Minestom/src/main/java/net/minestom/server/network/packet/server/ServerPacket.java

22 lines
659 B
Java

package net.minestom.server.network.packet.server;
import net.minestom.server.network.NetworkBuffer;
import net.minestom.server.network.player.PlayerConnection;
/**
* Represents a packet which can be sent to a player using {@link PlayerConnection#sendPacket(SendablePacket)}.
* <p>
* Packets are value-based, and should therefore not be reliant on identity.
*/
public non-sealed interface ServerPacket extends NetworkBuffer.Writer, SendablePacket {
/**
* Gets the id of this packet.
* <p>
* Written in the final buffer header so it needs to match the client id.
*
* @return the id of this packet
*/
int getId();
}