Minestom/src/lwjgl/resources/shaders/fragment.glsl

12 lines
172 B
GLSL

#version 330
in vec2 uv;
out vec4 fragColor;
uniform sampler2D box;
void main() {
vec3 vertexColor = texture(box, uv).rgb;
fragColor = vec4(vertexColor, 1.0);
}