Commit Graph

645 Commits

Author SHA1 Message Date
garbagemule
91d426a74b Update plugin.yml towards next release. 2014-12-13 20:43:53 +01:00
garbagemule
a9bf65c780 Version 0.96.9 2014-12-13 20:43:35 +01:00
garbagemule
e663a10a2a Fix Spigot issue with skeleton/wolf targetting. 2014-12-13 20:29:02 +01:00
garbagemule
2e397fd123 Really fix the Spigot health issue (with a twist). 2014-12-13 20:28:14 +01:00
garbagemule
4f46064bcf Update plugin.yml towards next release. 2014-12-08 20:18:49 +01:00
garbagemule
c7f71b7c59 Version 0.96.8 2014-12-08 20:18:20 +01:00
garbagemule
a8755ea496 Add a guard for ridiculous Spigot health issue. 2014-12-08 19:37:11 +01:00
garbagemule
246c05e7a9 Initial work on fix for water not removing properly. NOT ACTIVATED. 2014-12-08 19:23:21 +01:00
garbagemule
03fad84ece Merge branch 'graywolf336-bleeding' into bleeding 2014-12-08 17:03:54 +01:00
garbagemule
bca1d387a4 Allow for spaces between comma-separated potion effects. 2014-12-08 16:48:53 +01:00
garbagemule
243c5ea6ea Make numeric regexes require at least one number to match. 2014-12-08 16:45:05 +01:00
garbagemule
55e0500bae Allow for lower case potion effect names. 2014-12-08 16:43:15 +01:00
garbagemule
409c3f6c14 Swap amplifier and duration parameters in effect parser.
This changes the format from:

  <effect>:<duration>:<amplifier>

to a (pressumably) more user-friendly format of:

  <effect>:<amplifier>:<duration>

The reason for this swap is that the duration is more likely to be
wanted left at default than the amplifier. From previous user input
on the matter, it sounds like users generally want the bosses to have
"permanent" or "infinite duration" effects, and this change makes it
a little easier on them, not having to specify a duration.
2014-12-08 16:38:33 +01:00
graywolf336
47f22f75ab If no duration provided, potion effects on bosses will last forever. 2014-11-27 22:05:38 -06:00
graywolf336
1090550a3b Add potion effects to bosses when they spawn.
With this feature you can add potions to the bosses when they spawn,
adding the ability to add strength to the boss for the first 30 seconds
making it harder for the first few seconds and once the effect wears
goes away the boss becomes easier. The syntax is in the same style as
potion items, except it uses either the potion effect enum name or the
potion effect id.

POTION_EFFECT:duration in seconds:amplifer

SLOW:360:4;INVISIBILITY:36000:0

If no duration is given, the plugin will default to sixty seconds. If
the amplifer was not provided, the plugin will default to zero. The
potion effect amplifcation starts at 0 being level 1.
2014-11-27 03:37:14 -06:00
garbagemule
7648338047 Update plugin.yml towards next release. 2014-08-02 08:22:00 +02:00
garbagemule
0649d1ba1f Version 0.96.7 2014-08-02 07:34:04 +02:00
garbagemule
ea2cb4baf2 Fix auto-ignite-tnt not working with protect: false 2014-08-02 07:01:56 +02:00
garbagemule
d6c1f97415 Implement boss drops. 2014-08-01 21:26:00 +02:00
garbagemule
7766260154 Switch boss health from ints to doubles - fixes "Health must be between" bugs for bosses. 2014-08-01 20:01:52 +02:00
garbagemule
ebbc069128 Clear all monster equipment on spawn to prevent unexpected tank zombies. 2014-07-31 17:51:45 +02:00
garbagemule
11714ad2ab Merge branch 'bleeding' of github.com:garbagemule/MobArena into bleeding 2014-07-24 05:00:05 +02:00
garbagemule
f269b07998 Actually fix the config-reset bug.
Some of the config-file resets were fixed in a previous commit:
4330885d46

The resets fixed previously were ones where snakeyaml would throw a fit
due to tabs. Because an exception is thrown, the call to saveConfig()
is never reached, which means the config-file is never reset.

However, errors resulting from other illegal characters were not caught
because the built-in reloadConfig() method catches, prints and then
simply does nothing about any exceptions thrown, which means the actual
YamlConfiguration would be empty. Saving this empty file would result
in a reset, because MobArena, during initialization, sees missing bits
and pieces and tries to insert them. Thus, the resets were not an issue
with MobArena's attempt to keep the config-file tidy, but the reckless
handling of errors in the built-in config methods in JavaPlugin.

This commit completely overrides the methods in JavaPlugin that would
result in these resets, and the MobArena plugin class stores its own
reference to the config file and an associated FileConfiguration. When
the reloadConfig() and saveConfig() methods are called, the checked
exceptions are caught and rethrown as unchecked exceptions, causing the
plugin to crash when it needs to do so.
2014-07-24 04:59:08 +02:00
garbagemule
460cec0fb8 Add max health guard for players. 2014-07-11 00:17:30 -04:00
garbagemule
5dc35728c1 Make potion splash handling witch-aware. 2014-07-10 22:33:37 -04:00
garbagemule
6ae083c993 Merge branch 'bleeding' of github.com:garbagemule/MobArena into bleeding 2014-06-06 16:06:59 +02:00
garbagemule
4330885d46 Implement check for tabs in config-file. Fixes resets.
This commit creates a fail-fast exception-throwing guard inside the
method for handling config-reloading in the main plugin class.

If a config-file contains a tab, an exception will be thrown when
the plugin loads (as it did before), which means the plugin will not
load correctly. However, upon reloading with the reload command, an
exception is thrown before the current settings are overwritten.

This fixes a long-standing issue with config-files resetting upon
reload with invalid syntax. Verification is needed, as this commit
has only been tested on OS X where tabs and carriage returns are
injected via vim.
2014-06-05 18:14:04 +02:00
garbagemule
cfa4d5d4ae Add license. 2014-06-03 14:45:23 +02:00
garbagemule
82693b2836 Update plugin.yml towards next release. 2014-05-23 00:53:53 +02:00
garbagemule
6ec584d3e6 Version 0.96.6 2014-05-23 00:53:33 +02:00
garbagemule
a02804a0e7 Fix NPEs when not using scoreboards. 2014-05-23 00:48:21 +02:00
garbagemule
6318fab1ee Update plugin.yml towards next release. 2014-05-14 00:18:31 +02:00
garbagemule
5f69152637 Version 0.96.5 2014-05-14 00:17:06 +02:00
garbagemule
ffa88cc545 Move scoreboard death() call for consistency. 2014-05-06 01:17:52 +02:00
garbagemule
8f95745b50 Add zero-score fix to the dead players on the scoreboards. 2014-05-06 01:16:47 +02:00
garbagemule
9e3848ce41 Disallow MA commands while conversing (guard for Setup Mode). 2014-05-06 01:13:02 +02:00
garbagemule
fb4bf3ad27 Guard against pressure plates in Setup Mode. 2014-05-06 01:12:16 +02:00
garbagemule
f633b77a9d Make mounts spawn as adults - sometimes ;) 2014-05-03 23:16:49 +02:00
garbagemule
2d4b6f20f2 Prevent mounted players from unmounting. 2014-05-03 22:32:24 +02:00
garbagemule
021b43179f Refactor weapon/armor checking, fix skulls resetting on damage. 2014-05-01 01:55:33 +02:00
garbagemule
0182132337 Keep dead players on scoreboards, but make them gray. 2014-05-01 01:34:10 +02:00
garbagemule
bd1e1b879e Remove dead players from scoreboards. 2014-04-27 00:00:53 +02:00
garbagemule
aa77255b18 Add option of showing both regions in Setup Mode. 2014-04-26 23:27:30 +02:00
garbagemule
9fb579b2ff Make start-delay stop auto-start. 2014-04-23 03:51:56 +02:00
garbagemule
2e366f4bee Prevent splash potions from hurting other players. 2014-04-23 03:42:17 +02:00
garbagemule
b3db962b2a Update plugin.yml towards next release. 2014-04-13 19:54:47 +02:00
garbagemule
786854c482 Version 0.96.4 2014-04-13 19:54:18 +02:00
garbagemule
fec6debf8a Add ArenaPlayerReadyEvent. 2014-04-12 16:26:49 +02:00
garbagemule
fefb3f1c0d Stop start-delay-timer instead of auto-start-timer on empty lobby.
Due to the start-delay-timer holding a reference to the
auto-start-timer as its internal callback, the start-delay-timer
should be stopped, when both timers should be stopped.
2014-04-12 16:17:58 +02:00
garbagemule
df9c0c2704 Add explicit comment to denote idempotence of method call. 2014-04-12 16:13:48 +02:00