Remove set/remove class commands.

Similar to a88556771f.

This specific change may stir the pot a bit, since some people may rely on the set command. However, class chests solve a lot of the problems that the initial command set out to tackle, and we can probably do better in a rewrite of the command if it's missed anyway.

The removed commands render a few methods in ArenaMaster obsolete.
This commit is contained in:
Andreas Troelsen 2018-07-03 01:27:35 +02:00
parent baf709b446
commit 51b4b25094
3 changed files with 0 additions and 100 deletions

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@ -17,11 +17,9 @@ import com.garbagemule.MobArena.commands.setup.ConfigCommand;
import com.garbagemule.MobArena.commands.setup.EditArenaCommand;
import com.garbagemule.MobArena.commands.setup.ListClassesCommand;
import com.garbagemule.MobArena.commands.setup.RemoveArenaCommand;
import com.garbagemule.MobArena.commands.setup.RemoveClassCommand;
import com.garbagemule.MobArena.commands.setup.RemoveContainerCommand;
import com.garbagemule.MobArena.commands.setup.RemoveLeaderboardCommand;
import com.garbagemule.MobArena.commands.setup.RemoveSpawnpointCommand;
import com.garbagemule.MobArena.commands.setup.SetClassCommand;
import com.garbagemule.MobArena.commands.setup.SettingCommand;
import com.garbagemule.MobArena.commands.setup.SetupCommand;
import com.garbagemule.MobArena.commands.user.ArenaListCommand;
@ -238,8 +236,6 @@ public class CommandHandler implements CommandExecutor
register(RemoveContainerCommand.class);
register(ListClassesCommand.class);
register(SetClassCommand.class);
register(RemoveClassCommand.class);
register(ClassChestCommand.class);
register(RemoveLeaderboardCommand.class);

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@ -1,36 +0,0 @@
package com.garbagemule.MobArena.commands.setup;
import com.garbagemule.MobArena.ArenaClass;
import com.garbagemule.MobArena.commands.Command;
import com.garbagemule.MobArena.commands.CommandInfo;
import com.garbagemule.MobArena.framework.ArenaMaster;
import com.garbagemule.MobArena.util.TextUtils;
import org.bukkit.command.CommandSender;
@CommandInfo(
name = "removeclass",
pattern = "(del(.)*|r(e)?m(ove)?)class",
usage = "/ma removeclass <classname>",
desc = "remove the given class",
permission = "mobarena.setup.classes"
)
public class RemoveClassCommand implements Command
{
@Override
public boolean execute(ArenaMaster am, CommandSender sender, String... args) {
// Require a class name
if (args.length != 1) return false;
// Find the class
ArenaClass arenaClass = am.getClasses().get(args[0]);
String className = TextUtils.camelCase(args[0]);
if (arenaClass == null) {
am.getGlobalMessenger().tell(sender, "The class '" + className + "' does not exist.");
return true;
}
am.removeClassNode(className);
am.getGlobalMessenger().tell(sender, "Removed class '" + className + "'.");
return true;
}
}

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@ -1,60 +0,0 @@
package com.garbagemule.MobArena.commands.setup;
import com.garbagemule.MobArena.ArenaClass;
import com.garbagemule.MobArena.Msg;
import com.garbagemule.MobArena.commands.Command;
import com.garbagemule.MobArena.commands.CommandInfo;
import com.garbagemule.MobArena.commands.Commands;
import com.garbagemule.MobArena.framework.ArenaMaster;
import com.garbagemule.MobArena.util.TextUtils;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
@CommandInfo(
name = "setclass",
pattern = "setclass|saveclass",
usage = "/ma setclass (safe) <classname>",
desc = "save your inventory as a class",
permission = "mobarena.setup.classes"
)
public class SetClassCommand implements Command
{
@Override
public boolean execute(ArenaMaster am, CommandSender sender, String... args) {
if (!Commands.isPlayer(sender)) {
am.getGlobalMessenger().tell(sender, Msg.MISC_NOT_FROM_CONSOLE);
return true;
}
// Require at least a class name
if (args.length < 1) return false;
// Grab the argument, if any.
String arg1 = (args.length > 0 ? args[0] : "");
String arg2 = (args.length > 1 ? args[1] : "");
// Unwrap the sender.
Player p = Commands.unwrap(sender);
// Check if we're overwriting.
boolean safe = arg1.equals("safe");
if (safe && arg2.equals("")) return false;
// If so, use arg2, otherwise, use arg1
String className = TextUtils.camelCase(safe ? arg2 : arg1);
// Create the class.
ArenaClass arenaClass = am.createClassNode(className, p.getInventory(), safe);
// If the class is null, it was not created.
if (arenaClass == null) {
am.getGlobalMessenger().tell(p, "That class already exists!");
am.getGlobalMessenger().tell(p, "To overwrite, omit the 'safe' parameter.");
return true;
}
// Otherwise, yay!
am.getGlobalMessenger().tell(p, "Class '" + className + "' set with your current inventory.");
return true;
}
}