v0.94.4.69 - beginning of Class Limits feature [not working]

This commit is contained in:
Brian 2012-06-06 20:20:11 -04:00
parent 9f77f2f3de
commit 906fe93d6a
9 changed files with 135 additions and 4 deletions

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@ -1,7 +1,7 @@
name: MobArena
author: garbagemule
main: com.garbagemule.MobArena.MobArena
version: 0.94.4.68
version: 0.94.4.69
softdepend: [Spout,MultiVerse,XcraftGate,Towny,Heroes,MagicSpells,Vault]
commands:
ma:

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@ -0,0 +1,5 @@
Knight: -1
Tank: -1
Archer: -1
Chemist: -1
Oddjob: -1

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@ -72,8 +72,9 @@ public class ArenaImpl implements Arena
private Leaderboard leaderboard;
// Player stuff
private InventoryManager inventoryManager;
private RewardManager rewardManager;
private InventoryManager inventoryManager;
private RewardManager rewardManager;
private ClassLimitManager limitManager;
private Map<Player,ArenaPlayer> arenaPlayerMap;
private Map<Player,PlayerData> playerData = new HashMap<Player,PlayerData>();
@ -131,6 +132,7 @@ public class ArenaImpl implements Arena
this.inventoryManager = new InventoryManager(this);
this.rewardManager = new RewardManager(this);
this.limitManager = new ClassLimitManager(this);
// Warps, points and locations
this.leaderboard = new Leaderboard(plugin, this, region.getLeaderboard());
@ -383,6 +385,11 @@ public class ArenaImpl implements Arena
return monsterManager;
}
@Override
public ClassLimitManager getClassLimitManager() {
return limitManager;
}
@Override
public ArenaLog getLog() {
return log;
@ -432,6 +439,14 @@ public class ArenaImpl implements Arena
// Teleport players, give full health, initialize map
for (Player p : arenaPlayers) {
// TODO figure out how people die in lobby and get sent to spectator area early
// Remove player from spec list to avoid invincibility issues
if (inSpec(p)) {
specPlayers.remove(p);
System.out.println("[MobArena] Player " + p.getName() + " joined the arena from the spec area!");
System.out.println("[MobArena] Invincibility glitch attempt stopped!");
}
p.teleport(region.getArenaWarp());
//movePlayerToLocation(p, region.getArenaWarp());
setHealth(p, 20);

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@ -129,6 +129,17 @@ public class ArenaListener
this.allowTeleport = s.getBoolean("allow-teleporting", false);
this.canShare = s.getBoolean("share-items-in-arena", true);
this.autoIgniteTNT = s.getBoolean("auto-ignite-tnt", false);
/*
* TODO: ClassLimitManager limits = arena.getClassLimitManager();
* For Each loop to go through each class
* Make sure each class is an actual class
*
* put this stuff in the limit manager
* Map<String, Integer> to house the class names and defined limit
* Map<String, Integer> to house the current amounts
* clearing methods for the current amounts when the arena starts
*/
this.allowMonsters = arena.getWorld().getAllowMonsters();
@ -785,6 +796,17 @@ public class ArenaListener
Messenger.tellPlayer(p, Msg.LOBBY_CLASS_PERMISSION);
return;
}
/*
* TODO put in class limit check (use ClassLimitManager)
* going to need to track how many pick what classes
* going to need to deny them if there is already too many of that class
* will need to display the new message for class limit exceeded - Msg.LOBBY_CLASS_FULL
*
* big todo: check if a player switches class. if the player already has a class, remove it, and add the new one
* will be "playerChangedClass(previous ArenaClass)" followed by "playerPickedClass(new ArenaClass)"
* however... if the previous and new classes are the same, ignore it completely, and let it move to delayAssignClass()
*/
// Delay the inventory stuff to ensure that right-clicking works.
delayAssignClass(p, className);

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@ -0,0 +1,81 @@
package com.garbagemule.MobArena;
import java.util.HashMap;
import com.garbagemule.MobArena.framework.Arena;
import com.garbagemule.MobArena.util.config.ConfigSection;
public class ClassLimitManager
{
private HashMap<ArenaClass, Integer> classLimits, classesInUse;
private ConfigSection limits;
private MobArena plugin;
public ClassLimitManager(Arena arena) {
this.plugin = arena.getPlugin();
this.limits = new ConfigSection(plugin.getMAConfig(), "arenas." + arena.configName() + ".class-limits");
this.classLimits = new HashMap<ArenaClass, Integer>();
this.classesInUse = new HashMap<ArenaClass, Integer>();
loadLimitMap();
initInUseMap();
}
public int getClassLimit(ArenaClass ac) {
if (classLimits.get(ac) != null)
return classLimits.get(ac).intValue();
else
return addNewClass(ac);
}
public int getClassInUse(ArenaClass ac) {
if (classesInUse.get(ac) != null)
return classesInUse.get(ac).intValue();
else {
addNewClass(ac);
return 0;
}
}
private void loadLimitMap() {
for (ArenaClass ac : plugin.getArenaMaster().getClasses().values()) {
classLimits.put(ac, limits.getInt(ac.getName(), -1));
}
}
private void initInUseMap() {
for (ArenaClass ac : plugin.getArenaMaster().getClasses().values()) {
classesInUse.put(ac, Integer.valueOf(0));
}
}
private int addNewClass(ArenaClass ac) {
classLimits.put(ac, Integer.valueOf(-1));
classesInUse.put(ac, Integer.valueOf(0));
limits.set(ac.getName(), -1);
return -1;
}
public void playerPickedClass(ArenaClass ac) {
classesInUse.put(ac, classesInUse.get(ac) + 1);
}
public void playerChangedClass(ArenaClass ac) {
classesInUse.put(ac, classesInUse.get(ac) - 1);
}
public boolean canPlayerJoinClass(ArenaClass ac) {
if (classLimits.get(ac).intValue() <= -1)
return true;
else if (classesInUse.get(ac).intValue() >= classLimits.get(ac).intValue())
return false;
else
return true;
}
public void clearClassesInUse() {
classesInUse.clear();
initInUseMap();
}
}

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@ -247,6 +247,10 @@ public class MASpawnThread implements Runnable
continue;
}
// TODO remove debug message
Location l = p.getLocation();
System.out.println("Player: " + p.getName() + " found at location:" + l.getX() + ", " + l.getY() + ", " + l.getZ());
Messenger.tellPlayer(p, "Leaving so soon?");
p.getInventory().clear();
arena.playerLeave(p);

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@ -46,6 +46,7 @@ public enum Msg
LOBBY_DROP_ITEM("No sharing allowed at this time!", "Can't drop items here."),
LOBBY_PLAYER_READY("You have been flagged as ready!", "Flagged as ready!"),
LOBBY_PICK_CLASS("You must first pick a class!", "Pick a class first!"),
LOBBY_CLASS_FULL("This class can no longer be selected, class limit reached!", "Class limit reached!"),
LOBBY_NOT_ENOUGH_PLAYERS("Not enough players to start. Need at least % players.", "Need more players."),
LOBBY_RIGHT_CLICK("Punch the sign. Don't right-click.", "Punch the sign."),
LOBBY_CLASS_PICKED("You have chosen % as your class!", "%"),

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@ -66,4 +66,4 @@ public class RewardManager
}
rewarded.add(p);
}
}
}

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@ -13,6 +13,7 @@ import org.bukkit.inventory.ItemStack;
import com.garbagemule.MobArena.ArenaClass;
import com.garbagemule.MobArena.ArenaListener;
import com.garbagemule.MobArena.ArenaPlayer;
import com.garbagemule.MobArena.ClassLimitManager;
import com.garbagemule.MobArena.MASpawnThread;
import com.garbagemule.MobArena.MobArena;
import com.garbagemule.MobArena.MonsterManager;
@ -104,6 +105,8 @@ public interface Arena
public MonsterManager getMonsterManager();
public ClassLimitManager getClassLimitManager();
public void revivePlayer(Player p);
public ArenaLog getLog();