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v0.94.4.73 - more Class Limit Manager work; testing begins
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MobArena.jar
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MobArena.jar
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@ -1,7 +1,7 @@
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name: MobArena
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author: garbagemule
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main: com.garbagemule.MobArena.MobArena
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version: 0.94.4.72
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version: 0.94.4.73
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softdepend: [Spout,MultiVerse,XcraftGate,Towny,Heroes,MagicSpells,Vault]
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commands:
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ma:
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@ -132,7 +132,6 @@ public class ArenaImpl implements Arena
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this.inventoryManager = new InventoryManager(this);
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this.rewardManager = new RewardManager(this);
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this.limitManager = new ClassLimitManager(this);
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// Warps, points and locations
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this.leaderboard = new Leaderboard(plugin, this, region.getLeaderboard());
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@ -149,6 +148,7 @@ public class ArenaImpl implements Arena
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// Classes, items and permissions
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this.classes = plugin.getArenaMaster().getClasses();
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this.attachments = new HashMap<Player,PermissionAttachment>();
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this.limitManager = new ClassLimitManager(this, classes);
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// Blocks and pets
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this.repairQueue = new PriorityBlockingQueue<Repairable>(100, new RepairableComparator());
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@ -88,6 +88,7 @@ public class ArenaListener
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private Arena arena;
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private ArenaRegion region;
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private MonsterManager monsters;
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private ClassLimitManager classLimits;
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private boolean softRestore,
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softRestoreDrops,
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@ -130,16 +131,7 @@ public class ArenaListener
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this.canShare = s.getBoolean("share-items-in-arena", true);
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this.autoIgniteTNT = s.getBoolean("auto-ignite-tnt", false);
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/*
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* TODO: ClassLimitManager limits = arena.getClassLimitManager();
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* For Each loop to go through each class
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* Make sure each class is an actual class
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*
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* put this stuff in the limit manager
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* Map<String, Integer> to house the class names and defined limit
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* Map<String, Integer> to house the current amounts
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* clearing methods for the current amounts when the arena starts
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*/
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this.classLimits = arena.getClassLimitManager();
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this.allowMonsters = arena.getWorld().getAllowMonsters();
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@ -797,16 +789,27 @@ public class ArenaListener
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return;
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}
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/*
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* TODO put in class limit check (use ClassLimitManager)
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* going to need to track how many pick what classes
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* going to need to deny them if there is already too many of that class
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* will need to display the new message for class limit exceeded - Msg.LOBBY_CLASS_FULL
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*
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* big todo: check if a player switches class. if the player already has a class, remove it, and add the new one
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* will be "playerChangedClass(previous ArenaClass)" followed by "playerPickedClass(new ArenaClass)"
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* however... if the previous and new classes are the same, ignore it completely, and let it move to delayAssignClass()
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*/
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ArenaClass oldAC = arena.getArenaPlayer(p).getArenaClass();
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ArenaClass newAC = arena.getClasses().get(className);
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// If they picked the same sign, don't do anything
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if (oldAC.equals(newAC)) {
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return;
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}
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// If they can not join the class, deny them
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if (!classLimits.canPlayerJoinClass(newAC)) {
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Messenger.tellPlayer(p, Msg.LOBBY_CLASS_FULL);
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return;
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}
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// If they already had a class, make sure to change the "in use" in the Class Limit Manager
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if (oldAC != null) {
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classLimits.playerChangedClass(oldAC);
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}
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// Increment the "in use" in the Class Limit Manager
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classLimits.playerPickedClass(newAC);
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// Delay the inventory stuff to ensure that right-clicking works.
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delayAssignClass(p, className);
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@ -1,6 +1,7 @@
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package com.garbagemule.MobArena;
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import java.util.HashMap;
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import java.util.Map;
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import com.garbagemule.MobArena.framework.Arena;
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import com.garbagemule.MobArena.util.config.ConfigSection;
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@ -10,11 +11,13 @@ public class ClassLimitManager
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private HashMap<ArenaClass, Integer> classLimits, classesInUse;
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private ConfigSection limits;
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private MobArena plugin;
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private Map<String, ArenaClass> classes;
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public ClassLimitManager(Arena arena) {
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public ClassLimitManager(Arena arena, Map<String, ArenaClass> classes) {
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this.plugin = arena.getPlugin();
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this.limits = new ConfigSection(plugin.getMAConfig(), "arenas." + arena.configName() + ".class-limits");
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this.classes = classes;
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this.classLimits = new HashMap<ArenaClass, Integer>();
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this.classesInUse = new HashMap<ArenaClass, Integer>();
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@ -22,49 +25,39 @@ public class ClassLimitManager
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initInUseMap();
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}
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public int getClassLimit(ArenaClass ac) {
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if (classLimits.get(ac) != null)
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return classLimits.get(ac);
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else
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return addNewClass(ac);
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}
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public int getClassInUse(ArenaClass ac) {
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if (classesInUse.get(ac) != null)
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return classesInUse.get(ac);
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else {
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addNewClass(ac);
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return 0;
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}
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}
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private void loadLimitMap() {
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for (ArenaClass ac : plugin.getArenaMaster().getClasses().values()) {
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for (ArenaClass ac : classes.values()) {
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classLimits.put(ac, limits.getInt(ac.getName(), -1));
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}
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}
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private void initInUseMap() {
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for (ArenaClass ac : plugin.getArenaMaster().getClasses().values()) {
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for (ArenaClass ac : classes.values()) {
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classesInUse.put(ac, 0);
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}
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}
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private int addNewClass(ArenaClass ac) {
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classLimits.put(ac, -1);
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classesInUse.put(ac, 0);
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limits.set(ac.getName(), -1);
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return -1;
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}
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/**
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* This is the class a player is changing to
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* @param ac the new ArenaClass
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*/
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public void playerPickedClass(ArenaClass ac) {
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classesInUse.put(ac, classesInUse.get(ac) + 1);
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}
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/**
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* This is the class a player changed from
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* @param ac the current/old ArenaClass
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*/
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public void playerChangedClass(ArenaClass ac) {
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classesInUse.put(ac, classesInUse.get(ac) - 1);
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}
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/**
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* Checks to see if a player can pick a specific class
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* @param ac the ArenaClass to check
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* @return true/false
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*/
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public boolean canPlayerJoinClass(ArenaClass ac) {
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if (classLimits.get(ac) <= -1)
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return true;
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