Updated Server setup (markdown)

TheMode 2020-05-27 21:45:50 +02:00
parent e49847b48d
commit e4b392e08c

@ -27,4 +27,80 @@ _Please check the [instances](https://github.com/Minestom/Minestom/wiki/Instance
player.addEventCallback(PlayerLoginEvent.class, event -> {
event.setSpawningInstance(YOUR_SPAWNING_INSTANCE);
});
```
Here is an example of a working Minestom server
```java
package your.package;
import net.minestom.server.MinecraftServer;
import net.minestom.server.event.player.PlayerLoginEvent;
import net.minestom.server.event.player.PlayerSpawnEvent;
import net.minestom.server.instance.*;
import net.minestom.server.instance.batch.ChunkBatch;
import net.minestom.server.instance.block.Block;
import net.minestom.server.network.ConnectionManager;
import net.minestom.server.utils.Position;
import java.util.Arrays;
import java.util.List;
public class MainDemo {
public static void main(String[] args) {
// Initialization
MinecraftServer minecraftServer = MinecraftServer.init();
InstanceManager instanceManager = MinecraftServer.getInstanceManager();
// Create the instance
InstanceContainer instanceContainer = instanceManager.createInstanceContainer();
// Set the ChunkGenerator
instanceContainer.setChunkGenerator(new GeneratorDemo());
// Enable the auto chunk loading (when players come close)
instanceContainer.enableAutoChunkLoad(true);
// Add event listeners
ConnectionManager connectionManager = MinecraftServer.getConnectionManager();
connectionManager.addPlayerInitialization(player -> {
// Set the spawning instance
player.addEventCallback(PlayerLoginEvent.class, event -> {
event.setSpawningInstance(instanceContainer);
});
// Teleport the player at spawn
player.addEventCallback(PlayerSpawnEvent.class, event -> {
player.teleport(new Position(0, 45, 0));
});
});
// Start the server
minecraftServer.start("localhost", 55555);
}
public static class GeneratorDemo extends ChunkGenerator {
@Override
public void generateChunkData(ChunkBatch batch, int chunkX, int chunkZ) {
// Set chunk blocks
for (byte x = 0; x < Chunk.CHUNK_SIZE_X; x++)
for (byte z = 0; z < Chunk.CHUNK_SIZE_Z; z++) {
for (byte y = 0; y < 40; y++) {
batch.setBlock(x, y, z, Block.STONE);
}
}
}
@Override
public void fillBiomes(Biome[] biomes, int chunkX, int chunkZ) {
Arrays.fill(biomes, Biome.PLAINS);
}
@Override
public List<ChunkPopulator> getPopulators() {
return null;
}
}
}
```