mirror of
https://github.com/garbagemule/MobArena.git
synced 2025-02-13 19:11:35 +01:00
Don't remove monster weapons.
Changes the way monster equipment is handled from clearing _all_ items to clearing just the armor contents. This means that monsters that naturally spawn with weapons won't need their weapons added back in. It also means that monsters that _occasionally_ spawn naturally with weapons now may do that in arenas. This is deemed acceptable, because: - occasional weapons don't have as much of an impact as occasional armor, - the forwards compatibility aspect is too valuable to pass up on, and - should occasional weapons become too much of an issue, they can be conditionally removed, i.e. we can implement the _inverse_ behavior of what we had previously. Fixes #641 Fixes #686 Co-authored-by: Andreas Troelsen <garbagemule@gmail.com>
This commit is contained in:
parent
7b9a9505b9
commit
a21f47e193
@ -18,9 +18,11 @@ These changes will (most likely) be included in the next version.
|
||||
|
||||
### Changed
|
||||
- MobArena now targets the Minecraft 1.17 version of the Spigot API (but still works on 1.13-1.16). This should make it easier to tackle feature requests and bug reports related to modern Minecraft.
|
||||
- Monsters are no longer stripped of the _weapons_ they spawn with naturally, only their _armor_. This should improve forwards compatibility with new weapon-reliant monsters.
|
||||
- The regex pattern for the player list command is now less greedy, so it will only match on `/ma players`, `/ma playerlist`, and `/ma player-list`. The previous pattern matched on anything that starts with `player`, which rendered the `/ma player-stats` command in MobArenaStats impossible to invoke.
|
||||
|
||||
### Fixed
|
||||
- Pillagers and vindicators no longer spawn without their much-needed weapons.
|
||||
- Reward groups with `nothing` in them no longer cause errors when earned/granted.
|
||||
|
||||
## [0.106] - 2021-05-09
|
||||
|
@ -30,6 +30,7 @@ public class MACreature {
|
||||
|
||||
private static final Map<String,MACreature> map = new HashMap<>();
|
||||
private static final List<DyeColor> colors = Arrays.asList(DyeColor.values());
|
||||
private static final ItemStack[] NO_ARMOR = new ItemStack[0];
|
||||
|
||||
static {
|
||||
registerEntityTypeValues();
|
||||
@ -88,8 +89,8 @@ public class MACreature {
|
||||
|
||||
public LivingEntity spawn(Arena arena, World world, Location loc) {
|
||||
LivingEntity e = (LivingEntity) world.spawnEntity(loc, type);
|
||||
e.getEquipment().clear();
|
||||
e.setCanPickupItems(false);
|
||||
e.getEquipment().setArmorContents(NO_ARMOR);
|
||||
|
||||
switch (this.name) {
|
||||
case "sheep":
|
||||
@ -128,10 +129,6 @@ public class MACreature {
|
||||
case "magmacubehuge":
|
||||
((Slime) e).setSize(4);
|
||||
break;
|
||||
case "skeleton":
|
||||
case "stray":
|
||||
e.getEquipment().setItemInMainHand(new ItemStack(Material.BOW, 1));
|
||||
break;
|
||||
case "babyzombievillager":
|
||||
case "babyzombie":
|
||||
((Zombie) e).setBaby(true);
|
||||
@ -149,9 +146,6 @@ public class MACreature {
|
||||
case "killerbunny":
|
||||
((Rabbit) e).setRabbitType(Rabbit.Type.THE_KILLER_BUNNY);
|
||||
break;
|
||||
case "witherskeleton":
|
||||
e.getEquipment().setItemInMainHand(new ItemStack(Material.STONE_SWORD, 1));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user