server.");
updateManager.stop();
nettyServer.stop();
schedulerManager.shutdown();
storageManager.getLoadedFolders().forEach(StorageFolder::close);
LOGGER.info("Shutting down all thread pools.");
benchmarkManager.disable();
commandManager.stopConsoleThread();
MinestomThread.shutdownAll();
LOGGER.info("Minestom server stopped successfully.");
}
}