Remove unused code block.

Turns out igniting TNT _doesn't_ fire a BlockIgniteEvent but rather an
ExplosionPrimeEvent, which means this code has never actually been of
any use. This code block was likely dead on arrival and has been dead
for almost 9 years. Wonderful...

The proper handling here would be to listen for the PlayerInteractEvent
and detect flint and steel interactions with TNT blocks. This is super
cumbersome, however, because the event handler would have to listen on
the MONITOR priority to ensure that nothing changes down the line. What
we are _actually_ need to do is remove the TNT block from the arena's
block set when it is ignited, but since this hasn't worked for almost a
decade, we're not really in a hurry to fix it now. It just makes for a
slightly slower (but negligible) cleanup procedure most of the time.
This commit is contained in:
Andreas Troelsen 2022-02-12 23:18:57 +01:00
parent d3e5d44cb2
commit 4470b60aaf
1 changed files with 1 additions and 11 deletions

View File

@ -360,17 +360,7 @@ public class ArenaListener
case FLINT_AND_STEEL:
if (arena.inEditMode()) return;
if (arena.isRunning()) {
if (b.getType() == Material.TNT) {
Player planter = getPlanter(b);
if (planter != null) {
b.setType(Material.AIR);
TNTPrimed tnt = b.getWorld().spawn(b.getLocation(), TNTPrimed.class);
tnt.setSource(planter);
setPlanter(tnt, planter);
}
} else {
arena.addBlock(event.getBlock().getRelative(BlockFace.UP));
}
arena.addBlock(b.getRelative(BlockFace.UP));
break;
}
case LIGHTNING: