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Updated Map Rendering (markdown)
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@ -67,6 +67,7 @@ fb.set(0,0, MapColors.DIRT.baseColor());
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```
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## `Graphics2DFramebuffer` / `LargeGraphics2DFramebuffer`
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*These framebuffers require a conversion from RGB to MapColors. This is done automatically by Minestom but can seriously impact rendering performance when the resolution increases.*
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As the name suggests, these framebuffers allow usage of the Graphics2D API from the AWT library included in the Java standard library.
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Access the `Graphics2D` object through `getRenderer()` and render your content on it.
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@ -81,6 +82,5 @@ renderer.drawString("Graphics2D!", 0, 20);
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```
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Graphics2D framebuffers also support getting/setting pixels individually if necessary.
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## GLFW-Capable buffers
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[This is an article all to itself.](https://github.com/Minestom/Minestom/wiki/GLFWMapRendering)
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