Minestom/docs/net/minestom/server/command/CommandProcessor.html
2020-11-15 23:39:49 +01:00

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<h1 title="Interface CommandProcessor" class="title">Interface CommandProcessor</h1>
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<pre>public interface <span class="typeNameLabel">CommandProcessor</span></pre>
<div class="block">Represents a simple command which give you the whole string representation
<p>
<a href="#process(net.minestom.server.command.CommandSender,java.lang.String,java.lang.String%5B%5D)"><code>process(CommandSender, String, String[])</code></a> is called no matter what if a <a href="CommandSender.html" title="interface in net.minestom.server.command"><code>CommandSender</code></a> sends a command which
start by <a href="#getCommandName()"><code>getCommandName()</code></a> or any of the aliases in <a href="#getAliases()"><code>getAliases()</code></a>
<p>
Tab-completion can be activated by overriding <a href="#enableWritingTracking()"><code>enableWritingTracking()</code></a> and return true, you should then listen to
<a href="#onWrite(java.lang.String)"><code>onWrite(String)</code></a> and return the possible completions to suggest.
<p>
Please be sure to check <a href="builder/Command.html" title="class in net.minestom.server.command.builder"><code>Command</code></a> as it is likely to be better for your use case.</div>
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<h2>Method Summary</h2>
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<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
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<td class="colFirst"><code>default boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#enableWritingTracking()">enableWritingTracking</a></span>()</code></th>
<td class="colLast">
<div class="block">Needed to enable <a href="#onWrite(java.lang.String)"><code>onWrite(String)</code></a> callback.</div>
</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>java.lang.String[]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getAliases()">getAliases</a></span>()</code></th>
<td class="colLast">
<div class="block">Gets the command's aliases.</div>
</td>
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<tr class="altColor" id="i2">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getCommandName()">getCommandName</a></span>()</code></th>
<td class="colLast">
<div class="block">Gets the main command's name.</div>
</td>
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<tr class="rowColor" id="i3">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hasAccess(net.minestom.server.entity.Player)">hasAccess</a></span>&#8203;(<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a>&nbsp;player)</code></th>
<td class="colLast">
<div class="block">Called to know if a player has access to the command.</div>
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<td class="colFirst"><code>default java.lang.String[]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onWrite(java.lang.String)">onWrite</a></span>&#8203;(java.lang.String&nbsp;text)</code></th>
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<div class="block">Allows for tab auto completion, this is called everytime the player press a key in the chat.</div>
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<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#process(net.minestom.server.command.CommandSender,java.lang.String,java.lang.String%5B%5D)">process</a></span>&#8203;(<a href="CommandSender.html" title="interface in net.minestom.server.command">CommandSender</a>&nbsp;sender,
java.lang.String&nbsp;command,
java.lang.String[]&nbsp;args)</code></th>
<td class="colLast">
<div class="block">Called when the command is executed by a <a href="CommandSender.html" title="interface in net.minestom.server.command"><code>CommandSender</code></a></div>
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<h3><a id="getCommandName()">getCommandName</a></h3>
<div class="memberSignature"><span class="annotations">@NotNull
</span><span class="returnType">java.lang.String</span>&nbsp;<span class="memberName">getCommandName</span>()</div>
<div class="block">Gets the main command's name.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the main command's name</dd>
</dl>
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<h3><a id="getAliases()">getAliases</a></h3>
<div class="memberSignature"><span class="annotations">@Nullable
</span><span class="returnType">java.lang.String[]</span>&nbsp;<span class="memberName">getAliases</span>()</div>
<div class="block">Gets the command's aliases.
<p>
Can be null or empty.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the command aliases</dd>
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<h3><a id="process(net.minestom.server.command.CommandSender,java.lang.String,java.lang.String[])">process</a></h3>
<div class="memberSignature"><span class="returnType">boolean</span>&nbsp;<span class="memberName">process</span>&#8203;(<span class="arguments">@NotNull
<a href="CommandSender.html" title="interface in net.minestom.server.command">CommandSender</a>&nbsp;sender,
@NotNull
java.lang.String&nbsp;command,
@NotNull
java.lang.String[]&nbsp;args)</span></div>
<div class="block">Called when the command is executed by a <a href="CommandSender.html" title="interface in net.minestom.server.command"><code>CommandSender</code></a></div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>sender</code> - the sender which executed the command</dd>
<dd><code>command</code> - the command name used</dd>
<dd><code>args</code> - an array containing all the args (split by space char)</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true when the command is successful, false otherwise</dd>
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<h3><a id="hasAccess(net.minestom.server.entity.Player)">hasAccess</a></h3>
<div class="memberSignature"><span class="returnType">boolean</span>&nbsp;<span class="memberName">hasAccess</span>&#8203;(<span class="arguments">@NotNull
<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a>&nbsp;player)</span></div>
<div class="block">Called to know if a player has access to the command.
<p>
Right now it is only used to know if the player should see the command in auto-completion
Conditions still need to be checked in <a href="#process(net.minestom.server.command.CommandSender,java.lang.String,java.lang.String%5B%5D)"><code>process(CommandSender, String, String[])</code></a>.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>player</code> - the player to check the access</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true if the player has access to the command, false otherwise</dd>
</dl>
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<h3><a id="enableWritingTracking()">enableWritingTracking</a></h3>
<div class="memberSignature"><span class="modifiers">default</span>&nbsp;<span class="returnType">boolean</span>&nbsp;<span class="memberName">enableWritingTracking</span>()</div>
<div class="block">Needed to enable <a href="#onWrite(java.lang.String)"><code>onWrite(String)</code></a> callback.
<p>
Be aware that enabling it can cost some performance because of how often it will be called.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>true to enable writing tracking (and server auto completion)</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="#onWrite(java.lang.String)"><code>onWrite(String)</code></a></dd>
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<h3><a id="onWrite(java.lang.String)">onWrite</a></h3>
<div class="memberSignature"><span class="annotations">@Nullable
</span><span class="modifiers">default</span>&nbsp;<span class="returnType">java.lang.String[]</span>&nbsp;<span class="memberName">onWrite</span>&#8203;(<span class="arguments">@NotNull
java.lang.String&nbsp;text)</span></div>
<div class="block">Allows for tab auto completion, this is called everytime the player press a key in the chat.
<p>
WARNING: <a href="#enableWritingTracking()"><code>enableWritingTracking()</code></a> needs to return true, you need to override it by default.</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>text</code> - the whole player text</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the array containing all the suggestion for the current arg (split " "), can be null</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="#enableWritingTracking()"><code>enableWritingTracking()</code></a></dd>
</dl>
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