mirror of https://github.com/Minestom/Minestom.git
175 lines
5.7 KiB
Java
175 lines
5.7 KiB
Java
package net.minestom.server.item.firework;
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import net.minestom.server.color.Color;
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import org.jetbrains.annotations.NotNull;
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import org.jglrxavpok.hephaistos.collections.ImmutableIntArray;
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import org.jglrxavpok.hephaistos.nbt.NBT;
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import org.jglrxavpok.hephaistos.nbt.NBTCompound;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Objects;
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public class FireworkEffect {
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private final boolean flicker;
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private final boolean trail;
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private final FireworkEffectType type;
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private final List<Color> color;
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private final List<Color> fadeColor;
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//FIXME: fix javadoc
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/**
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* Initializes a new firework effect.
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*
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* @param flicker {@code true} if this explosion has the Twinkle effect (glowstone dust), otherwise {@code false}.
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* @param trail {@code true} if this explosion hsa the Trail effect (diamond), otherwise {@code false}.
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* @param type The shape of this firework's explosion.
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* @param color The primary colors of this firework effect.
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* @param fadeColor The secondary colors of this firework effect.
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*/
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public FireworkEffect(boolean flicker, boolean trail, FireworkEffectType type, List<Color> color, List<Color> fadeColor) {
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this.flicker = flicker;
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this.trail = trail;
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this.type = type;
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this.color = color;
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this.fadeColor = fadeColor;
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}
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/**
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* Retrieves a firework effect from the given {@code compound}.
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*
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* @param compound The NBT connection, which should be a fireworks effect.
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* @return A new created firework effect.
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*/
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public static FireworkEffect fromCompound(@NotNull NBTCompound compound) {
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List<Color> primaryColor = new ArrayList<>();
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List<Color> secondaryColor = new ArrayList<>();
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if (compound.containsKey("Colors")) {
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ImmutableIntArray color = compound.getIntArray("Colors");
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for (int j : color) {
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primaryColor.add(new Color(j));
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}
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}
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if (compound.containsKey("FadeColors")) {
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ImmutableIntArray fadeColor = compound.getIntArray("FadeColors");
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for (int j : fadeColor) {
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secondaryColor.add(new Color(j));
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}
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}
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boolean flicker = compound.containsKey("Flicker") && compound.getAsByte("Flicker") == 1;
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boolean trail = compound.containsKey("Trail") && compound.getAsByte("Trail") == 1;
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FireworkEffectType type = compound.containsKey("Type") ? FireworkEffectType.byId(compound.getAsByte("Type")) : FireworkEffectType.SMALL_BALL;
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return new FireworkEffect(
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flicker,
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trail,
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type,
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primaryColor,
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secondaryColor);
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}
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/**
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* Whether the firework has a flicker effect.
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*
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* @return {@code 1} if this explosion has the flicker effect, otherwise {@code 0}.
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*/
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public byte getFlicker() {
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return (byte) (this.flicker ? 1 : 0);
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}
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/**
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* Whether the firework has a trail effect.
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*
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* @return {@code 1} if this explosion has the trail effect, otherwise {@code 0};
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*/
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public byte getTrail() {
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return (byte) (this.trail ? 1 : 0);
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}
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/**
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* Retrieves type of the firework effect.
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*
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* @return The firework type as a byte.
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*/
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public byte getType() {
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return this.type.getType();
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}
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/**
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* Retrieves array of integer values corresponding to the primary colors of this firework's explosion.
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* <p>
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* If custom color codes are used, the game renders is as "Custom" in the tooltip, but the proper color is used
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* in the explosion.
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*
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* @return An array of integer values corresponding to the primary colors of this firework's explosion.
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*/
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public int[] getColors() {
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int[] primary = new int[color.size()];
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for (int i = 0; i < color.size(); i++) {
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primary[i] = color.get(i).asRGB();
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}
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return primary;
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}
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/**
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* Retrieves array of integer values corresponding to the fading colors of this firework's explosion.
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* <p>
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* Same handling of custom colors as Colors.
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*
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* @return An array of integer values corresponding to the fading colors of this firework's explosion.
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*/
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public int[] getFadeColors() {
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int[] secondary = new int[fadeColor.size()];
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for (int i = 0; i < fadeColor.size(); i++) {
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secondary[i] = fadeColor.get(i).asRGB();
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}
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return secondary;
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}
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/**
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* Retrieves the {@link FireworkEffect} as a {@link NBTCompound}.
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*
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* @return The firework effect as a nbt compound.
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*/
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public NBTCompound asCompound() {
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return NBT.Compound(explosionCompound -> {
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explosionCompound.setByte("Flicker", this.getFlicker());
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explosionCompound.setByte("Trail", this.getTrail());
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explosionCompound.setByte("Type", this.getType());
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explosionCompound.setIntArray("Colors", this.getColors());
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explosionCompound.setIntArray("FadeColors", this.getFadeColors());
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});
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}
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/**
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* {@inheritDoc}
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*/
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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FireworkEffect that = (FireworkEffect) o;
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return flicker == that.flicker &&
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trail == that.trail &&
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type == that.type &&
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Objects.equals(color, that.color) &&
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Objects.equals(fadeColor, that.fadeColor);
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}
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/**
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* {@inheritDoc}
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*/
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@Override
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public int hashCode() {
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return Objects.hash(flicker, trail, type, color, fadeColor);
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}
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}
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