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synced 2024-11-27 04:55:25 +01:00
Swap amplifier and duration parameters in effect parser.
This changes the format from: <effect>:<duration>:<amplifier> to a (pressumably) more user-friendly format of: <effect>:<amplifier>:<duration> The reason for this swap is that the duration is more likely to be wanted left at default than the amplifier. From previous user input on the matter, it sounds like users generally want the bosses to have "permanent" or "infinite duration" effects, and this change makes it a little easier on them, not having to specify a duration.
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@ -11,8 +11,8 @@ import com.garbagemule.MobArena.Messenger;
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public class PotionEffectParser
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{
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private static final int TICKS_PER_SECOND = 20;
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private static final int DEFAULT_POTION_DURATION = Integer.MAX_VALUE;
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private static final int DEFAULT_POTION_AMPLIFIER = 0;
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private static final int DEFAULT_POTION_DURATION = Integer.MAX_VALUE;
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public static List<PotionEffect> parsePotionEffects(String s) {
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if (s == null || s.isEmpty())
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@ -41,10 +41,10 @@ public class PotionEffectParser
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result = parseSingle(parts[0]);
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break;
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case 2:
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result = withDuration(parts[0], parts[1]);
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result = withAmplifier(parts[0], parts[1]);
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break;
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case 3:
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result = withDurationAndAmplifier(parts[0], parts[1], parts[2]);
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result = withAmplifierAndDuration(parts[0], parts[1], parts[2]);
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break;
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}
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@ -66,21 +66,21 @@ public class PotionEffectParser
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}
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}
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private static PotionEffect withDuration(String type, String duration) {
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private static PotionEffect withAmplifier(String type, String amplifier) {
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PotionEffectType effect = getType(type);
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int dur = getDuration(duration);
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int amp = getAmplification(amplifier);
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if (effect == null || dur == -1) {
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if (effect == null || amp == -1) {
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return null;
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} else {
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return new PotionEffect(effect, dur * TICKS_PER_SECOND, DEFAULT_POTION_AMPLIFIER);
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return new PotionEffect(effect, DEFAULT_POTION_DURATION, amp);
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}
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}
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private static PotionEffect withDurationAndAmplifier(String type, String duration, String amplifier) {
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private static PotionEffect withAmplifierAndDuration(String type, String amplifier, String duration) {
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PotionEffectType effect = getType(type);
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int dur = getDuration(duration);
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int amp = getAmplification(amplifier);
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int dur = getDuration(duration);
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if (effect == null || dur == -1 || amp == -1) {
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return null;
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