Explicitly make pig zombies angry when they spawn.
This commit changes the MACreature spawn logic such that any pig zombie spawned will be angered immediately. Fixes #561
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@ -21,6 +21,7 @@ These changes will (most likely) be included in the next version.
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- Wither skeletons now correctly spawn with stone swords.
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- Mobs now correctly take damage from player-made iron golems.
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- Cat and parrot pets now also sit when their owner joins an arena (although parrots perching on players' shoulders will still follow them into the arena).
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- Pig zombies are now angry immediately after they spawn as they should be.
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- Support for denoting potion effects by magic number IDs has been dropped. This means that if your config-file has any such magic numbers in it, MobArena will no longer successfully parse them and will throw an error on startup.
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## [0.103.2] - 2019-04-23
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@ -10,6 +10,7 @@ import org.bukkit.entity.Creature;
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import org.bukkit.entity.Creeper;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.PigZombie;
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import org.bukkit.entity.Rabbit;
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import org.bukkit.entity.Sheep;
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import org.bukkit.entity.Slime;
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@ -171,8 +172,15 @@ public class MACreature
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break;
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case "babyzombievillager":
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case "babyzombie":
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((Zombie) e).setBaby(true);
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break;
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case "babypigman":
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((Zombie) e).setBaby(true);
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((PigZombie) e).setAngry(true);
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break;
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case "pigzombie":
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case "zombiepigman":
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((PigZombie) e).setAngry(true);
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break;
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case "killerbunny":
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((Rabbit) e).setRabbitType(Rabbit.Type.THE_KILLER_BUNNY);
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