mirror of https://github.com/Minestom/Minestom.git
161 lines
5.1 KiB
Java
161 lines
5.1 KiB
Java
package net.minestom.server.collision;
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import net.minestom.server.coordinate.Point;
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import net.minestom.server.coordinate.Pos;
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import net.minestom.server.coordinate.Vec;
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import net.minestom.server.entity.Entity;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
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/**
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* See https://wiki.vg/Entity_metadata#Mobs_2
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*/
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public final class BoundingBox implements Shape {
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private final double width, height, depth;
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private final Point offset;
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BoundingBox(double width, double height, double depth, Point offset) {
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this.width = width;
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this.height = height;
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this.depth = depth;
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this.offset = offset;
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}
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public BoundingBox(double width, double height, double depth) {
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this(width, height, depth, new Vec(-width / 2, 0, -depth / 2));
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}
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@Override
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@ApiStatus.Experimental
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public boolean intersectBox(@NotNull Point positionRelative, @NotNull BoundingBox boundingBox) {
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return (minX() + positionRelative.x() <= boundingBox.maxX() && maxX() + positionRelative.x() >= boundingBox.minX()) &&
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(minY() + positionRelative.y() <= boundingBox.maxY() && maxY() + positionRelative.y() >= boundingBox.minY()) &&
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(minZ() + positionRelative.z() <= boundingBox.maxZ() && maxZ() + positionRelative.z() >= boundingBox.minZ());
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}
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@Override
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@ApiStatus.Experimental
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public boolean intersectBoxSwept(@NotNull Point rayStart, @NotNull Point rayDirection, @NotNull Point shapePos, @NotNull BoundingBox moving, @NotNull SweepResult finalResult) {
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final boolean isHit = RayUtils.BoundingBoxIntersectionCheck(
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moving, rayStart, rayDirection,
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this,
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shapePos
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);
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if (!isHit) return false;
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SweepResult tempResult = new SweepResult(1, 0, 0, 0, null);
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// Longer check to get result of collision
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RayUtils.SweptAABB(moving, rayStart, rayDirection, this, shapePos, tempResult);
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// Update final result if the temp result collision is sooner than the current final result
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if (tempResult.res < finalResult.res) {
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finalResult.res = tempResult.res;
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finalResult.normalX = tempResult.normalX;
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finalResult.normalY = tempResult.normalY;
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finalResult.normalZ = tempResult.normalZ;
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finalResult.collidedShapePosition = shapePos;
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finalResult.collidedShape = this;
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finalResult.blockType = null;
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}
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return true;
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}
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/**
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* Used to know if this {@link BoundingBox} intersects with the bounding box of an entity.
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*
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* @param entity the entity to check the bounding box
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* @return true if this bounding box intersects with the entity, false otherwise
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*/
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@ApiStatus.Experimental
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public boolean intersectEntity(@NotNull Point src, @NotNull Entity entity) {
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return intersectBox(src.sub(entity.getPosition()), entity.getBoundingBox());
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}
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@ApiStatus.Experimental
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public boolean boundingBoxRayIntersectionCheck(Vec start, Vec direction, Pos position) {
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return RayUtils.BoundingBoxRayIntersectionCheck(start, direction, this, position);
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}
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@Override
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public @NotNull Point relativeStart() {
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return offset;
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}
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@Override
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public @NotNull Point relativeEnd() {
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return offset.add(width, height, depth);
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}
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@Override
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public String toString() {
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String result = "BoundingBox";
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result += "\n";
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result += "[" + minX() + " : " + maxX() + "]";
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result += "\n";
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result += "[" + minY() + " : " + maxY() + "]";
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result += "\n";
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result += "[" + minZ() + " : " + maxZ() + "]";
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return result;
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}
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/**
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* Creates a new {@link BoundingBox} linked to the same {@link Entity} with expanded size.
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*
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* @param x the X offset
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* @param y the Y offset
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* @param z the Z offset
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* @return a new {@link BoundingBox} expanded
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*/
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public @NotNull BoundingBox expand(double x, double y, double z) {
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return new BoundingBox(this.width + x, this.height + y, this.depth + z);
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}
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/**
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* Creates a new {@link BoundingBox} linked to the same {@link Entity} with contracted size.
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*
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* @param x the X offset
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* @param y the Y offset
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* @param z the Z offset
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* @return a new bounding box contracted
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*/
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public @NotNull BoundingBox contract(double x, double y, double z) {
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return new BoundingBox(this.width - x, this.height - y, this.depth - z);
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}
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public double width() {
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return width;
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}
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public double height() {
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return height;
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}
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public double depth() {
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return depth;
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}
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public double minX() {
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return relativeStart().x();
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}
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public double maxX() {
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return relativeEnd().x();
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}
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public double minY() {
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return relativeStart().y();
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}
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public double maxY() {
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return relativeEnd().y();
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}
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public double minZ() {
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return relativeStart().z();
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}
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public double maxZ() {
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return relativeEnd().z();
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}
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}
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