fix skeletons only punching with the bow they already have by giving them a new one

This commit is contained in:
slipcor 2016-12-16 20:36:57 +01:00
parent 3b88b889d6
commit 333a23ecdd

View File

@ -7,11 +7,13 @@ import java.util.Map;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.*;
import com.garbagemule.MobArena.MobArena;
import com.garbagemule.MobArena.framework.Arena;
import org.bukkit.inventory.ItemStack;
public class MACreature
{
@ -153,6 +155,9 @@ public class MACreature
case "magmacubehuge":
((Slime) e).setSize(4);
break;
case "skeleton":
e.getEquipment().setItemInMainHand(new ItemStack(Material.BOW, 1));
break;
case "babyzombievillager":
case "babyzombie":
case "babypigman":