import org.bukkit.block.Block; import org.bukkit.entity.Player; import com.garbagemule.MobArena.framework.Arena; import com.garbagemule.MobArena.waves.MABoss; import com.garbagemule.MobArena.waves.ability.*; @AbilityInfo( name = "Flood", aliases = {"flood"} ) public class Flood implements Ability { @Override public void execute(Arena arena, MABoss boss) { Player p = AbilityUtils.getRandomPlayer(arena); Block block = p.getLocation().getBlock(); if (block.getTypeId() == 0) { block.setTypeId(8); arena.addBlock(block); } } }