Minestom/src/main/java/net/minestom/server/color/Color.java

189 lines
5.4 KiB
Java

package net.minestom.server.color;
import net.kyori.adventure.util.RGBLike;
import net.minestom.server.utils.MathUtils;
import net.minestom.server.utils.validate.Check;
import org.jetbrains.annotations.NotNull;
import java.util.Objects;
/**
* A general purpose class for representing colors.
*/
public class Color implements RGBLike {
private static final int BIT_MASK = 0xff;
private int red, green, blue;
/**
* Creates a color from an integer. This is done by reading each color component
* from the lowest order 24 bits of the integer, and creating a color from those
* components.
*
* @param rgb the integer
*/
public Color(int rgb) {
this((rgb >> 16) & BIT_MASK, (rgb >> 8) & BIT_MASK, rgb & BIT_MASK);
}
/**
* Creates a color from an RGB-like color.
*
* @param rgbLike the color
*/
public Color(RGBLike rgbLike) {
this(rgbLike.red(), rgbLike.green(), rgbLike.blue());
}
/**
* Creates a color from red, green, and blue components.
*
* @param red the red component
* @param green the green component
* @param blue the blue component
* @throws IllegalArgumentException if any component value is not between 0-255 (inclusive)
*/
public Color(int red, int green, int blue) {
Check.argCondition(!MathUtils.isBetween(red, 0, 255), "Red is not between 0-255: {0}", red);
Check.argCondition(!MathUtils.isBetween(green, 0, 255), "Green is not between 0-255: {0}", green);
Check.argCondition(!MathUtils.isBetween(blue, 0, 255), "Blue is not between 0-255: {0}", blue);
this.red = red;
this.green = green;
this.blue = blue;
}
/**
* Gets the red component.
*
* @return red component, between 0-255 (inclusive)
*/
public int getRed() {
return this.red;
}
/**
* Creates a new Color object with specified component
*
* @param red the red component, from 0 to 255
*/
public void setRed(int red) {
Check.argCondition(!MathUtils.isBetween(red, 0, 255), "Red is not between 0-255: {0}", red);
this.red = red;
}
/**
* Gets the green component
*
* @return green component, from 0 to 255
*/
public int getGreen() {
return this.green;
}
/**
* Creates a new Color object with specified component
*
* @param green the red component, from 0 to 255
*/
public void setGreen(int green) {
Check.argCondition(!MathUtils.isBetween(green, 0, 255), "Green is not between 0-255: {0}", green);
this.green = green;
}
/**
* Gets the blue component
*
* @return blue component, from 0 to 255
*/
public int getBlue() {
return this.blue;
}
/**
* Sets the blue component of this color.
*
* @param blue the red component, from 0 to 255
*/
public void setBlue(int blue) {
Check.argCondition(!MathUtils.isBetween(blue, 0, 255), "Blue is not between 0-255: {0}", blue);
this.blue = blue;
}
/**
* Gets the color as an RGB integer.
*
* @return An integer representation of this color, as 0xRRGGBB
*/
public int asRGB() {
int rgb = red;
rgb = (rgb << 8) + green;
return (rgb << 8) + blue;
}
/**
* Mixes this color with a series of other colors, as if they were combined in a
* crafting table. This function works out the average of each RGB component and then
* multiplies the components by a scale factor that is calculated from the average
* of all maximum values divided by the maximum of each average value. This is how
* Minecraft mixes colors.
*
* @param colors the colors
*/
public void mixWith(@NotNull RGBLike... colors) {
// store the current highest component
int max = Math.max(Math.max(this.red, this.green), this.blue);
// now combine all of the color components, adding to the max
for (RGBLike color : colors) {
this.red += color.red();
this.green += color.green();
this.blue += color.blue();
max += Math.max(Math.max(color.red(), color.green()), color.blue());
}
// work out the averages
float count = colors.length + 1;
float averageRed = this.red / count;
float averageGreen = this.green / count;
float averageBlue = this.blue / count;
float averageMax = max / count;
// work out the scale factor
float maximumOfAverages = Math.max(Math.max(averageRed, averageGreen), averageBlue);
float gainFactor = averageMax / maximumOfAverages;
// round and multiply
this.red = Math.round(averageRed * gainFactor);
this.blue = Math.round(averageBlue * gainFactor);
this.green = Math.round(averageGreen * gainFactor);
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
Color color = (Color) o;
return red == color.red && green == color.green && blue == color.blue;
}
@Override
public int hashCode() {
return Objects.hash(red, green, blue);
}
@Override
public int red() {
return this.red;
}
@Override
public int green() {
return this.green;
}
@Override
public int blue() {
return this.blue;
}
}