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<div class="subTitle"><span class="packageLabelInType">Package</span> <a href="package-summary.html">net.minestom.server.inventory</a></div>
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<h1 title="Interface InventoryClickHandler" class="title">Interface InventoryClickHandler</h1>
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<section class="description">
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<dl>
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<dt>All Known Implementing Classes:</dt>
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<dd><code><a href="type/AnvilInventory.html" title="class in net.minestom.server.inventory.type">AnvilInventory</a></code>, <code><a href="type/BeaconInventory.html" title="class in net.minestom.server.inventory.type">BeaconInventory</a></code>, <code><a href="type/BrewingStandInventory.html" title="class in net.minestom.server.inventory.type">BrewingStandInventory</a></code>, <code><a href="type/EnchantmentTableInventory.html" title="class in net.minestom.server.inventory.type">EnchantmentTableInventory</a></code>, <code><a href="type/FurnaceInventory.html" title="class in net.minestom.server.inventory.type">FurnaceInventory</a></code>, <code><a href="Inventory.html" title="class in net.minestom.server.inventory">Inventory</a></code>, <code><a href="PlayerInventory.html" title="class in net.minestom.server.inventory">PlayerInventory</a></code>, <code><a href="type/VillagerInventory.html" title="class in net.minestom.server.inventory.type">VillagerInventory</a></code></dd>
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</dl>
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<hr>
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<pre>public interface <span class="typeNameLabel">InventoryClickHandler</span></pre>
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<div class="block">Represents an inventory which can receive click input.
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All methods returning boolean returns true if the action is successful, false otherwise.
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<p>
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See https://wiki.vg/Protocol#Click_Window for more information.</div>
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<!-- ========== METHOD SUMMARY =========== -->
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<h2>Method Summary</h2>
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<div class="memberSummary">
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<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t3" class="tableTab" onclick="show(4);">Abstract Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t5" class="tableTab" onclick="show(16);">Default Methods</button></div>
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<table aria-labelledby="t0">
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<thead>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colSecond" scope="col">Method</th>
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<th class="colLast" scope="col">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr class="altColor" id="i0">
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<td class="colFirst"><code>default void</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#callClickEvent(net.minestom.server.entity.Player,net.minestom.server.inventory.Inventory,int,net.minestom.server.inventory.click.ClickType,net.minestom.server.item.ItemStack,net.minestom.server.item.ItemStack)">callClickEvent</a></span>​(<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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<a href="Inventory.html" title="class in net.minestom.server.inventory">Inventory</a> inventory,
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int slot,
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<a href="click/ClickType.html" title="enum in net.minestom.server.inventory.click">ClickType</a> clickType,
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<a href="../item/ItemStack.html" title="class in net.minestom.server.item">ItemStack</a> clicked,
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<a href="../item/ItemStack.html" title="class in net.minestom.server.item">ItemStack</a> cursor)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i1">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#changeHeld(net.minestom.server.entity.Player,int,int)">changeHeld</a></span>​(<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot,
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int key)</code></th>
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<td class="colLast">
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<div class="block">Called when a <a href="../entity/Player.html" title="class in net.minestom.server.entity"><code>Player</code></a> held click in the inventory</div>
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</td>
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</tr>
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<tr class="altColor" id="i2">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#doubleClick(net.minestom.server.entity.Player,int)">doubleClick</a></span>​(<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot)</code></th>
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<td class="colLast">
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<div class="block">Called when a <a href="../entity/Player.html" title="class in net.minestom.server.entity"><code>Player</code></a> double click in the inventory</div>
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</td>
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</tr>
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<tr class="rowColor" id="i3">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#dragging(net.minestom.server.entity.Player,int,int)">dragging</a></span>​(<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot,
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int button)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="altColor" id="i4">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#drop(net.minestom.server.entity.Player,int,int,int)">drop</a></span>​(<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int mode,
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int slot,
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int button)</code></th>
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<td class="colLast">
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<div class="block">Called when a <a href="../entity/Player.html" title="class in net.minestom.server.entity"><code>Player</code></a> press the drop button</div>
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</td>
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</tr>
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<tr class="rowColor" id="i5">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#leftClick(net.minestom.server.entity.Player,int)">leftClick</a></span>​(<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot)</code></th>
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<td class="colLast">
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<div class="block">Called when a <a href="../entity/Player.html" title="class in net.minestom.server.entity"><code>Player</code></a> left click in the inventory.</div>
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</td>
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</tr>
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<tr class="altColor" id="i6">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#middleClick(net.minestom.server.entity.Player,int)">middleClick</a></span>​(<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot)</code></th>
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<td class="colLast"> </td>
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</tr>
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<tr class="rowColor" id="i7">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#rightClick(net.minestom.server.entity.Player,int)">rightClick</a></span>​(<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot)</code></th>
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<td class="colLast">
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<div class="block">Called when a <a href="../entity/Player.html" title="class in net.minestom.server.entity"><code>Player</code></a> right click in the inventory.</div>
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</td>
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</tr>
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<tr class="altColor" id="i8">
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<td class="colFirst"><code>boolean</code></td>
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<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#shiftClick(net.minestom.server.entity.Player,int)">shiftClick</a></span>​(<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot)</code></th>
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<td class="colLast">
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<div class="block">Called when a <a href="../entity/Player.html" title="class in net.minestom.server.entity"><code>Player</code></a> shift click in the inventory</div>
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</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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</section>
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</li>
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</ul>
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</section>
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<section class="details">
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<!-- ============ METHOD DETAIL ========== -->
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<h2>Method Details</h2>
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<h3><a id="leftClick(net.minestom.server.entity.Player,int)">leftClick</a></h3>
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<div class="memberSignature"><span class="returnType">boolean</span> <span class="memberName">leftClick</span>​(<span class="arguments">@NotNull
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<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot)</span></div>
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<div class="block">Called when a <a href="../entity/Player.html" title="class in net.minestom.server.entity"><code>Player</code></a> left click in the inventory. Can also be to drop the cursor item</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>player</code> - the player who clicked</dd>
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<dd><code>slot</code> - the slot number</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>true if the click hasn't been cancelled, false otherwise</dd>
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</dl>
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</section>
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</li>
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<li class="blockList">
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<section class="detail">
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<h3><a id="rightClick(net.minestom.server.entity.Player,int)">rightClick</a></h3>
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<div class="memberSignature"><span class="returnType">boolean</span> <span class="memberName">rightClick</span>​(<span class="arguments">@NotNull
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<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot)</span></div>
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<div class="block">Called when a <a href="../entity/Player.html" title="class in net.minestom.server.entity"><code>Player</code></a> right click in the inventory. Can also be to drop the cursor item</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>player</code> - the player who clicked</dd>
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<dd><code>slot</code> - the slot number</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>true if the click hasn't been cancelled, false otherwise</dd>
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</dl>
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</section>
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</li>
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<li class="blockList">
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<section class="detail">
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<h3><a id="shiftClick(net.minestom.server.entity.Player,int)">shiftClick</a></h3>
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<div class="memberSignature"><span class="returnType">boolean</span> <span class="memberName">shiftClick</span>​(<span class="arguments">@NotNull
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<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot)</span></div>
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<div class="block">Called when a <a href="../entity/Player.html" title="class in net.minestom.server.entity"><code>Player</code></a> shift click in the inventory</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>player</code> - the player who clicked</dd>
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<dd><code>slot</code> - the slot number</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>true if the click hasn't been cancelled, false otherwise</dd>
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</dl>
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</section>
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</li>
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<li class="blockList">
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<section class="detail">
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<h3><a id="changeHeld(net.minestom.server.entity.Player,int,int)">changeHeld</a></h3>
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<div class="memberSignature"><span class="returnType">boolean</span> <span class="memberName">changeHeld</span>​(<span class="arguments">@NotNull
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<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot,
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int key)</span></div>
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<div class="block">Called when a <a href="../entity/Player.html" title="class in net.minestom.server.entity"><code>Player</code></a> held click in the inventory</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>player</code> - the player who clicked</dd>
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<dd><code>slot</code> - the slot number</dd>
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<dd><code>key</code> - the held slot (0-8) pressed</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>true if the click hasn't been cancelled, false otherwise</dd>
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</dl>
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</section>
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</li>
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<li class="blockList">
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<section class="detail">
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<h3><a id="middleClick(net.minestom.server.entity.Player,int)">middleClick</a></h3>
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<div class="memberSignature"><span class="returnType">boolean</span> <span class="memberName">middleClick</span>​(<span class="arguments">@NotNull
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<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot)</span></div>
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</section>
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</li>
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<li class="blockList">
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<section class="detail">
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<h3><a id="drop(net.minestom.server.entity.Player,int,int,int)">drop</a></h3>
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<div class="memberSignature"><span class="returnType">boolean</span> <span class="memberName">drop</span>​(<span class="arguments">@NotNull
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<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int mode,
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int slot,
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int button)</span></div>
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<div class="block">Called when a <a href="../entity/Player.html" title="class in net.minestom.server.entity"><code>Player</code></a> press the drop button</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>player</code> - the player who clicked</dd>
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<dd><code>mode</code> - </dd>
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<dd><code>slot</code> - the slot number</dd>
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<dd><code>button</code> - -999 if clicking outside, normal if he is not</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>true if the drop hasn't been cancelled, false otherwise</dd>
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</dl>
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</section>
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</li>
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<li class="blockList">
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<section class="detail">
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<h3><a id="dragging(net.minestom.server.entity.Player,int,int)">dragging</a></h3>
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<div class="memberSignature"><span class="returnType">boolean</span> <span class="memberName">dragging</span>​(<span class="arguments">@NotNull
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<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot,
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int button)</span></div>
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</section>
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<li class="blockList">
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<section class="detail">
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<h3><a id="doubleClick(net.minestom.server.entity.Player,int)">doubleClick</a></h3>
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<div class="memberSignature"><span class="returnType">boolean</span> <span class="memberName">doubleClick</span>​(<span class="arguments">@NotNull
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<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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int slot)</span></div>
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<div class="block">Called when a <a href="../entity/Player.html" title="class in net.minestom.server.entity"><code>Player</code></a> double click in the inventory</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>player</code> - the player who clicked</dd>
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<dd><code>slot</code> - the slot number</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>true if the click hasn't been cancelled, false otherwise</dd>
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<h3><a id="callClickEvent(net.minestom.server.entity.Player,net.minestom.server.inventory.Inventory,int,net.minestom.server.inventory.click.ClickType,net.minestom.server.item.ItemStack,net.minestom.server.item.ItemStack)">callClickEvent</a></h3>
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<div class="memberSignature"><span class="modifiers">default</span> <span class="returnType">void</span> <span class="memberName">callClickEvent</span>​(<span class="arguments">@NotNull
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<a href="../entity/Player.html" title="class in net.minestom.server.entity">Player</a> player,
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<a href="Inventory.html" title="class in net.minestom.server.inventory">Inventory</a> inventory,
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int slot,
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@NotNull
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<a href="click/ClickType.html" title="enum in net.minestom.server.inventory.click">ClickType</a> clickType,
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@NotNull
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<a href="../item/ItemStack.html" title="class in net.minestom.server.item">ItemStack</a> clicked,
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@NotNull
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<a href="../item/ItemStack.html" title="class in net.minestom.server.item">ItemStack</a> cursor)</span></div>
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