Minestom/src/lwjgl/resources/shaders/mapcolorconvert.vertex.glsl

10 lines
163 B
GLSL

#version 330
layout(location = 0) in vec2 pos;
out vec2 fragCoords;
void main() {
fragCoords = (pos+vec2(1.0))/2.0;
gl_Position = vec4(pos, 0.0, 1.0);
}