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Add clear-wave-before-boss option.
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@ -4,6 +4,7 @@ protect: true
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entry-fee: ''
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clear-wave-before-next: false
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clear-boss-before-next: false
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clear-wave-before-boss: false
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lightning: true
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auto-equip-armor: true
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soft-restore: false
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@ -35,7 +35,7 @@ public class MASpawnThread implements Runnable
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private MonsterManager monsterManager;
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private int playerCount, monsterLimit;
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private boolean waveClear, bossClear;
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private boolean waveClear, bossClear, preBossClear;
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/**
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* Create a new monster spawner for the input arena.
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@ -64,6 +64,7 @@ public class MASpawnThread implements Runnable
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monsterLimit = arena.getSettings().getInt("monster-limit", 100);
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waveClear = arena.getSettings().getBoolean("clear-wave-before-next", false);
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bossClear = arena.getSettings().getBoolean("clear-boss-before-next", false);
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preBossClear = arena.getSettings().getBoolean("clear-wave-before-boss", false);
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}
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public void run() {
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@ -214,10 +215,15 @@ public class MASpawnThread implements Runnable
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return false;
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}
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// Check for wave clear
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// Check for wave and pre boss clear
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if (waveClear && !monsterManager.getMonsters().isEmpty()) {
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return false;
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}
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// Check for pre boss clear
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if (preBossClear && waveManager.getNext().getType() == WaveType.BOSS && !monsterManager.getMonsters().isEmpty()) {
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return false;
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}
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// Check for final wave
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if (!monsterManager.getMonsters().isEmpty() && waveManager.getWaveNumber() == waveManager.getFinalWave()) {
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