mirror of
https://github.com/garbagemule/MobArena.git
synced 2024-12-29 12:37:34 +01:00
57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
### General data
|
|
### Statistics for overall information about the arena, such as
|
|
### times played, durations, max players seen, total kills, etc.
|
|
general-info:
|
|
total-games-played: 0
|
|
total-duration: 0:00:00
|
|
longest-session-duration: 0:00:00
|
|
most-players: 0
|
|
highest-wave-reached: 0
|
|
total-monsters-killed: 0
|
|
|
|
### Class specific data
|
|
### How many times has each class been played, and how many kills, how
|
|
### much damage, etc. does the class make/do/take.
|
|
classes:
|
|
overall-distribution:
|
|
# Percentages can be calculated with <classname> / total-count * 100.
|
|
total-count: 0
|
|
|
|
#classes:
|
|
# overall-distribution:
|
|
# total-count: 0
|
|
# archer:
|
|
# kills:
|
|
# damage-done:
|
|
# damage-taken:
|
|
# accuracy:
|
|
# knight:
|
|
# kills:
|
|
# damage-done:
|
|
# damage-taken:
|
|
# accuracy:
|
|
# ...
|
|
### Reward data
|
|
### Totals for all rewards given, perhaps good for balancing?
|
|
rewards:
|
|
total-given:
|
|
# This might be useless information, I don't know.
|
|
# Might have to make it data values instead of Material names?
|
|
money: 0
|
|
|
|
### Player data
|
|
### Total games played, kills, damage, swings and hits (for accuracy), and how
|
|
### many times the player has played as each class.
|
|
players: {}
|
|
# garbagemule:
|
|
# games-played: 5
|
|
# kills: 4
|
|
# damage-done: 251
|
|
# damage-taken: 102
|
|
# swings: 1820
|
|
# hits: 1214
|
|
# classes-played:
|
|
# archer: 2
|
|
# ...
|
|
# Agnate:
|
|
# ... |