Minestom/src/main/java/net/minestom/server/network/packet/server/play/ChangeGameStatePacket.java

48 lines
1.5 KiB
Java

package net.minestom.server.network.packet.server.play;
import net.minestom.server.network.ConnectionState;
import net.minestom.server.network.NetworkBuffer;
import net.minestom.server.network.packet.server.ServerPacket;
import net.minestom.server.network.packet.server.ServerPacketIdentifier;
import net.minestom.server.utils.PacketUtils;
import org.jetbrains.annotations.NotNull;
import static net.minestom.server.network.NetworkBuffer.BYTE;
import static net.minestom.server.network.NetworkBuffer.FLOAT;
public record ChangeGameStatePacket(@NotNull Reason reason, float value) implements ServerPacket {
public ChangeGameStatePacket(@NotNull NetworkBuffer reader) {
this(Reason.values()[reader.read(BYTE)], reader.read(FLOAT));
}
@Override
public void write(@NotNull NetworkBuffer writer) {
writer.write(BYTE, (byte) reason.ordinal());
writer.write(FLOAT, value);
}
@Override
public int getId(@NotNull ConnectionState state) {
return switch (state) {
case PLAY -> ServerPacketIdentifier.CHANGE_GAME_STATE;
default -> PacketUtils.invalidPacketState(getClass(), state, ConnectionState.PLAY);
};
}
public enum Reason {
NO_RESPAWN_BLOCK,
END_RAINING,
BEGIN_RAINING,
CHANGE_GAMEMODE,
WIN_GAME,
DEMO_EVENT,
ARROW_HIT_PLAYER,
RAIN_LEVEL_CHANGE,
THUNDER_LEVEL_CHANGE,
PLAY_PUFFERFISH_STING_SOUND,
PLAYER_ELDER_GUARDIAN_MOB_APPEARANCE,
ENABLE_RESPAWN_SCREEN,
LIMITED_CRAFTING
}
}