Minestom/docs/net/minestom/server/gamedata/Condition.html
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<h1 title="Interface Condition" class="title">Interface Condition</h1>
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<dt>All Known Implementing Classes:</dt>
<dd><code><a href="conditions/SurvivesExplosionCondition.html" title="class in net.minestom.server.gamedata.conditions">SurvivesExplosionCondition</a></code></dd>
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<dt>Functional Interface:</dt>
<dd>This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.</dd>
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<pre>@FunctionalInterface
public interface <span class="typeNameLabel">Condition</span></pre>
<div class="block">Represents a condition, used by predicates in MC functions and in loot tables.</div>
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<td class="colFirst"><code>static <a href="Condition.html" title="interface in net.minestom.server.gamedata">Condition</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#ALWAYS_NO">ALWAYS_NO</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<td class="colFirst"><code>static <a href="Condition.html" title="interface in net.minestom.server.gamedata">Condition</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#ALWAYS_YES">ALWAYS_YES</a></span></code></th>
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<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#test(net.minestom.server.data.Data)">test</a></span>&#8203;(<a href="../data/Data.html" title="interface in net.minestom.server.data">Data</a>&nbsp;data)</code></th>
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<div class="block">Tests this condition.</div>
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<h3><a id="ALWAYS_YES">ALWAYS_YES</a></h3>
<div class="memberSignature"><span class="modifiers">static final</span>&nbsp;<span class="returnType"><a href="Condition.html" title="interface in net.minestom.server.gamedata">Condition</a></span>&nbsp;<span class="memberName">ALWAYS_YES</span></div>
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<h3><a id="ALWAYS_NO">ALWAYS_NO</a></h3>
<div class="memberSignature"><span class="modifiers">static final</span>&nbsp;<span class="returnType"><a href="Condition.html" title="interface in net.minestom.server.gamedata">Condition</a></span>&nbsp;<span class="memberName">ALWAYS_NO</span></div>
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<h3><a id="test(net.minestom.server.data.Data)">test</a></h3>
<div class="memberSignature"><span class="returnType">boolean</span>&nbsp;<span class="memberName">test</span>&#8203;(<span class="arguments"><a href="../data/Data.html" title="interface in net.minestom.server.data">Data</a>&nbsp;data)</span></div>
<div class="block">Tests this condition. Subclasses are free to throw runtime exceptions if the arguments passed through data are not valid or missing</div>
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<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>data</code> - arguments to give to the condition. May be null if the condition supports it</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>'true' if the condition passed, 'false' otherwise</dd>
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