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https://github.com/garbagemule/MobArena.git
synced 2025-01-27 10:41:19 +01:00
v0.94.4.69 - beginning of Class Limits feature [not working]
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@ -1,7 +1,7 @@
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name: MobArena
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author: garbagemule
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main: com.garbagemule.MobArena.MobArena
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version: 0.94.4.68
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version: 0.94.4.69
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softdepend: [Spout,MultiVerse,XcraftGate,Towny,Heroes,MagicSpells,Vault]
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commands:
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ma:
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5
resources/res/class-limits.yml
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5
resources/res/class-limits.yml
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@ -0,0 +1,5 @@
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Knight: -1
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Tank: -1
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Archer: -1
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Chemist: -1
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Oddjob: -1
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@ -72,8 +72,9 @@ public class ArenaImpl implements Arena
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private Leaderboard leaderboard;
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// Player stuff
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private InventoryManager inventoryManager;
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private RewardManager rewardManager;
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private InventoryManager inventoryManager;
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private RewardManager rewardManager;
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private ClassLimitManager limitManager;
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private Map<Player,ArenaPlayer> arenaPlayerMap;
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private Map<Player,PlayerData> playerData = new HashMap<Player,PlayerData>();
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@ -131,6 +132,7 @@ public class ArenaImpl implements Arena
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this.inventoryManager = new InventoryManager(this);
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this.rewardManager = new RewardManager(this);
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this.limitManager = new ClassLimitManager(this);
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// Warps, points and locations
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this.leaderboard = new Leaderboard(plugin, this, region.getLeaderboard());
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@ -383,6 +385,11 @@ public class ArenaImpl implements Arena
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return monsterManager;
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}
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@Override
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public ClassLimitManager getClassLimitManager() {
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return limitManager;
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}
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@Override
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public ArenaLog getLog() {
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return log;
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@ -432,6 +439,14 @@ public class ArenaImpl implements Arena
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// Teleport players, give full health, initialize map
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for (Player p : arenaPlayers) {
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// TODO figure out how people die in lobby and get sent to spectator area early
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// Remove player from spec list to avoid invincibility issues
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if (inSpec(p)) {
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specPlayers.remove(p);
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System.out.println("[MobArena] Player " + p.getName() + " joined the arena from the spec area!");
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System.out.println("[MobArena] Invincibility glitch attempt stopped!");
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}
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p.teleport(region.getArenaWarp());
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//movePlayerToLocation(p, region.getArenaWarp());
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setHealth(p, 20);
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@ -129,6 +129,17 @@ public class ArenaListener
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this.allowTeleport = s.getBoolean("allow-teleporting", false);
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this.canShare = s.getBoolean("share-items-in-arena", true);
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this.autoIgniteTNT = s.getBoolean("auto-ignite-tnt", false);
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/*
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* TODO: ClassLimitManager limits = arena.getClassLimitManager();
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* For Each loop to go through each class
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* Make sure each class is an actual class
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*
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* put this stuff in the limit manager
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* Map<String, Integer> to house the class names and defined limit
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* Map<String, Integer> to house the current amounts
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* clearing methods for the current amounts when the arena starts
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*/
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this.allowMonsters = arena.getWorld().getAllowMonsters();
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@ -785,6 +796,17 @@ public class ArenaListener
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Messenger.tellPlayer(p, Msg.LOBBY_CLASS_PERMISSION);
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return;
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}
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/*
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* TODO put in class limit check (use ClassLimitManager)
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* going to need to track how many pick what classes
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* going to need to deny them if there is already too many of that class
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* will need to display the new message for class limit exceeded - Msg.LOBBY_CLASS_FULL
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*
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* big todo: check if a player switches class. if the player already has a class, remove it, and add the new one
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* will be "playerChangedClass(previous ArenaClass)" followed by "playerPickedClass(new ArenaClass)"
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* however... if the previous and new classes are the same, ignore it completely, and let it move to delayAssignClass()
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*/
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// Delay the inventory stuff to ensure that right-clicking works.
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delayAssignClass(p, className);
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81
src/com/garbagemule/MobArena/ClassLimitManager.java
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81
src/com/garbagemule/MobArena/ClassLimitManager.java
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@ -0,0 +1,81 @@
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package com.garbagemule.MobArena;
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import java.util.HashMap;
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import com.garbagemule.MobArena.framework.Arena;
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import com.garbagemule.MobArena.util.config.ConfigSection;
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public class ClassLimitManager
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{
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private HashMap<ArenaClass, Integer> classLimits, classesInUse;
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private ConfigSection limits;
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private MobArena plugin;
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public ClassLimitManager(Arena arena) {
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this.plugin = arena.getPlugin();
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this.limits = new ConfigSection(plugin.getMAConfig(), "arenas." + arena.configName() + ".class-limits");
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this.classLimits = new HashMap<ArenaClass, Integer>();
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this.classesInUse = new HashMap<ArenaClass, Integer>();
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loadLimitMap();
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initInUseMap();
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}
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public int getClassLimit(ArenaClass ac) {
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if (classLimits.get(ac) != null)
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return classLimits.get(ac).intValue();
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else
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return addNewClass(ac);
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}
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public int getClassInUse(ArenaClass ac) {
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if (classesInUse.get(ac) != null)
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return classesInUse.get(ac).intValue();
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else {
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addNewClass(ac);
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return 0;
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}
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}
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private void loadLimitMap() {
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for (ArenaClass ac : plugin.getArenaMaster().getClasses().values()) {
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classLimits.put(ac, limits.getInt(ac.getName(), -1));
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}
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}
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private void initInUseMap() {
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for (ArenaClass ac : plugin.getArenaMaster().getClasses().values()) {
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classesInUse.put(ac, Integer.valueOf(0));
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}
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}
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private int addNewClass(ArenaClass ac) {
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classLimits.put(ac, Integer.valueOf(-1));
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classesInUse.put(ac, Integer.valueOf(0));
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limits.set(ac.getName(), -1);
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return -1;
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}
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public void playerPickedClass(ArenaClass ac) {
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classesInUse.put(ac, classesInUse.get(ac) + 1);
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}
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public void playerChangedClass(ArenaClass ac) {
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classesInUse.put(ac, classesInUse.get(ac) - 1);
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}
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public boolean canPlayerJoinClass(ArenaClass ac) {
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if (classLimits.get(ac).intValue() <= -1)
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return true;
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else if (classesInUse.get(ac).intValue() >= classLimits.get(ac).intValue())
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return false;
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else
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return true;
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}
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public void clearClassesInUse() {
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classesInUse.clear();
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initInUseMap();
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}
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}
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@ -247,6 +247,10 @@ public class MASpawnThread implements Runnable
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continue;
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}
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// TODO remove debug message
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Location l = p.getLocation();
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System.out.println("Player: " + p.getName() + " found at location:" + l.getX() + ", " + l.getY() + ", " + l.getZ());
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Messenger.tellPlayer(p, "Leaving so soon?");
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p.getInventory().clear();
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arena.playerLeave(p);
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@ -46,6 +46,7 @@ public enum Msg
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LOBBY_DROP_ITEM("No sharing allowed at this time!", "Can't drop items here."),
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LOBBY_PLAYER_READY("You have been flagged as ready!", "Flagged as ready!"),
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LOBBY_PICK_CLASS("You must first pick a class!", "Pick a class first!"),
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LOBBY_CLASS_FULL("This class can no longer be selected, class limit reached!", "Class limit reached!"),
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LOBBY_NOT_ENOUGH_PLAYERS("Not enough players to start. Need at least % players.", "Need more players."),
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LOBBY_RIGHT_CLICK("Punch the sign. Don't right-click.", "Punch the sign."),
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LOBBY_CLASS_PICKED("You have chosen % as your class!", "%"),
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@ -66,4 +66,4 @@ public class RewardManager
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}
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rewarded.add(p);
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}
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}
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}
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@ -13,6 +13,7 @@ import org.bukkit.inventory.ItemStack;
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import com.garbagemule.MobArena.ArenaClass;
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import com.garbagemule.MobArena.ArenaListener;
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import com.garbagemule.MobArena.ArenaPlayer;
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import com.garbagemule.MobArena.ClassLimitManager;
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import com.garbagemule.MobArena.MASpawnThread;
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import com.garbagemule.MobArena.MobArena;
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import com.garbagemule.MobArena.MonsterManager;
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@ -104,6 +105,8 @@ public interface Arena
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public MonsterManager getMonsterManager();
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public ClassLimitManager getClassLimitManager();
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public void revivePlayer(Player p);
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public ArenaLog getLog();
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