mirror of https://github.com/Minestom/Minestom.git
227 lines
6.6 KiB
Java
227 lines
6.6 KiB
Java
package net.minestom.server.network.player;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.minestom.server.MinecraftServer;
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import net.minestom.server.entity.Player;
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import net.minestom.server.listener.manager.PacketListenerManager;
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import net.minestom.server.listener.manager.ServerPacketConsumer;
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import net.minestom.server.network.ConnectionManager;
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import net.minestom.server.network.ConnectionState;
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import net.minestom.server.network.packet.server.SendablePacket;
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import net.minestom.server.network.packet.server.ServerPacket;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.net.SocketAddress;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.concurrent.atomic.AtomicInteger;
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/**
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* A PlayerConnection is an object needed for all created {@link Player}.
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* It can be extended to create a new kind of player (NPC for instance).
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*/
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public abstract class PlayerConnection {
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protected static final PacketListenerManager PACKET_LISTENER_MANAGER = MinecraftServer.getPacketListenerManager();
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private Player player;
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private volatile ConnectionState connectionState;
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private boolean online;
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// Text used to kick client sending too many packets
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private static final Component rateLimitKickMessage = Component.text("Too Many Packets", NamedTextColor.RED);
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//Connection Stats
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private final AtomicInteger packetCounter = new AtomicInteger(0);
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private final AtomicInteger lastPacketCounter = new AtomicInteger(0);
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private short tickCounter = 0;
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public PlayerConnection() {
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this.online = true;
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this.connectionState = ConnectionState.UNKNOWN;
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}
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/**
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* Updates values related to the network connection.
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*/
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public void update() {
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// Check rate limit
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if (MinecraftServer.getRateLimit() > 0) {
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tickCounter++;
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if (tickCounter % MinecraftServer.TICK_PER_SECOND == 0 && tickCounter > 0) {
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tickCounter = 0;
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// Retrieve the packet count
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final int count = packetCounter.getAndSet(0);
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this.lastPacketCounter.set(count);
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if (count > MinecraftServer.getRateLimit()) {
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// Sent too many packets
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player.kick(rateLimitKickMessage);
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disconnect();
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}
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}
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}
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}
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public @NotNull AtomicInteger getPacketCounter() {
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return packetCounter;
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}
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/**
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* Returns a printable identifier for this connection, will be the player username
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* or the connection remote address.
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*
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* @return this connection identifier
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*/
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public @NotNull String getIdentifier() {
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final Player player = getPlayer();
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return player != null ?
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player.getUsername() :
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getRemoteAddress().toString();
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}
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/**
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* Serializes the packet and send it to the client.
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* <p>
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* Also responsible for executing {@link ConnectionManager#onPacketSend(ServerPacketConsumer)} consumers.
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*
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* @param packet the packet to send
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* @see #shouldSendPacket(ServerPacket)
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*/
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public abstract void sendPacket(@NotNull SendablePacket packet);
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@ApiStatus.Experimental
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public void sendPackets(@NotNull SendablePacket... packets) {
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for (SendablePacket p : packets) {
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sendPacket(p);
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}
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}
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@ApiStatus.Experimental
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public void sendPackets(@NotNull Collection<SendablePacket> packet) {
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packet.forEach(this::sendPacket);
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}
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/**
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* Flush waiting data to the connection.
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* <p>
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* Might not do anything depending on the implementation.
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*/
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public void flush() {
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// Empty
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}
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protected boolean shouldSendPacket(@NotNull ServerPacket serverPacket) {
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return player == null ||
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PACKET_LISTENER_MANAGER.processServerPacket(serverPacket, Collections.singleton(player));
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}
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/**
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* Gets the remote address of the client.
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*
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* @return the remote address
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*/
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public abstract @NotNull SocketAddress getRemoteAddress();
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/**
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* Gets protocol version of client.
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*
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* @return the protocol version
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*/
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public int getProtocolVersion() {
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return MinecraftServer.PROTOCOL_VERSION;
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}
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/**
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* Gets the server address that the client used to connect.
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* <p>
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* WARNING: it is given by the client, it is possible for it to be wrong.
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*
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* @return the server address used
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*/
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public @Nullable String getServerAddress() {
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return MinecraftServer.getServer().getAddress();
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}
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/**
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* Gets the server port that the client used to connect.
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* <p>
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* WARNING: it is given by the client, it is possible for it to be wrong.
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*
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* @return the server port used
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*/
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public int getServerPort() {
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return MinecraftServer.getServer().getPort();
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}
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/**
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* Forcing the player to disconnect.
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*/
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public abstract void disconnect();
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/**
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* Gets the player linked to this connection.
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*
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* @return the player, can be null if not initialized yet
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*/
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public @Nullable Player getPlayer() {
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return player;
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}
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/**
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* Changes the player linked to this connection.
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* <p>
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* WARNING: unsafe.
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*
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* @param player the player
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*/
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public void setPlayer(Player player) {
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this.player = player;
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}
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/**
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* Gets if the client is still connected to the server.
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*
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* @return true if the player is online, false otherwise
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*/
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public boolean isOnline() {
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return online;
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}
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public void refreshOnline(boolean online) {
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this.online = online;
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}
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public void setConnectionState(@NotNull ConnectionState connectionState) {
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this.connectionState = connectionState;
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}
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/**
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* Gets the client connection state.
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*
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* @return the client connection state
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*/
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public @NotNull ConnectionState getConnectionState() {
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return connectionState;
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}
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/**
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* Gets the number of packet the client sent over the last second.
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*
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* @return the number of packet sent over the last second
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*/
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public int getLastPacketCounter() {
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return lastPacketCounter.get();
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}
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@Override
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public String toString() {
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return "PlayerConnection{" +
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"connectionState=" + connectionState +
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", identifier=" + getIdentifier() +
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'}';
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}
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}
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