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fix skeletons only punching with the bow they already have by giving them a new one
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parent
3b88b889d6
commit
333a23ecdd
@ -7,11 +7,13 @@ import java.util.Map;
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import org.bukkit.DyeColor;
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import org.bukkit.DyeColor;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.entity.*;
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import org.bukkit.entity.*;
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import com.garbagemule.MobArena.MobArena;
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import com.garbagemule.MobArena.MobArena;
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import com.garbagemule.MobArena.framework.Arena;
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import com.garbagemule.MobArena.framework.Arena;
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import org.bukkit.inventory.ItemStack;
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public class MACreature
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public class MACreature
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{
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{
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@ -153,6 +155,9 @@ public class MACreature
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case "magmacubehuge":
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case "magmacubehuge":
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((Slime) e).setSize(4);
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((Slime) e).setSize(4);
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break;
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break;
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case "skeleton":
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e.getEquipment().setItemInMainHand(new ItemStack(Material.BOW, 1));
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break;
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case "babyzombievillager":
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case "babyzombievillager":
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case "babyzombie":
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case "babyzombie":
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case "babypigman":
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case "babypigman":
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