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Update Arena Setup documentation
This commit updates the Arena Setup documentation. * Follows RST document style guide * Uses active voice / minor edits * Improve document organization I also renamed the wave-formulas.rst file since it had a typo, and was referenced in the Arena Setup document.
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Arena setup
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###########
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**On this page:** \* `Building an arena <#building-an-arena>`__ \*
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`About regions, warps, etc. <#about-regions-warps-etc>`__ \* `Setup
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Mode <#setup-mode>`__ \* `Commands <#setup-mode-commands>`__ \* `The
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Toolbox <#the-toolbox>`__ \* `Regions <#regions->`__ \*
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`Warps <#warps->`__ \* `Spawnpoints <#spawnpoints->`__ \*
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`Chests <#chests->`__
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This page explains how to set up an arena, from defining it to configuring it.
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*****************
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Building an arena
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=================
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*****************
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A well-built arena consists of a **lobby** for class selection, an
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**arena floor**, and either a **spectator area** or an **exit point**.
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Let's go over each one...
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There are four key parts to an arena:
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**Lobby:** The lobby is where your players will be selecting their
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classes when they join an arena. A well-formed lobby consists of *a sign
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for each class*, which the players will click to choose a given class,
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as well as an *iron block*, which the players will click when they are
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ready to start. The signs must have the name of the class on the first
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line (case-sensitive), but you can put whatever you want on the
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remaining three lines. Note that MobArena *does not* "register" class
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sign creation, so you *will not* get a confirmation message (if you do,
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it is another plugin interfering).
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#. Lobby
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#. Arena floor
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#. Spectator area
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#. Exit point
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**Arena floor:** This is where your players will be fighting monsters.
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The arena floor should be enclosed in walls, and possibly with a roof,
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such that the players and monsters have no way of getting out. This
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ensures that players won't be able to just wander out of the arena.
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Lobby
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=====
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**Spectator area:** When players want to spectate a session, they can
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use the ``/ma spec`` command to get warped to the spectator area of an
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arena. This is also where arena players are warped to when they die, if
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``spectate-after-death: true`` in the config-file. The area should be
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designed so that it *is not* possible for the spectators to wander out
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(into the arena or away from the area), because spectators are
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invincible.
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A lobby is where players choose a class before joining an arena. It's also the
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"waiting area" before a new match begins.
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**Exit point:** Upon typing ``/ma leave``, arena players and spectators
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will be warped to the location they joined from, unless the arena has an
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exit warp (optional). Using exit points, it is possible to control
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exactly where players go after a session.
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Lobbies have two requirements:
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About regions, warps, etc.
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--------------------------
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- **Class selection signs**: Clicked to select a class
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- **Iron block**: Clicked to mark self as "ready"
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Once our arena is built, it's time to set up the MobArena regions,
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warps, and points. Before we do so, let's take a look at what these
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things are and what MobArena uses them for...
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Class selection signs must have the name of the class on the first line
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(case-sensitive). The last three lines are not checked and they can have any
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text. You will not receive a confirmation message after making a new sign since
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MobArena does not register the creation of class selection signs.
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**Regions:** An arena needs an *arena region*, and optionally a *lobby
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region*. MobArena uses the arena region to make sure that players aren't
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cheating (by kicking them from the arena if they move outside the
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region), and to make sure that only MobArena's own mobs are spawned
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inside of it. MobArena is extremely xenophobic (afraid of strangers), so
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it tries its best to keep unwanted mobs out of the sessions. Regions are
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set using the Region tools.
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Arena floor
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===========
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**Warps:** When players join a MobArena session, they are teleported to
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the *lobby warp* inside the lobby, where they will *pick their class*
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and ready up using the *ready block* (block of iron). When everyone is
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ready, the players are teleported to the *arena warp* inside of the
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arena. Spectators will be teleported to the *spectator warp* in the
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spectator area, and when players leave an arena, they will either be
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teleported to where they joined from, or to the *exit warp*, if it has
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been set up. Warps are set using the Warps tool.
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An arena floor is where the action happens. Players fight through mob waves on
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the arena floor. How the arena floor looks is up to you, but we recommend these
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minimum requirements:
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**Spawnpoints:** The *spawnpoints* of an arena are the locations where
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monsters can spawn from. MobArena will only spawn monsters from
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spawnpoints that have players nearby (in a 15-block radius). Note that
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the number of mobs spawned doesn't depend on how many spawnpoints an
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arena has - the number of mobs is determined by a formula (see
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[[Formulas]]) that only involves the wave number and player count
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(unless you use fixed amounts). Spawnpoints are added using the
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Spawnpoints tool.
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- Closed in by walls on all sides
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- Have a ceiling / roof
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**Containers:** The *containers* of an arena are locations of chests,
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dispensers, etc. which contain items that will be renewed when the arena
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ends. Only registered containers will have their contents renewed, so it
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is not enough to simply put a chest in the arena - it also needs to be
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registered using the Chests tool.
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This prevents players and mobs from escaping and also blocks players from
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wandering out of the arena with class items.
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ander out of the arena.
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Setup Mode
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Spectator area
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==============
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A spectator area lets non-players watch an on-going match. The ``/ma spec``
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command teleports a player into the spectator area. If configured, [#]_ players
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warp into the spectator arena when they die.
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Design the area so spectators cannot escape the spectator area, since they
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invincible. Spectators should *not* enter the arena floor or exit the spectator
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area on foot.
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.. [#] Set ``spectate-after-death`` to ``true`` in the config file to force
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players to the spectator area after dying
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Exit point
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==========
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We will set up the arena using *Setup Mode*. When we enter Setup Mode,
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MobArena will temporarily store our inventory and give us a set of
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golden tools (the *Toolbox*), each with a different function. We will
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also be able to *fly*, making moving around the arena a lot easier.
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Last, but not least, we will *not* be able to chat or type normal
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commands while in Setup Mode, because Setup Mode starts an *isolated
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conversation* with us.
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When players leave the arena or when the last player standing dies, arena
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players and spectators teleport to the location they joined from. Optionally, an
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arena can have an exit warp. This controls where players go after leaving a
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match.
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**To enter Setup Mode:** Type ``/ma setup <arena>``, where ``<arena>``
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is the name of an arena. Note that if you only have one arena, you don't
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have to type the arena name. If the arena you want to set up has not yet
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been created, first type ``/ma addarena <arena>`` to create it.
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**To leave Setup Mode:** Type ``done``.
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****************
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Defining regions
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****************
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Note that if you have just installed MobArena, there will be a premade
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arena-node called ``default`` in the config-file already. If you want a
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different name, create a new arena first, and then remove the default
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arena by typing ``/ma delarena default``.
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When an arena is ready, it must be **defined** into…
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In the next section, we will take a look at the different commands
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available in Setup Mode...
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#. Regions
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#. Warps
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#. Spawnpoints
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#. Containers
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Setup Mode Commands
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-------------------
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Regions
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=======
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Setup Mode is an *isolated conversation*, which means Setup Mode will
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intercept everything we type. The reason for this is that it makes the
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commands in Setup Mode shorter (e.g. ``exp`` instead of
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``/ma expandregion``), and it also prevents us from accidentally typing
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commands from other plugins.
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Arenas **must** have an arena region and optionally a lobby region. Regions are
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set using the Regions tools. MobArena uses the arena region to…
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Below is a list of all the commands we can use in Setup Mode. Many of
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the commands have short-hand aliases which might make them even faster
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to type out. As an example, the ``expand`` command has the alias
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``exp``. Sometimes it's easier to remember the longer names, but the
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short-hand aliases are provided for faster setup.
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- Stop cheating by kicking players if they leave the arena region
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- Only spawn MobArena mobs inside arena region
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- | ``done``
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| Leave Setup Mode.
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| **Aliases:** ``end`` ``stop`` ``done`` ``quit``
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Warps
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=====
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- | ``help``
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| Display help screen.
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| **Aliases:** ``?`` ``h``
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Players teleport to different warps for different events. There are four warps
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used in MobArena:
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- | ``missing``
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| Display a list of missing (mandatory) regions, warps, and points.
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| This command is useful if you have forgotten how far you are in the
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setup process, and what you still need to set up.
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| **Aliases:** ``miss``
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- **Lobby warp**: Warp location for players joining a new match; leave when all
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players "ready up" or match countdown timer ends
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- **Arena warp**: Warp location for players to spawn in the arena floor
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- **Spectator warp**: Warp location for spectators to watch an on-going match
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- **Exit warp**: Optional warp location for players to teleport to after a match
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finishs or they leave the arena
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- | ``expand <region> <amount> <direction>``
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| Expand a region by some amount in some direction.
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| Valid regions: ``ar`` for the arena region, or ``lr`` for the lobby
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region
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| Valid amounts: positive integers (whole numbers)
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| Valid directions: ``up``, ``down``, or ``out``
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| **Example:** ``expand ar 5 up``
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| **Aliases:** ``exp``
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Spawnpoints
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===========
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- | ``show [<region>|<warp>|<point>]``
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| Show a region, warp, or point(s) as red wool blocks.
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| Valid regions: ``ar`` for the arena region, or ``lr`` for the lobby
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region
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| Valid warps: ``arena``, ``lobby``, ``spec``, ``exit``
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| Valid points: ``spawns`` (or just ``sp``) for spawnpoints,
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``chests`` (or just ``c``) for chests
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| **Example:** ``show sp``
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Mobs spawn at the spawnpoint(s) of an area. MobArena only uses spawnpoints in a
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*15-block radius* from any player. An arena can have multiple spawnpoints.
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Spawnpoints are added using the Spawnpoints tool.
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The Toolbox
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-----------
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The number of mobs spawned is not determined by the number of spawnpoints, but
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actual formulas. See :doc:`wave-formulas` for more information.
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The Toolbox is a set of golden tools, where each tool has a specific
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function. We will use these tools to set up the regions, warps, and
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points of our arena. The tools are used by left- or right-clicking a
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block while holding them, and the actions vary depending on the specific
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tool.
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Containers
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==========
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Note that the functions of a tool are described in the *item tooltip*,
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which we can see by opening up our inventory and hovering our mouse over
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the tools.
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Containers are locations of chests, dispensers, or other containers with
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renewable contents. Any containers added to an arena must be registered using
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the Chests tool.
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Regions |Region Tools|
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~~~~~~~~~~~~~~~~~~~~~~
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The arena and lobby regions can be set up using the Region tools (axe).
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There are two golden axes in the Toolbox, and they both behave the same,
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except that one is for the arena region, and the other is for the lobby
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region. The tools are named accordingly, and they will display either
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"Arena Region" or "Lobby Region" above the quickbar when we select them.
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**********
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Setup Mode
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**********
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Note that the behavior of the Region tools is similar to that of the
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WorldEdit wand (wooden axe), so if you are familiar with defining
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regions in WorldEdit, the Region tools should feel familiar.
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Configure a new arena with *Setup Mode*. Setup Mode is a special mode that
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temporarily stores inventory and gives an administrator a set of golden tools.
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The golden tools are called the **Toolbox**.
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| **Left-click:** Set the first point to be the location of the target
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block
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| **Right-click:** Set the second point to be the location of the target
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block
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Flying is enabled to simplify arena setup. Talking in server chat is also
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disabled because Setup Mode starts an isolated conversation with the
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administrator (explained below).
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Upon setting both points, the region will be defined. Type ``show ar``
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(or ``show lr``) to check that the region spans the desired area. If the
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region is a little bit too small, use the ``expand`` command (see above)
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to make it a little bigger.
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- **Create a new arena**: ``/ma addarena <arena name>``
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- **Enter Setup Mode**: ``/ma setup <arena name>`` [#]_
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- **Leave Setup Mode**: ``done`` (no slash)
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- **Delete an arena**: ``/ma delarena <arena name>`` [#]_
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**Note:** The region MUST look like a box (3D) and not a rectangle (2D).
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If the region is just a rectangle, your arena will not work correctly.
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The same applies if the arena floor is not fully contained in the box,
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so make sure to expand the region down a block or two to be sure.
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.. [#] If you only have one arena, you don't have to specify the arena name
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.. [#] An arena named ``default`` is created on first use. You can remove this
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arena if you want to use an arena with a different name.
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Warps |Warps Tool|
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~~~~~~~~~~~~~~~~~~
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Setup Mode commands
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===================
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The arena, lobby, spectator, and exit warps can be set up using the
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Warps tool (hoe). The tool knows about all the warps, and we have to
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*cycle through them* to select the warp we want to place. The default
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selected warp is the *arena warp*.
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Setup Mode is an *isolated conversation*, which means Setup Mode intercepts
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everything an administrator types. This makes commands in Setup Mode shorter and
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prevents accidental use of other plugins.
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| **Left-click:** Set the currently selected warp on top of the target
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block
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| **Right-click:** Cycle between available warps
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Below is a list of all commands in Setup Mode:
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When left-clicking, the selected warp will be set to the top of the
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clicked block. The pitch (up and down) will be set to 0, which means
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when players are teleported, they will be looking "straight ahead". The
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yaw (rotation, left/right) will be set to whatever direction we are
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facing, when we set the warp. This means that we need to rotate
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ourselves to be looking in the direction we want the players to look in
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when they are teleported to the point.
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+-------------------+-------------------------------------+------------+
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| Command | Description | Aliases |
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+===================+=====================================+============+
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| done | Leave Setup Mode | end, stop, |
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| | | done, quit |
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+-------------------+-------------------------------------+------------+
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| help | Display help screen | ?, h |
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+-------------------+-------------------------------------+------------+
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| missing | Display list of missing (mandatory) | miss |
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| | regions, warps, spawnpoints. Useful | |
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| | to check what is left to set up. | |
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+-------------------+-------------------------------------+------------+
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| expand | Expand region by some amount in a | exp |
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| ``<region>`` | given direction. *Example*: | |
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| ``<amount>`` | ``expand ar 5 up`` | |
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| ``<direction>`` | | |
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+-------------------+-------------------------------------+------------+
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| show | Show a region, warp, spawnpoint(s), | N/A |
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| ``[<region>|`` | or container as red wool blocks. | |
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| ``<warp>|`` | *Example*: ``show sp`` | |
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| ``<spawnpoint>|`` | | |
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| ``<container>]`` | | |
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+-------------------+-------------------------------------+------------+
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**Note:** The arena, lobby, and spectator warps are all required. The
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exit warp is optional.
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- **Valid regions**: ``ar`` (arena region), ``lr`` (lobby region)
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- **Valid amounts**: Any positive integer (i.e. whole number)
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- **Valid directions**: ``up``, ``down``, ``out``
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- **Valid warps**: ``arena``, ``lobby``, ``spec``, ``exit``
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- **Valid spawnpoints**: ``spawns`` (or ``sp``)
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- **Valid containers**: ``chests`` (or ``c``)
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Spawnpoints |Spawnpoints Tool|
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Toolbox
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=======
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The spawnpoints can be set up using the Spawnpoints tool (sword). The
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tool knows about all the spawnpoints of the arena, and allows us to
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remove existing ones or add new ones as we please.
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The Toolbox is a set of golden tools. Each tool has a specific functions. We use
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them to set up regions, warps, spawnpoints, and containers. Toolbox tools are
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used with either a left- or right-click.
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| **Left-click:** Add a spawnpoint on top of the target block
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| **Right-click:** Remove the spawnpoint on top of the target block (if
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the spawnpoint exists)
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Tool functions are also described in the *item tooltip* in your inventory.
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When left-clicking, a spawnpoint will be added on top of the clicked
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block, if one doesn't already exist. Right-clicking a block will remove
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a spawnpoint on that block, if one exists.
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Region tools
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------------
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**Note:** Due to limitations and "bugs" in Minecraft, it is not possible
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(read: viable) to spawn mobs further than 15 blocks away from a player,
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and still make it target and attack the player naturally. Therefore, it
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is recommended to place many spawnpoints, so that every single location
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in the arena is within a 15-block radius of a spawnpoint. If a player is
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not within 15 blocks of any spawnpoint, MobArena will print a warning to
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the console with the coordinates. If no players are within 15 blocks of
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any spawnpoint, MobArena will default to using all spawnpoints, which
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may result in mobs spawning far away from players, so they will have to
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run around searching for them.
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|r-icon|
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Chests |Chests Tool|
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~~~~~~~~~~~~~~~~~~~~
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Arena and lobby regions are defined with Region tools (golden axes). There are
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two golden axes in the Toolbox. One is for *arena setup* and the other is for
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*lobby setup*. The tools are named accordingly.
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The chests and containers can be set up using the Chests tool (spade).
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It works very much like the Spawnpoints tool, but requires that the
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clicked block is a valid container.
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Region tools behave similarly to the WorldEdit wand (wooden axe). If you are
|
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familiar with regions in WorldEdit, Region tools should feel familiar.
|
||||
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||||
| **Left-click:** Register the clicked container (if it wasn't
|
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registered)
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| **Right-click:** Unregister the clicked container (if it was
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registered)
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||||
- **Left-click**: Sets first point on clicked block
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- **Right-click**: Sets second point on clicked block
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||||
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When left-clicking a container, MobArena will register the container (if
|
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it wasn't registered already), such that when an arena session ends, the
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container will be restored to contain whatever was in it when the arena
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began. Right-clicking a container will unregister it.
|
||||
When both points are set, the region is defined. ``show ar`` (or ``show lr``)
|
||||
lets you check the region spans the desired area. If the region is too small,
|
||||
use the ``expand`` command (see above) to make it bigger.
|
||||
|
||||
.. |Region Tools| image:: http://puu.sh/4wwCH.png
|
||||
.. |Warps Tool| image:: http://puu.sh/4wwIB.png
|
||||
.. |Spawnpoints Tool| image:: http://puu.sh/4wwCJ.png
|
||||
.. |Chests Tool| image:: http://puu.sh/4wwIF.png
|
||||
The region must be three-dimensional (like a box) and not two-dimensional (flat
|
||||
rectangle). Make sure your arena floor is contained in the region selection
|
||||
(expanding a block or two below the floor is recommended).
|
||||
|
||||
Warp tool
|
||||
---------
|
||||
|
||||
|w-icon|
|
||||
|
||||
All warps are defined using the Warp tool (golden hoe). The tool defines any of
|
||||
the four types of warps depending which one is selected.
|
||||
|
||||
- **Left-click:** Set selected warp type on top of clicked block
|
||||
- **Right-click:** Cycle between warp types
|
||||
|
||||
A selected warp is placed on top of the clicked block. The direction you are
|
||||
looking is also taken into account.
|
||||
|
||||
Arena, lobby, and spectator warps are required. An exit warp is optional.
|
||||
|
||||
Spawnpoint tool
|
||||
---------------
|
||||
|
||||
|s-icon|
|
||||
|
||||
Spawnpoints are set up with the Spawnpoint tool (golden sword). The tool allows
|
||||
an administrator to set or remove spawnpoints for mobs.
|
||||
|
||||
- **Left-click:** Add spawnpoint on top of clicked block
|
||||
- **Right-click:** Remove spawnpoint on top of clicked block (if one exists)
|
||||
|
||||
Many spawnpoints recommended
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
A **high number of spawnpoints** is recommended. Mobs only spawn at spawnpoints
|
||||
within 15 blocks of a player. Every area in the arena should have one or more
|
||||
spawnpoints in a 15 block radius from each other.
|
||||
|
||||
If a player is not within 15 blocks of a spawnpoint, MobArena prints a warning
|
||||
to the console with coordinates. If no players are within 15 blocks of a
|
||||
spawnpoint, MobArena uses a random spawnpoint. This means mobs may spawn far
|
||||
away from players.
|
||||
|
||||
Container tool
|
||||
--------------
|
||||
|
||||
|c-icon|
|
||||
|
||||
Containers are set up with the Container tool (golden shovel). It works like the
|
||||
Spawnpoint tool, but checks that the clicked block is a valid container.
|
||||
|
||||
- **Left-click:** Register clicked container (if not registered)
|
||||
- **Right-click:** Unregister clicked container (if registered)
|
||||
|
||||
At the end of a match, a container is restored to its contents from the
|
||||
beginning of the match.
|
||||
|
||||
.. |r-icon| image:: http://puu.sh/4wwCH.png
|
||||
.. |w-icon| image:: http://puu.sh/4wwIB.png
|
||||
.. |s-icon| image:: http://puu.sh/4wwCJ.png
|
||||
.. |c-icon| image:: http://puu.sh/4wwIF.png
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user