Removed excess files

This commit is contained in:
Garbage Mule 2011-07-03 12:25:09 +02:00
parent 110db86ab9
commit 203a4a15f7
6 changed files with 0 additions and 479 deletions

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package com.garbagemule.MobArena;
import org.bukkit.entity.Player;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.entity.EntityListener;
import org.bukkit.event.entity.EntityDeathEvent;
/**
* This listener acts as a type of death-listener.
* When a player is sufficiently low on health, and the next
* damaging blow will kill them, they are teleported to the
* spectator area, they have their hearts replenished, and all
* their items are stripped from them.
* By the end of the arena session, the rewards are given.
*/
// TO-DO: Perhaps implement TeamFluff's respawn-packet-code.
public class MADeathListener extends EntityListener
{
public MADeathListener(MobArena instance)
{
}
/**
* Clears all player/monster drops on death. Also handles
* player death events.
*/
public void onEntityDeath(EntityDeathEvent event)
{
// If player, call player death and such.
if (event.getEntity() instanceof Player)
{
Player p = (Player) event.getEntity();
if (!ArenaManager.playerSet.contains(p))
return;
event.getDrops().clear();
ArenaManager.playerDeath(p);
p.getInventory().clear();
}
// If monster, remove from monster set
else if (event.getEntity() instanceof LivingEntity)
{
LivingEntity e = (LivingEntity) event.getEntity();
if (!ArenaManager.monsterSet.contains(e))
return;
event.getDrops().clear();
ArenaManager.monsterSet.remove(e);
}
}
}

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package com.garbagemule.MobArena;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerListener;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
/**
* Handles the disabled commands.
*/
public class MADisabledCommands extends PlayerListener
{
private MobArena plugin;
public MADisabledCommands(MobArena instance)
{
plugin = instance;
}
public void onPlayerCommandPreprocess(PlayerCommandPreprocessEvent event)
{
Player p = event.getPlayer();
if (!ArenaManager.playerSet.contains(p))
return;
String[] args = event.getMessage().split(" ");
if (!plugin.DISABLED_COMMANDS.contains(event.getMessage().substring(1).trim()) &&
!plugin.DISABLED_COMMANDS.contains(args[0]))
return;
event.setCancelled(true);
ArenaManager.tellPlayer(p, "You can't use that command in the arena!");
}
}

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package com.garbagemule.MobArena;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerListener;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerKickEvent;
import org.bukkit.event.player.PlayerJoinEvent;
/**
* This listener acts when a player is kicked or disconnected
* from the server. If 15 seconds pass, and the player hasn't
* reconnected, the player is forced to leave the arena.
*/
public class MADisconnectListener extends PlayerListener
{
public MADisconnectListener(MobArena instance)
{
}
public void onPlayerQuit(PlayerQuitEvent event)
{
Player p = event.getPlayer();
if (ArenaManager.playerSet.contains(p))
{
MAUtils.clearInventory(p);
ArenaManager.playerLeave(p);
}
}
public void onPlayerKick(PlayerKickEvent event)
{
Player p = event.getPlayer();
if (ArenaManager.playerSet.contains(p))
{
MAUtils.clearInventory(p);
ArenaManager.playerLeave(p);
}
}
public void onPlayerJoin(PlayerJoinEvent event)
{
if (!ArenaManager.checkUpdates)
return;
final Player p = event.getPlayer();
if (!event.getPlayer().isOp())
return;
ArenaManager.server.getScheduler().scheduleSyncDelayedTask(ArenaManager.plugin,
new Runnable()
{
public void run()
{
MAUtils.checkForUpdates(p, false);
}
}, 100);
}
}

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package com.garbagemule.MobArena;
import org.bukkit.block.Block;
import org.bukkit.block.Sign;
import org.bukkit.entity.Player;
import org.bukkit.event.Event.Result;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerBucketEmptyEvent;
import org.bukkit.event.player.PlayerListener;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerDropItemEvent;
/**
* This listener prevents players from sharing class-specific
* items (read: cheating) before the arena session starts.
*/
// TO-DO: Merge with MASignListener and MAReadyListener into MALobbyListener
public class MALobbyListener extends PlayerListener
{
public MALobbyListener(MobArena instance)
{
}
/**
* Players can only drop items when the arena session has started.
*/
public void onPlayerDropItem(PlayerDropItemEvent event)
{
Player p = event.getPlayer();
if (!ArenaManager.playerSet.contains(p))
return;
if (ArenaManager.isRunning)
return;
ArenaManager.tellPlayer(p, "No sharing before the arena starts!");
event.setCancelled(true);
}
/**
* Adds liquid blocks to the blockset when players empty their buckets.
*/
public void onPlayerBucketEmpty(PlayerBucketEmptyEvent event)
{
if (!ArenaManager.playerSet.contains(event.getPlayer()))
return;
if (!ArenaManager.isRunning)
{
event.getBlockClicked().getFace(event.getBlockFace()).setTypeId(0);
event.setCancelled(true);
return;
}
Block liquid = event.getBlockClicked().getFace(event.getBlockFace());
ArenaManager.blockSet.add(liquid);
}
/**
* Checks if the player hits an iron block or a sign, or if the player
* is trying to use an item.
*/
public void onPlayerInteract(PlayerInteractEvent event)
{
// Only do these checks if the arena isn't running.
if (ArenaManager.isRunning)
return;
Player p = event.getPlayer();
if (!ArenaManager.playerSet.contains(p))
return;
Action a = event.getAction();
// Check if player is trying to use an item.
if ((a == Action.RIGHT_CLICK_AIR) || (a == Action.RIGHT_CLICK_BLOCK))
{
event.setUseItemInHand(Result.DENY);
event.setCancelled(true);
}
// Iron block
if (event.hasBlock() && event.getClickedBlock().getTypeId() == 42)
{
if (ArenaManager.classMap.containsKey(p))
{
ArenaManager.tellPlayer(p, "You have been flagged as ready!");
ArenaManager.playerReady(p);
}
else
{
ArenaManager.tellPlayer(p, "You must first pick a class!");
}
return;
}
// Sign
if (event.hasBlock() && event.getClickedBlock().getState() instanceof Sign)
{
if (a == Action.RIGHT_CLICK_BLOCK)
{
ArenaManager.tellPlayer(p, "Punch the sign. Don't right-click.");
return;
}
// Cast the block to a sign to get the text on it.
Sign sign = (Sign) event.getClickedBlock().getState();
// Check if the first line of the sign is a class name.
String className = sign.getLine(0);
if (!ArenaManager.classes.contains(className))
return;
// Set the player's class.
ArenaManager.assignClass(p, className);
ArenaManager.tellPlayer(p, "You have chosen " + className + " as your class!");
return;
}
}
}

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package com.garbagemule.MobArena;
import java.util.HashMap;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.inventory.ItemStack;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.entity.CreatureSpawnEvent;
import org.bukkit.event.entity.EntityListener;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.entity.EntityCombustEvent;
import org.bukkit.event.entity.EntityTargetEvent;
import org.bukkit.event.entity.EntityTargetEvent.TargetReason;
/**
* Prevents Creeper explosions from damaging the blocks of the
* arena, zombies and skeletons from burning in the sun, and
* monsters (mostly spiders) from losing their targets.
*/
public class MAMonsterListener extends EntityListener
{
private MobArena plugin;
public MAMonsterListener(MobArena instance)
{
plugin = instance;
}
/**
* Prevents monsters from spawning inside the arena unless
* it's running.
*/
public void onCreatureSpawn(CreatureSpawnEvent event)
{
// If monster spawning is disabled, only spawn inside the region.
if (!ArenaManager.spawnMonsters)
{
if (ArenaManager.isRunning && MAUtils.inRegion(event.getLocation()))
return;
event.setCancelled(true);
}
// Otherwise, ignore spawns inside the region...
if (!MAUtils.inRegion(event.getLocation()))
return;
if (!(event.getEntity() instanceof LivingEntity))
return;
// .. And cancel those inside the region if the arena isn't running.
if (!ArenaManager.isRunning)
event.setCancelled(true);
}
/**
* Handles all explosion events, also from TNT.
*/
public void onEntityExplode(EntityExplodeEvent event)
{
// Check if any of the block "victims" are in the region.
if (!MAUtils.inRegion(event.getLocation()))
{
boolean inRegion = false;
for (Block b : event.blockList())
{
if (!MAUtils.inRegion(b.getLocation()))
continue;
inRegion = true;
break;
}
if (!inRegion)
return;
}
// Don't drop any blocks from the explosion.
event.setYield(0);
// Store the blocks and their values in the map.
final HashMap<Block,Integer> blockMap = new HashMap<Block,Integer>();
for (Block b : event.blockList())
{
// Doors are wonky, so don't store them. Just smile and wave, and remove from set.
if (b.getType() == Material.WOODEN_DOOR || b.getType() == Material.IRON_DOOR_BLOCK || b.getType() == Material.CAKE_BLOCK)
{
ArenaManager.blockSet.remove(b);
continue;
}
// If a block is in the blockSet, make sure it drops "naturally" so Oddjob doesn't cry.
if (ArenaManager.blockSet.remove(b))
{
ArenaManager.world.dropItemNaturally(b.getLocation(), new ItemStack(b.getTypeId(), 1));
continue;
}
// If a block has extra data, store it as a fourth digit (thousand).
int type = b.getTypeId() + (b.getData() * 1000);
blockMap.put(b, type);
}
// Wait a couple of ticks, then rebuild the blocks.
ArenaManager.server.getScheduler().scheduleSyncDelayedTask(plugin,
new Runnable()
{
public void run()
{
for (Block b : blockMap.keySet())
{
int type = blockMap.get(b);
// Modulo 1000 to get the actual type id.
b.getLocation().getBlock().setTypeId(type % 1000);
/* If the type ID is greater than 1000, it means the block
* has extra data (stairs, levers, etc.). We subtract the
* block type data by dividing by 1000. Integer division
* always rounds by truncation. */
if (type > 1000)
b.getLocation().getBlock().setData((byte) (type / 1000));
}
}
}, ArenaManager.repairDelay);
}
// Zombie/skeleton combustion from the sun.
public void onEntityCombust(EntityCombustEvent event)
{
if (ArenaManager.monsterSet.contains(event.getEntity()))
event.setCancelled(true);
}
// Monsters losing their targets.
public void onEntityTarget(EntityTargetEvent event)
{
if (!ArenaManager.isRunning)
return;
if (!ArenaManager.monsterSet.contains(event.getEntity()))
return;
if (event.getReason() == TargetReason.FORGOT_TARGET)
event.setTarget(MASpawnThread.getClosestPlayer(event.getEntity()));
if (event.getReason() == TargetReason.TARGET_DIED)
event.setTarget(MASpawnThread.getClosestPlayer(event.getEntity()));
if (event.getReason() == TargetReason.CLOSEST_PLAYER)
event.setTarget(MASpawnThread.getClosestPlayer(event.getEntity()));
}
}

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package com.garbagemule.MobArena;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerListener;
import org.bukkit.event.player.PlayerTeleportEvent;
/**
* This listener prevents players from warping out of the arena, if
* they are in the arena session.
* Also prevents players from warping into the arena during a session.
*/
// TO-DO: Fix the bug that causes the message when people get stuck in walls.
public class MATeleportListener extends PlayerListener
{
public MATeleportListener(MobArena instance)
{
}
public void onPlayerTeleport(PlayerTeleportEvent event)
{
Player p = event.getPlayer();
Location to = event.getTo();
// If the player teleports from outside of the arena..
if (!ArenaManager.playerSet.contains(p))
{
if (!MAUtils.inRegion(to))
return;
if (!ArenaManager.isRunning)
return;
if (ArenaManager.spectatorLoc.equals(to))
return;
// ..into the region during a battle; cancel
ArenaManager.tellPlayer(p, "Can't warp to the arena during battle!");
ArenaManager.tellPlayer(p, "Type /ma spec to watch.");
event.setCancelled(true);
return;
}
// Otherwise, only warp if to is in the locationMap, or a valid warp
if (ArenaManager.locationMap.get(p).equals(to) ||
ArenaManager.arenaLoc.equals(to) ||
ArenaManager.lobbyLoc.equals(to) ||
ArenaManager.spectatorLoc.equals(to))
return;
// If warp isn't valid, notify the player
ArenaManager.tellPlayer(p, "Warping not allowed in the arena!");
ArenaManager.tellPlayer(p, "Type /ma leave to leave");
event.setCancelled(true);
}
}