The items-node in the classes section now supports list values instead
of strictly string-values. This should make it easier to see exactly
which items a class has, and it should alleviate some of the problems
associated with apostrophes and such. The string-valued setup is still
supported to preserve some backwards compatibility.
The armor-node remains untouched, but it will probably be updated to
the same system later.
This commit transforms the announcements system in the following way:
- announcements.yml makes it easier to add missing nodes and remove
obsolete ones. This way, users don't have to delete their previous
announcements-file to get the new keys.
- Color codes are supported in the fact that when an announcement
message is "set()", the string value has all of its &-symbols
translated.
- No need for a defaults-file, because the enum is very easy to
compile into a YAML file.
The classchest command can be used to link a chest to a class directly
(although still in the same world) without having to position them in
a specific pillar under the signs.
- When a player attempts to join or spec an arena while they are
in an arena (arena or lobby), they will be denied access.
- When a player attempts to join or spec an arena while they are
spectating an arena, they will be force-left first.
The region now contains two location references per region point for
the bounding boxes where p1, p2, l1 and l2 remain the same (min/max),
but also additional locations for the player's actual location, such
that e.g. moving back and re-setting a point has the more intuitive
behavior of expanding regardless of the optimized points.
This also (hopefully) finally fixes the previous issues with the setup
process *knock on wood*.
Previously, the set() method would overwrite coordinates completely
without min/max'ing the values to preserve the invariant that p1 is
the lowest point and p2 the highest.