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Add next-wave-delay per-arena setting.
This commit adds a new per-arena config-file setting, next-wave-delay. When a new wave is about to spawn, a positive next-wave-delay value will cause the spawning of the wave to be delayed by that amount of seconds, similar to how first-wave-delay delays the spawning of the first wave. By moving all of the actual spawning logic into a new method and simply referencing that as a Runnable, we can avoid having to set weird boolean flags and re-scheduling the MASpawnThread itself. Closes #449
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@ -38,6 +38,7 @@ public class MASpawnThread implements Runnable
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private int playerCount, monsterLimit;
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private boolean waveClear, bossClear, preBossClear, wavesAsLevel;
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private int waveInterval;
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private int nextWaveDelay;
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/**
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* Create a new monster spawner for the input arena.
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@ -70,6 +71,7 @@ public class MASpawnThread implements Runnable
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preBossClear = arena.getSettings().getBoolean("clear-wave-before-boss", false);
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wavesAsLevel = arena.getSettings().getBoolean("display-waves-as-level", false);
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waveInterval = arena.getSettings().getInt("wave-interval", 3);
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nextWaveDelay = arena.getSettings().getInt("next-wave-delay", 0);
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}
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public void run() {
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@ -104,6 +106,18 @@ public class MASpawnThread implements Runnable
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return;
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}
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// Delay the next wave
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if (nextWaveDelay > 0) {
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arena.scheduleTask(this::spawnNextWave, nextWaveDelay * 20);
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} else {
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spawnNextWave();
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}
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}
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private void spawnNextWave() {
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// Grab the wave number.
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int nextWave = waveManager.getWaveNumber() + 1;
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// Grant rewards (if any) for the wave that just ended
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grantRewards(nextWave - 1);
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@ -21,6 +21,7 @@ min-players: 0
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max-players: 0
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max-join-distance: 0
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first-wave-delay: 5
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next-wave-delay: 0
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wave-interval: 15
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final-wave: 0
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monster-limit: 100
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