Add classchest command.

The classchest command can be used to link a chest to a class directly
(although still in the same world) without having to position them in
a specific pillar under the signs.
This commit is contained in:
garbagemule 2013-08-13 14:54:34 +02:00
parent c24f9f8ccc
commit 1673078df5
5 changed files with 47 additions and 25 deletions

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@ -1,7 +1,7 @@
name: MobArena name: MobArena
author: garbagemule author: garbagemule
main: com.garbagemule.MobArena.MobArena main: com.garbagemule.MobArena.MobArena
version: 0.95.5.15 version: 0.95.5.16
softdepend: [Spout,Towny,Heroes,MagicSpells,Vault] softdepend: [Spout,Towny,Heroes,MagicSpells,Vault]
commands: commands:
ma: ma:

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@ -3,6 +3,7 @@ package com.garbagemule.MobArena;
import java.util.*; import java.util.*;
import java.util.Map.Entry; import java.util.Map.Entry;
import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
@ -17,7 +18,8 @@ public class ArenaClass
private Map<String,Boolean> perms; private Map<String,Boolean> perms;
private Map<String,Boolean> lobbyperms; private Map<String,Boolean> lobbyperms;
private boolean unbreakableWeapons, unbreakableArmor; private boolean unbreakableWeapons, unbreakableArmor;
private Location classchest;
/** /**
* Create a new, empty arena class with the given name. * Create a new, empty arena class with the given name.
* @param name the class name as it appears in the config-file * @param name the class name as it appears in the config-file
@ -243,6 +245,14 @@ public class ArenaClass
} }
} }
public Location getClassChest() {
return classchest;
}
public void setClassChest(Location loc) {
classchest = loc;
}
public boolean hasUnbreakableWeapons() { public boolean hasUnbreakableWeapons() {
return unbreakableWeapons; return unbreakableWeapons;
} }
@ -267,7 +277,7 @@ public class ArenaClass
if (stack == null) return false; if (stack == null) return false;
return Arrays.binarySearch(weaponTypes, stack.getTypeId()) > -1; return Arrays.binarySearch(weaponTypes, stack.getTypeId()) > -1;
} }
/** /**
* Used by the grantItems() method to determine the armor type of a given * Used by the grantItems() method to determine the armor type of a given
* ItemStack. Armor pieces are auto-equipped. * ItemStack. Armor pieces are auto-equipped.

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@ -942,28 +942,37 @@ public class ArenaListener
public void run() { public void run() {
if (!className.equalsIgnoreCase("random")) { if (!className.equalsIgnoreCase("random")) {
if (useClassChests) { if (useClassChests) {
BlockFace backwards = ((org.bukkit.material.Sign) sign.getData()).getFacing().getOppositeFace(); // Check for stored class chests first
Block blockSign = sign.getBlock(); ArenaClass ac = plugin.getArenaMaster().getClasses().get(className.toLowerCase());
Block blockBelow = blockSign.getRelative(BlockFace.DOWN); Location loc = ac.getClassChest();
Block blockBehind = blockBelow.getRelative(backwards); Block blockChest;
if (loc != null) {
// If the block below this sign is a class sign, swap the order blockChest = loc.getBlock();
if (blockBelow.getType() == Material.WALL_SIGN || blockBelow.getType() == Material.SIGN_POST) { } else {
String className = ChatColor.stripColor(((Sign) blockBelow.getState()).getLine(0)).toLowerCase(); // Otherwise, start the search
if (arena.getClasses().containsKey(className)) { BlockFace backwards = ((org.bukkit.material.Sign) sign.getData()).getFacing().getOppositeFace();
blockSign = blockBehind; // Use blockSign as a temp while swapping Block blockSign = sign.getBlock();
blockBehind = blockBelow; Block blockBelow = blockSign.getRelative(BlockFace.DOWN);
blockBelow = blockSign; Block blockBehind = blockBelow.getRelative(backwards);
// If the block below this sign is a class sign, swap the order
if (blockBelow.getType() == Material.WALL_SIGN || blockBelow.getType() == Material.SIGN_POST) {
String className = ChatColor.stripColor(((Sign) blockBelow.getState()).getLine(0)).toLowerCase();
if (arena.getClasses().containsKey(className)) {
blockSign = blockBehind; // Use blockSign as a temp while swapping
blockBehind = blockBelow;
blockBelow = blockSign;
}
} }
// TODO: Make number of searches configurable
// First check the pillar below the sign
blockChest = findChestBelow(blockBelow, 6);
// Then, if no chest was found, check the pillar behind the sign
if (blockChest == null) blockChest = findChestBelow(blockBehind, 6);
} }
// TODO: Make number of searches configurable
// First check the pillar below the sign
Block blockChest = findChestBelow(blockBelow, 6);
// Then, if no chest was found, check the pillar behind the sign
if (blockChest == null) blockChest = findChestBelow(blockBehind, 6);
// If a chest was found, get the contents // If a chest was found, get the contents
if (blockChest != null) { if (blockChest != null) {
InventoryHolder holder = (InventoryHolder) blockChest.getState(); InventoryHolder holder = (InventoryHolder) blockChest.getState();
@ -971,9 +980,7 @@ public class ArenaListener
// Guard against double-chests for now // Guard against double-chests for now
if (contents.length > 36) { if (contents.length > 36) {
ItemStack[] newContents = new ItemStack[36]; ItemStack[] newContents = new ItemStack[36];
for (int i = 0; i < 36; i++) { System.arraycopy(contents, 0, newContents, 0, 36);
newContents[i] = contents[i];
}
contents = newContents; contents = newContents;
} }
arena.assignClassGiveInv(p, className, contents); arena.assignClassGiveInv(p, className, contents);

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@ -358,6 +358,10 @@ public class ArenaMasterImpl implements ArenaMaster
// Register the permission. // Register the permission.
registerPermission("mobarena.classes." + lowercase, PermissionDefault.TRUE).addParent("mobarena.classes", true); registerPermission("mobarena.classes." + lowercase, PermissionDefault.TRUE).addParent("mobarena.classes", true);
// Check for class chests
Location cc = section.getLocation("classchest", null);
arenaClass.setClassChest(cc);
// Finally add the class to the classes map. // Finally add the class to the classes map.
classes.put(lowercase, arenaClass); classes.put(lowercase, arenaClass);
return arenaClass; return arenaClass;

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@ -198,6 +198,7 @@ public class CommandHandler implements CommandExecutor
register(SpawnpointsCommand.class); register(SpawnpointsCommand.class);
register(AutoGenerateCommand.class); register(AutoGenerateCommand.class);
register(AutoDegenerateCommand.class); register(AutoDegenerateCommand.class);
register(ClassChestCommand.class);
} }
/** /**