Use slugs internally in Upgrade Waves.
This just removes the internal use of "lowercase name" in Upgrade Waves and _should_ have no effect on the actual config-file and the parsing done there.
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@ -283,8 +283,8 @@ public class MASpawnThread implements Runnable
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UpgradeWave uw = (UpgradeWave) w;
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for (Player p : arena.getPlayersInArena()) {
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String className = arena.getArenaPlayer(p).getArenaClass().getLowercaseName();
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uw.grantItems(p, className);
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String slug = arena.getArenaPlayer(p).getArenaClass().getSlug();
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uw.grantItems(p, slug);
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uw.grantItems(p, "all");
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}
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@ -9,6 +9,7 @@ import com.garbagemule.MobArena.things.ThingManager;
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import com.garbagemule.MobArena.things.ThingPicker;
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import com.garbagemule.MobArena.util.ItemParser;
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import com.garbagemule.MobArena.util.PotionEffectParser;
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import com.garbagemule.MobArena.util.Slugs;
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import com.garbagemule.MobArena.waves.ability.Ability;
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import com.garbagemule.MobArena.waves.ability.AbilityManager;
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import com.garbagemule.MobArena.waves.enums.BossHealth;
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@ -468,16 +469,18 @@ public class WaveParser
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String path = "upgrades.";
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for (String className : classes) {
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String slug = Slugs.create(className);
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// Legacy support
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Object val = config.get(path + className, null);
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if (val instanceof String) {
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List<Thing> things = loadUpgradesFromString(className, (String) val, name, arena, thingman);
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upgrades.put(className.toLowerCase(), things);
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upgrades.put(slug, things);
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}
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// New complex setup
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else if (val instanceof ConfigurationSection) {
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List<Thing> list = loadUpgradesFromSection(className, (ConfigurationSection) val, name, arena, thingman);
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upgrades.put(className.toLowerCase(), list);
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upgrades.put(slug, list);
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}
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}
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@ -27,8 +27,8 @@ public class UpgradeWave extends AbstractWave
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return new HashMap<>();
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}
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public void grantItems(Player p, String className) {
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List<Thing> list = upgrades.get(className);
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public void grantItems(Player p, String slug) {
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List<Thing> list = upgrades.get(slug);
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if (list == null) return;
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list.forEach(thing -> thing.giveTo(p));
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