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https://github.com/garbagemule/MobArena.git
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Add classchest command.
The classchest command can be used to link a chest to a class directly (although still in the same world) without having to position them in a specific pillar under the signs.
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@ -1,7 +1,7 @@
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name: MobArena
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author: garbagemule
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main: com.garbagemule.MobArena.MobArena
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version: 0.95.5.15
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version: 0.95.5.16
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softdepend: [Spout,Towny,Heroes,MagicSpells,Vault]
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commands:
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ma:
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@ -3,6 +3,7 @@ package com.garbagemule.MobArena;
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import java.util.*;
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import java.util.Map.Entry;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@ -17,6 +18,7 @@ public class ArenaClass
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private Map<String,Boolean> perms;
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private Map<String,Boolean> lobbyperms;
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private boolean unbreakableWeapons, unbreakableArmor;
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private Location classchest;
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/**
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* Create a new, empty arena class with the given name.
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@ -243,6 +245,14 @@ public class ArenaClass
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}
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}
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public Location getClassChest() {
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return classchest;
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}
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public void setClassChest(Location loc) {
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classchest = loc;
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}
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public boolean hasUnbreakableWeapons() {
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return unbreakableWeapons;
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}
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@ -942,6 +942,14 @@ public class ArenaListener
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public void run() {
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if (!className.equalsIgnoreCase("random")) {
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if (useClassChests) {
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// Check for stored class chests first
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ArenaClass ac = plugin.getArenaMaster().getClasses().get(className.toLowerCase());
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Location loc = ac.getClassChest();
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Block blockChest;
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if (loc != null) {
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blockChest = loc.getBlock();
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} else {
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// Otherwise, start the search
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BlockFace backwards = ((org.bukkit.material.Sign) sign.getData()).getFacing().getOppositeFace();
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Block blockSign = sign.getBlock();
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Block blockBelow = blockSign.getRelative(BlockFace.DOWN);
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@ -959,10 +967,11 @@ public class ArenaListener
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// TODO: Make number of searches configurable
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// First check the pillar below the sign
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Block blockChest = findChestBelow(blockBelow, 6);
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blockChest = findChestBelow(blockBelow, 6);
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// Then, if no chest was found, check the pillar behind the sign
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if (blockChest == null) blockChest = findChestBelow(blockBehind, 6);
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}
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// If a chest was found, get the contents
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if (blockChest != null) {
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@ -971,9 +980,7 @@ public class ArenaListener
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// Guard against double-chests for now
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if (contents.length > 36) {
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ItemStack[] newContents = new ItemStack[36];
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for (int i = 0; i < 36; i++) {
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newContents[i] = contents[i];
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}
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System.arraycopy(contents, 0, newContents, 0, 36);
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contents = newContents;
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}
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arena.assignClassGiveInv(p, className, contents);
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@ -358,6 +358,10 @@ public class ArenaMasterImpl implements ArenaMaster
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// Register the permission.
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registerPermission("mobarena.classes." + lowercase, PermissionDefault.TRUE).addParent("mobarena.classes", true);
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// Check for class chests
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Location cc = section.getLocation("classchest", null);
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arenaClass.setClassChest(cc);
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// Finally add the class to the classes map.
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classes.put(lowercase, arenaClass);
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return arenaClass;
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@ -198,6 +198,7 @@ public class CommandHandler implements CommandExecutor
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register(SpawnpointsCommand.class);
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register(AutoGenerateCommand.class);
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register(AutoDegenerateCommand.class);
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register(ClassChestCommand.class);
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}
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/**
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