Minestom/src/main/java/net/minestom/server/network/packet/server/play/JoinGamePacket.java

95 lines
3.4 KiB
Java

package net.minestom.server.network.packet.server.play;
import net.minestom.server.entity.GameMode;
import net.minestom.server.network.NetworkBuffer;
import net.minestom.server.network.packet.server.ServerPacket;
import net.minestom.server.network.packet.server.ServerPacketIdentifier;
import net.minestom.server.network.packet.server.play.data.DeathLocation;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.List;
import static net.minestom.server.network.NetworkBuffer.*;
public record JoinGamePacket(
int entityId, boolean isHardcore, List<String> worlds, int maxPlayers,
int viewDistance, int simulationDistance, boolean reducedDebugInfo, boolean enableRespawnScreen,
boolean doLimitedCrafting,
String dimensionType, String world, long hashedSeed, GameMode gameMode, GameMode previousGameMode,
boolean isDebug, boolean isFlat, DeathLocation deathLocation, int portalCooldown
) implements ServerPacket.Play {
public static final int MAX_WORLDS = Short.MAX_VALUE;
public JoinGamePacket {
worlds = List.copyOf(worlds);
}
public JoinGamePacket(@NotNull NetworkBuffer reader) {
this(
reader.read(INT),
reader.read(BOOLEAN),
reader.readCollection(STRING, MAX_WORLDS),
reader.read(VAR_INT),
reader.read(VAR_INT),
reader.read(VAR_INT),
reader.read(BOOLEAN),
reader.read(BOOLEAN),
reader.read(BOOLEAN),
reader.read(STRING),
reader.read(STRING),
reader.read(LONG),
GameMode.fromId(reader.read(BYTE)),
getNullableGameMode(reader.read(BYTE)),
reader.read(BOOLEAN),
reader.read(BOOLEAN),
reader.read(DEATH_LOCATION),
reader.read(VAR_INT)
);
}
@Override
public void write(@NotNull NetworkBuffer writer) {
writer.write(INT, entityId);
writer.write(BOOLEAN, isHardcore);
writer.writeCollection(STRING, worlds);
writer.write(VAR_INT, maxPlayers);
writer.write(VAR_INT, viewDistance);
writer.write(VAR_INT, simulationDistance);
writer.write(BOOLEAN, reducedDebugInfo);
writer.write(BOOLEAN, enableRespawnScreen);
writer.write(BOOLEAN, doLimitedCrafting);
writer.write(STRING, dimensionType);
writer.write(STRING, world);
writer.write(LONG, hashedSeed);
writer.write(BYTE, gameMode.id());
if (previousGameMode != null) {
writer.write(BYTE, previousGameMode.id());
} else {
writer.write(BYTE, (byte) -1);
}
writer.write(BOOLEAN, isDebug);
writer.write(BOOLEAN, isFlat);
writer.write(DEATH_LOCATION, deathLocation);
writer.write(VAR_INT, portalCooldown);
}
@Override
public int playId() {
return ServerPacketIdentifier.JOIN_GAME;
}
/**
* This method exists in lieu of a NetworkBufferType since -1 is only a
* valid value in this packet and changing behaviour of GameMode.fromId()
* to be nullable would be too big of a change. Also, game modes are often
* represented as other data types, including floats.
*/
private static @Nullable GameMode getNullableGameMode(final byte id) {
return id == (byte) -1 ? null : GameMode.fromId(id);
}
}