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Added VERYLOW and VERYHIGH boss health values. VERYHIGH replaces PSYCHO, and PSYCHO is even more psycho. Thanks to ACStache.
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@ -4,7 +4,7 @@ import com.garbagemule.MobArena.waves.WaveUtils;
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public enum BossHealth
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public enum BossHealth
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{
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{
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LOW(8), MEDIUM(15), HIGH(25), PSYCHO(40);
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VERYLOW(4), LOW(8), MEDIUM(15), HIGH(25), VERYHIGH(40), PSYCHO(60);
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private int multiplier;
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private int multiplier;
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private BossHealth(int multiplier) {
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private BossHealth(int multiplier) {
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