Minestom/src/main/java/fr/themode/minestom/entity/Player.java

184 lines
5.6 KiB
Java

package fr.themode.minestom.entity;
import fr.themode.minestom.Main;
import fr.themode.minestom.inventory.Inventory;
import fr.themode.minestom.inventory.PlayerInventory;
import fr.themode.minestom.item.ItemStack;
import fr.themode.minestom.net.packet.server.play.*;
import fr.themode.minestom.net.player.PlayerConnection;
import java.util.UUID;
public class Player extends LivingEntity {
private boolean isSneaking;
private boolean isSprinting;
private long lastKeepAlive;
private String username;
private PlayerConnection playerConnection;
private GameMode gameMode;
private PlayerInventory inventory;
private short heldSlot;
private Inventory openInventory;
// TODO set proper UUID
public Player(UUID uuid, String username, PlayerConnection playerConnection) {
this.uuid = uuid;
this.username = username;
this.playerConnection = playerConnection;
this.inventory = new PlayerInventory(this);
}
@Override
public void update() {
// System.out.println("Je suis l'update");
EntityTeleportPacket entityTeleportPacket = new EntityTeleportPacket();
entityTeleportPacket.entityId = getEntityId();
entityTeleportPacket.x = x;
entityTeleportPacket.y = y;
entityTeleportPacket.z = z;
entityTeleportPacket.yaw = yaw;
entityTeleportPacket.pitch = pitch;
entityTeleportPacket.onGround = true;
for (Player onlinePlayer : Main.getConnectionManager().getOnlinePlayers()) {
if (!onlinePlayer.equals(this))
onlinePlayer.getPlayerConnection().sendPacket(entityTeleportPacket);
}
playerConnection.sendPacket(new UpdateViewPositionPacket(Math.floorDiv((int) x, 16), Math.floorDiv((int) z, 16)));
}
public void teleport(double x, double y, double z) {
PlayerPositionAndLookPacket positionAndLookPacket = new PlayerPositionAndLookPacket();
positionAndLookPacket.x = x;
positionAndLookPacket.y = y;
positionAndLookPacket.z = z;
positionAndLookPacket.yaw = getYaw();
positionAndLookPacket.pitch = getPitch();
positionAndLookPacket.flags = 0x00;
positionAndLookPacket.teleportId = 67;
getPlayerConnection().sendPacket(positionAndLookPacket);
}
public String getUsername() {
return username;
}
public PlayerConnection getPlayerConnection() {
return playerConnection;
}
public PlayerInventory getInventory() {
return inventory;
}
public GameMode getGameMode() {
return gameMode;
}
public void setGameMode(GameMode gameMode) {
ChangeGameStatePacket changeGameStatePacket = new ChangeGameStatePacket();
changeGameStatePacket.reason = ChangeGameStatePacket.Reason.CHANGE_GAMEMODE;
changeGameStatePacket.value = gameMode.getId();
playerConnection.sendPacket(changeGameStatePacket);
refreshGameMode(gameMode);
}
public void setHeldItemSlot(short slot) {
if (slot < 0 || slot > 8)
throw new IllegalArgumentException("Slot has to be between 0 and 8");
HeldItemChangePacket heldItemChangePacket = new HeldItemChangePacket();
heldItemChangePacket.slot = slot;
playerConnection.sendPacket(heldItemChangePacket);
refreshHeldSlot(slot);
}
public short getHeldSlot() {
return heldSlot;
}
public ItemStack getHeldItemStack() {
return inventory.getItemStack(heldSlot);
}
public Inventory getOpenInventory() {
return openInventory;
}
public void openInventory(Inventory inventory) {
if (inventory == null)
throw new IllegalArgumentException("Inventory cannot be null, use Player#closeInventory() to close current");
if (getOpenInventory() != null) {
getOpenInventory().removeViewer(this);
}
OpenWindowPacket openWindowPacket = new OpenWindowPacket();
openWindowPacket.windowId = inventory.getUniqueId();
openWindowPacket.windowType = inventory.getInventoryType().getWindowType();
openWindowPacket.title = inventory.getTitle();
playerConnection.sendPacket(openWindowPacket);
inventory.addViewer(this);
refreshOpenInventory(inventory);
}
public void closeInventory() {
Inventory openInventory = getOpenInventory();
CloseWindowPacket closeWindowPacket = new CloseWindowPacket();
if (openInventory == null) {
closeWindowPacket.windowId = 0;
} else {
closeWindowPacket.windowId = openInventory.getUniqueId();
openInventory.removeViewer(this);
refreshOpenInventory(null);
}
playerConnection.sendPacket(closeWindowPacket);
inventory.update();
}
public void refreshGameMode(GameMode gameMode) {
this.gameMode = gameMode;
}
public void refreshView(float yaw, float pitch) {
this.yaw = yaw;
this.pitch = pitch;
}
public void refreshOnGround(boolean onGround) {
this.onGround = onGround;
}
public void refreshSneaking(boolean sneaking) {
isSneaking = sneaking;
}
public void refreshSprinting(boolean sprinting) {
isSprinting = sprinting;
}
public void refreshKeepAlive(long lastKeepAlive) {
this.lastKeepAlive = lastKeepAlive;
}
public void refreshHeldSlot(short slot) {
this.heldSlot = slot;
}
public void refreshOpenInventory(Inventory openInventory) {
this.openInventory = openInventory;
}
public long getLastKeepAlive() {
return lastKeepAlive;
}
public enum Hand {
MAIN,
OFF
}
}