Minestom/src/main/java/net/minestom/server/network/player/PlayerConnection.java

168 lines
4.9 KiB
Java

package net.minestom.server.network.player;
import io.netty.buffer.ByteBuf;
import lombok.Getter;
import net.minestom.server.MinecraftServer;
import net.minestom.server.chat.ChatColor;
import net.minestom.server.chat.ColoredText;
import net.minestom.server.entity.Player;
import net.minestom.server.network.ConnectionState;
import net.minestom.server.network.packet.server.ServerPacket;
import net.minestom.server.network.packet.server.login.LoginDisconnectPacket;
import net.minestom.server.network.packet.server.play.DisconnectPacket;
import org.jetbrains.annotations.NotNull;
import java.net.SocketAddress;
import java.util.concurrent.atomic.AtomicInteger;
/**
* A PlayerConnection is an object needed for all created {@link Player}.
* It can be extended to create a new kind of player (NPC for instance).
*/
public abstract class PlayerConnection {
private Player player;
private ConnectionState connectionState;
private boolean online;
// Text used to kick client sending too many packets
private static final ColoredText rateLimitKickMessage = ColoredText.of(ChatColor.RED + "Too Many Packets");
//Connection Stats
@Getter
private final AtomicInteger packetCounter = new AtomicInteger(0);
private final AtomicInteger lastPacketCounter = new AtomicInteger(0);
private short tickCounter = 0;
public PlayerConnection() {
this.online = true;
this.connectionState = ConnectionState.UNKNOWN;
}
/**
* Updates values related to the network connection.
*/
public void updateStats() {
// Check rate limit
if (MinecraftServer.getRateLimit() > 0) {
tickCounter++;
if (tickCounter % MinecraftServer.TICK_PER_SECOND == 0 && tickCounter > 0) {
tickCounter = 0;
// Retrieve the packet count
final int count = packetCounter.get();
this.lastPacketCounter.set(count);
this.packetCounter.set(0);
if (count > MinecraftServer.getRateLimit()) {
// Sent too many packets
if (connectionState == ConnectionState.LOGIN) {
sendPacket(new LoginDisconnectPacket("Too Many Packets"));
} else {
DisconnectPacket disconnectPacket = new DisconnectPacket();
disconnectPacket.message = rateLimitKickMessage;
sendPacket(disconnectPacket);
}
disconnect();
refreshOnline(false);
}
}
}
}
/**
* Sends a raw {@link ByteBuf} to the client.
*
* @param buffer The buffer to send.
* @param copy Should be true unless your only using the ByteBuf once.
*/
public abstract void sendPacket(@NotNull ByteBuf buffer, boolean copy);
/**
* Writes a raw {@link ByteBuf} to the client.
*
* @param buffer The buffer to send.
* @param copy Should be true unless your only using the ByteBuf once.
*/
public abstract void writePacket(@NotNull ByteBuf buffer, boolean copy);
/**
* Serializes the packet and send it to the client.
*
* @param serverPacket the packet to send
*/
public abstract void sendPacket(@NotNull ServerPacket serverPacket);
/**
* Flush all waiting packets.
*/
public abstract void flush();
/**
* Gets the remote address of the client.
*
* @return the remote address
*/
@NotNull
public abstract SocketAddress getRemoteAddress();
/**
* Forcing the player to disconnect.
*/
public abstract void disconnect();
/**
* Gets the player linked to this connection.
*
* @return the player
*/
public Player getPlayer() {
return player;
}
/**
* Changes the player linked to this connection.
* <p>
* WARNING: unsafe.
*
* @param player the player
*/
public void setPlayer(Player player) {
this.player = player;
}
/**
* Gets if the client is still connected to the server.
*
* @return true if the player is online, false otherwise
*/
public boolean isOnline() {
return online;
}
public void refreshOnline(boolean online) {
this.online = online;
}
public void setConnectionState(@NotNull ConnectionState connectionState) {
this.connectionState = connectionState;
}
/**
* Gets the client connection state.
*
* @return the client connection state
*/
@NotNull
public ConnectionState getConnectionState() {
return connectionState;
}
/**
* Gets the number of packet the client sent over the last second.
*
* @return the number of packet sent over the last second
*/
public int getLastPacketCounter() {
return lastPacketCounter.get();
}
}