Minestom/src/main/java/net/minestom/server/inventory/PlayerInventory.java

339 lines
12 KiB
Java

package net.minestom.server.inventory;
import net.minestom.server.entity.EquipmentSlot;
import net.minestom.server.entity.Player;
import net.minestom.server.event.EventDispatcher;
import net.minestom.server.event.GlobalHandles;
import net.minestom.server.event.inventory.PlayerInventoryItemChangeEvent;
import net.minestom.server.event.item.EntityEquipEvent;
import net.minestom.server.inventory.click.ClickType;
import net.minestom.server.inventory.click.InventoryClickResult;
import net.minestom.server.item.ItemStack;
import net.minestom.server.network.packet.server.play.SetSlotPacket;
import net.minestom.server.network.packet.server.play.WindowItemsPacket;
import org.jetbrains.annotations.NotNull;
import static net.minestom.server.utils.inventory.PlayerInventoryUtils.*;
/**
* Represents the inventory of a {@link Player}, retrieved with {@link Player#getInventory()}.
*/
public non-sealed class PlayerInventory extends AbstractInventory implements EquipmentHandler {
public static final int INVENTORY_SIZE = 46;
public static final int INNER_INVENTORY_SIZE = 36;
protected final Player player;
private ItemStack cursorItem = ItemStack.AIR;
public PlayerInventory(@NotNull Player player) {
super(INVENTORY_SIZE);
this.player = player;
}
@Override
public synchronized void clear() {
super.clear();
// Reset cursor
setCursorItem(ItemStack.AIR);
// Update equipments
this.player.sendPacketToViewersAndSelf(player.getEquipmentsPacket());
}
@Override
public int getInnerSize() {
return INNER_INVENTORY_SIZE;
}
@Override
public @NotNull ItemStack getItemInMainHand() {
return getItemStack(player.getHeldSlot());
}
@Override
public void setItemInMainHand(@NotNull ItemStack itemStack) {
safeItemInsert(player.getHeldSlot(), itemStack);
}
@Override
public @NotNull ItemStack getItemInOffHand() {
return getItemStack(OFFHAND_SLOT);
}
@Override
public void setItemInOffHand(@NotNull ItemStack itemStack) {
safeItemInsert(OFFHAND_SLOT, itemStack);
}
@Override
public @NotNull ItemStack getHelmet() {
return getItemStack(HELMET_SLOT);
}
@Override
public void setHelmet(@NotNull ItemStack itemStack) {
safeItemInsert(HELMET_SLOT, itemStack);
}
@Override
public @NotNull ItemStack getChestplate() {
return getItemStack(CHESTPLATE_SLOT);
}
@Override
public void setChestplate(@NotNull ItemStack itemStack) {
safeItemInsert(CHESTPLATE_SLOT, itemStack);
}
@Override
public @NotNull ItemStack getLeggings() {
return getItemStack(LEGGINGS_SLOT);
}
@Override
public void setLeggings(@NotNull ItemStack itemStack) {
safeItemInsert(LEGGINGS_SLOT, itemStack);
}
@Override
public @NotNull ItemStack getBoots() {
return getItemStack(BOOTS_SLOT);
}
@Override
public void setBoots(@NotNull ItemStack itemStack) {
safeItemInsert(BOOTS_SLOT, itemStack);
}
/**
* Refreshes the player inventory by sending a {@link WindowItemsPacket} containing all.
* the inventory items
*/
@Override
public void update() {
this.player.getPlayerConnection().sendPacket(createWindowItemsPacket());
}
/**
* Gets the item in player cursor.
*
* @return the cursor item
*/
public @NotNull ItemStack getCursorItem() {
return cursorItem;
}
/**
* Changes the player cursor item.
*
* @param cursorItem the new cursor item
*/
public void setCursorItem(@NotNull ItemStack cursorItem) {
final boolean similar = this.cursorItem.isSimilar(cursorItem);
this.cursorItem = cursorItem;
if (!similar) {
final SetSlotPacket setSlotPacket = SetSlotPacket.createCursorPacket(cursorItem);
player.getPlayerConnection().sendPacket(setSlotPacket);
}
}
@Override
protected void UNSAFE_itemInsert(int slot, @NotNull ItemStack itemStack) {
EquipmentSlot equipmentSlot = null;
if (slot == player.getHeldSlot()) {
equipmentSlot = EquipmentSlot.MAIN_HAND;
} else if (slot == OFFHAND_SLOT) {
equipmentSlot = EquipmentSlot.OFF_HAND;
} else if (slot == HELMET_SLOT) {
equipmentSlot = EquipmentSlot.HELMET;
} else if (slot == CHESTPLATE_SLOT) {
equipmentSlot = EquipmentSlot.CHESTPLATE;
} else if (slot == LEGGINGS_SLOT) {
equipmentSlot = EquipmentSlot.LEGGINGS;
} else if (slot == BOOTS_SLOT) {
equipmentSlot = EquipmentSlot.BOOTS;
}
if (equipmentSlot != null) {
EntityEquipEvent entityEquipEvent = new EntityEquipEvent(player, itemStack, equipmentSlot);
EventDispatcher.call(entityEquipEvent);
itemStack = entityEquipEvent.getEquippedItem();
}
this.itemStacks[slot] = itemStack;
// Sync equipment
if (equipmentSlot != null) {
this.player.syncEquipment(equipmentSlot);
}
// Refresh slot
sendSlotRefresh((short) convertToPacketSlot(slot), itemStack);
}
@Override
protected void callItemChangeEvent(int slot, @NotNull ItemStack previous, @NotNull ItemStack current) {
GlobalHandles.PLAYER_INVENTORY_ITEM_CHANGE_EVENT.call(new PlayerInventoryItemChangeEvent(player, slot, previous, current));
}
/**
* Refreshes an inventory slot.
*
* @param slot the packet slot,
* see {@link net.minestom.server.utils.inventory.PlayerInventoryUtils#convertToPacketSlot(int)}
* @param itemStack the item stack in the slot
*/
protected void sendSlotRefresh(short slot, ItemStack itemStack) {
player.getPlayerConnection().sendPacket(new SetSlotPacket((byte) 0, 0, slot, itemStack));
}
/**
* Gets a {@link WindowItemsPacket} with all the items in the inventory.
*
* @return a {@link WindowItemsPacket} with inventory items
*/
private WindowItemsPacket createWindowItemsPacket() {
ItemStack[] convertedSlots = new ItemStack[INVENTORY_SIZE];
for (int i = 0; i < itemStacks.length; i++) {
final int slot = convertToPacketSlot(i);
convertedSlots[slot] = itemStacks[i];
}
return new WindowItemsPacket((byte) 0, 0, convertedSlots, cursorItem);
}
@Override
public boolean leftClick(@NotNull Player player, int slot) {
final int convertedSlot = convertPlayerInventorySlot(slot, OFFSET);
final ItemStack cursor = getCursorItem();
final ItemStack clicked = getItemStack(convertedSlot);
final InventoryClickResult clickResult = clickProcessor.leftClick(player, this, convertedSlot, clicked, cursor);
if (clickResult.isCancel()) {
update();
return false;
}
setItemStack(convertedSlot, clickResult.getClicked());
setCursorItem(clickResult.getCursor());
callClickEvent(player, null, convertedSlot, ClickType.LEFT_CLICK, clicked, cursor);
return true;
}
@Override
public boolean rightClick(@NotNull Player player, int slot) {
final int convertedSlot = convertPlayerInventorySlot(slot, OFFSET);
final ItemStack cursor = getCursorItem();
final ItemStack clicked = getItemStack(convertedSlot);
final InventoryClickResult clickResult = clickProcessor.rightClick(player, this, convertedSlot, clicked, cursor);
if (clickResult.isCancel()) {
update();
return false;
}
setItemStack(convertedSlot, clickResult.getClicked());
setCursorItem(clickResult.getCursor());
callClickEvent(player, null, convertedSlot, ClickType.RIGHT_CLICK, clicked, cursor);
return true;
}
@Override
public boolean middleClick(@NotNull Player player, int slot) {
// TODO
update();
return false;
}
@Override
public boolean drop(@NotNull Player player, boolean all, int slot, int button) {
final int convertedSlot = convertPlayerInventorySlot(slot, OFFSET);
final ItemStack cursor = getCursorItem();
final boolean outsideDrop = slot == -999;
final ItemStack clicked = outsideDrop ? ItemStack.AIR : getItemStack(convertedSlot);
final InventoryClickResult clickResult = clickProcessor.drop(player, this,
all, convertedSlot, button, clicked, cursor);
if (clickResult.isCancel()) {
update();
return false;
}
final ItemStack resultClicked = clickResult.getClicked();
if (resultClicked != null && !outsideDrop) {
setItemStack(convertedSlot, resultClicked);
}
setCursorItem(clickResult.getCursor());
return true;
}
@Override
public boolean shiftClick(@NotNull Player player, int slot) {
final int convertedSlot = convertPlayerInventorySlot(slot, OFFSET);
final ItemStack cursor = getCursorItem();
final ItemStack clicked = getItemStack(convertedSlot);
final boolean hotBarClick = convertSlot(slot, OFFSET) < 9;
final int start = hotBarClick ? 9 : 0;
final int end = hotBarClick ? getSize() - 9 : 8;
final InventoryClickResult clickResult = clickProcessor.shiftClick(
this, this,
start, end, 1,
player, convertedSlot, clicked, cursor);
if (clickResult.isCancel()) {
update();
return false;
}
setItemStack(convertedSlot, clickResult.getClicked());
setCursorItem(clickResult.getCursor());
update(); // FIXME: currently not properly client-predicted
return true;
}
@Override
public boolean changeHeld(@NotNull Player player, int slot, int key) {
final ItemStack cursorItem = getCursorItem();
if (!cursorItem.isAir()) return false;
final int convertedSlot = convertPlayerInventorySlot(slot, OFFSET);
final ItemStack heldItem = getItemStack(key);
final ItemStack clicked = getItemStack(convertedSlot);
final InventoryClickResult clickResult = clickProcessor.changeHeld(player, this, convertedSlot, key, clicked, heldItem);
if (clickResult.isCancel()) {
update();
return false;
}
setItemStack(convertedSlot, clickResult.getClicked());
setItemStack(key, clickResult.getCursor());
callClickEvent(player, null, convertedSlot, ClickType.CHANGE_HELD, clicked, cursorItem);
return true;
}
@Override
public boolean dragging(@NotNull Player player, int slot, int button) {
final ItemStack cursor = getCursorItem();
final ItemStack clicked = slot != -999 ? getItemStackFromPacketSlot(slot) : ItemStack.AIR;
final InventoryClickResult clickResult = clickProcessor.dragging(player, this,
convertPlayerInventorySlot(slot, OFFSET), button, clicked, cursor);
if (clickResult == null || clickResult.isCancel()) {
update();
return false;
}
setCursorItem(clickResult.getCursor());
update(); // FIXME: currently not properly client-predicted
return true;
}
@Override
public boolean doubleClick(@NotNull Player player, int slot) {
final int convertedSlot = convertPlayerInventorySlot(slot, OFFSET);
final ItemStack cursor = getCursorItem();
final ItemStack clicked = getItemStack(convertedSlot);
final InventoryClickResult clickResult = clickProcessor.doubleClick(this, this, player, convertedSlot, clicked, cursor);
if (clickResult.isCancel()) {
update();
return false;
}
setCursorItem(clickResult.getCursor());
update(); // FIXME: currently not properly client-predicted
return true;
}
private void setItemStackFromPacketSlot(int slot, @NotNull ItemStack itemStack) {
final int convertedSlot = convertPlayerInventorySlot(slot, OFFSET);
setItemStack(convertedSlot, itemStack);
}
private ItemStack getItemStackFromPacketSlot(int slot) {
final int convertedSlot = convertPlayerInventorySlot(slot, OFFSET);
return itemStacks[convertedSlot];
}
}