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Don't check for recurrent waves on join.
This commit removes a condition in ArenaImpl#canJoin(Player) that checks to see if the arena's WaveManager has any recurrent waves. Removing this condition is safe, because the WaveManager already makes sure to have a "catch all" default wave at hand for when no wave definitions match a given wave number. As such, the condition in ArenaImpl is completely unnecessary, and was in fact the root cause of a bug. Fixes #566
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@ -11,6 +11,7 @@ These changes will (most likely) be included in the next version.
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## [Unreleased]
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## [Unreleased]
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- It is no longer necessary to have recurrent waves for an arena to work. MobArena automatically creates a "catch all" recurrent wave in case the arena session reaches a wave number that isn't covered by any other wave definitions.
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## [0.104] - 2019-08-08
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## [0.104] - 2019-08-08
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- Extended and upgraded potions are now supported in the item syntax by prepending `long_` or `strong_` to the data portion of a potion item (e.g. `potion:strong_instant_heal:1` will yield a Potion of Healing II). Check the wiki for details.
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- Extended and upgraded potions are now supported in the item syntax by prepending `long_` or `strong_` to the data portion of a potion item (e.g. `potion:strong_instant_heal:1` will yield a Potion of Healing II). Check the wiki for details.
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@ -1507,7 +1507,7 @@ public class ArenaImpl implements Arena
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public boolean canJoin(Player p) {
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public boolean canJoin(Player p) {
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if (!enabled)
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if (!enabled)
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messenger.tell(p, Msg.JOIN_ARENA_NOT_ENABLED);
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messenger.tell(p, Msg.JOIN_ARENA_NOT_ENABLED);
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else if (!region.isSetup() || waveManager.getRecurrentWaves().isEmpty())
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else if (!region.isSetup())
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messenger.tell(p, Msg.JOIN_ARENA_NOT_SETUP);
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messenger.tell(p, Msg.JOIN_ARENA_NOT_SETUP);
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else if (edit)
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else if (edit)
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messenger.tell(p, Msg.JOIN_ARENA_EDIT_MODE);
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messenger.tell(p, Msg.JOIN_ARENA_EDIT_MODE);
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