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278 lines
9.8 KiB
ReStructuredText
278 lines
9.8 KiB
ReStructuredText
###########
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Arena setup
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###########
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This page explains how to set up an arena, from defining it to configuring it.
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*****************
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Building an arena
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*****************
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There are four key parts to an arena:
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#. `Lobby`_
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#. `Arena floor`_
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#. `Spectator area`_
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#. `Exit point`_
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Lobby
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=====
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A lobby is where players choose a class before joining an arena. It's also the
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"waiting area" before a new match begins.
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Lobbies have two requirements:
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- **Class selection signs**: Clicked to select a class
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- **Iron block**: Clicked to mark self as "ready"
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Class selection signs must have the name of the class on the first line
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(case-sensitive). The last three lines are not checked and they can have any
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text.
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You will not receive a confirmation message after making a new sign since
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MobArena does not register the creation of class selection signs. If you get a
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confirmation message, another plugin is interferring.
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Arena floor
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===========
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An arena floor is where the action happens. Players fight through mob waves on
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the arena floor. How the arena floor looks is up to you, but we recommend these
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minimum requirements:
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- Closed in by walls on all sides
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- Have a ceiling / roof
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This prevents players and mobs from escaping and also blocks players from
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wandering out of the arena with class items.
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Spectator area
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==============
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A spectator area lets non-players watch an on-going match. The ``/ma spec``
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command teleports a player into the spectator area. If configured, [#]_ players
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warp into the spectator arena when they die.
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Design the area so spectators cannot escape the spectator area, since they are
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invincible. Spectators should *not* enter the arena floor or exit the spectator
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area on foot.
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.. [#] Set ``spectate-after-death`` to ``true`` in the config file to force
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players to the spectator area after dying
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Exit point
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==========
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When players leave the arena or when the last player standing dies, arena
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players and spectators teleport to the location they joined from. Optionally, an
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arena can have an exit warp. This controls where players go after leaving a
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match.
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**************
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Defining areas
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**************
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By now, you have a full arena map and you are ready to configure it in MobArena.
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When an area is built, it must be **defined** by MobArena. This tells MobArena
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where the arena boundaries are, such as whether an area is a lobby or the arena
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floor.
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MobArena has four types of areas:
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#. `Regions`_
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#. `Warps`_
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#. `Spawnpoints`_
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#. `Containers`_
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Regions
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=======
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Arenas **must** have an arena region and optionally a lobby region. Regions are
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set using the Regions tools. MobArena uses the arena region to…
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- Stop cheating by kicking players if they leave the arena region
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- Only spawn MobArena mobs inside arena region
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Warps
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=====
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Players teleport to different warps for different events. There are four warps
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used in MobArena:
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- **Lobby warp**: Warp location for players joining a new match; leave when all
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players "ready up" or match countdown timer ends
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- **Arena warp**: Warp location for players to spawn in the arena floor
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- **Spectator warp**: Warp location for spectators to watch an on-going match
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- **Exit warp**: Optional warp location for players to teleport to after a match
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finishs or they leave the arena
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Spawnpoints
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===========
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Mobs spawn at the spawnpoint(s) of an area. MobArena only uses spawnpoints in a
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*15-block radius* from any player. An arena can have multiple spawnpoints.
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Spawnpoints are added using the Spawnpoints tool.
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The number of mobs spawned is not determined by the number of spawnpoints, but
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actual formulas. See :doc:`wave-formulas` for more information.
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Containers
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==========
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Containers are locations of chests, dispensers, or other containers with
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renewable contents. Any containers added to an arena must be registered using
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the Chests tool.
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**********
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Setup Mode
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**********
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Configure a new arena with *Setup Mode*. Setup Mode is a special mode that
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temporarily stores inventory and gives an administrator a set of golden tools.
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The golden tools are called the `Toolbox`_.
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Flying is enabled to simplify arena setup. Talking in server chat is also
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disabled because Setup Mode starts an isolated conversation with the
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administrator (explained below).
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- **Create a new arena**: ``/ma addarena <arena name>``
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- **Enter Setup Mode**: ``/ma setup <arena name>`` [#]_
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- **Leave Setup Mode**: ``done`` (no slash)
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- **Delete an arena**: ``/ma delarena <arena name>`` [#]_
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.. [#] If you only have one arena, you don't have to specify the arena name
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.. [#] An arena named ``default`` is created on first use. You can remove this
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arena if you want to use an arena with a different name.
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Setup Mode commands
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===================
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Setup Mode is an *isolated conversation*, which means Setup Mode intercepts
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everything an administrator types. This makes commands in Setup Mode shorter and
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prevents accidental use of other plugins.
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Below is a list of all commands in Setup Mode:
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+-------------------+-------------------------------------+------------+
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| Command | Description | Aliases |
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+===================+=====================================+============+
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| done | Leave Setup Mode | end, stop, |
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| | | done, quit |
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+-------------------+-------------------------------------+------------+
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| help | Display help screen | ?, h |
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+-------------------+-------------------------------------+------------+
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| missing | Display list of missing (mandatory) | miss |
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| | regions, warps, spawnpoints. Useful | |
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| | to check what is left to set up. | |
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+-------------------+-------------------------------------+------------+
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| expand | Expand region by some amount in a | exp |
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| ``<region>`` | given direction. *Example*: | |
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| ``<amount>`` | ``expand ar 5 up`` | |
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| ``<direction>`` | | |
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+-------------------+-------------------------------------+------------+
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| show | Show a region, warp, spawnpoint(s), | N/A |
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| ``[<region>|`` | or container as red wool blocks. | |
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| ``<warp>|`` | *Example*: ``show sp`` | |
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| ``<spawnpoint>|`` | | |
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| ``<container>]`` | | |
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+-------------------+-------------------------------------+------------+
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- **Valid regions**: ``ar`` (arena region), ``lr`` (lobby region)
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- **Valid amounts**: Any positive integer (i.e. whole number)
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- **Valid directions**: ``up``, ``down``, ``out``
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- **Valid warps**: ``arena``, ``lobby``, ``spec``, ``exit``
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- **Valid spawnpoints**: ``spawns`` (or ``sp``)
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- **Valid containers**: ``chests`` (or ``c``)
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Toolbox
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=======
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The Toolbox is a set of golden tools. Each tool has a specific function. We use
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them to set up regions, warps, spawnpoints, and containers. Toolbox tools are
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used with either a left- or right-click.
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Tool functions are also described in the *item tooltip* in your inventory.
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Region tools
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------------
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|r-icon|
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Arena and lobby regions are defined with Region tools (golden axes). There are
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two golden axes in the Toolbox. One is for *arena setup* and the other is for
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*lobby setup*. The tools are named accordingly.
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Region tools behave similarly to the WorldEdit wand (wooden axe). If you are
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familiar with regions in WorldEdit, Region tools should feel familiar.
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- **Left-click**: Sets first point on clicked block
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- **Right-click**: Sets second point on clicked block
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When both points are set, the region is defined. ``show ar`` (or ``show lr``)
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lets you check the region spans the desired area. If the region is too small,
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use the ``expand`` command (see above) to make it bigger.
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The region must be three-dimensional (like a box) and not two-dimensional (flat
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rectangle). Make sure your arena floor is contained in the region selection
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(expanding a block or two below the floor is recommended).
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Warp tool
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---------
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|w-icon|
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All warps are defined using the Warp tool (golden hoe). The tool defines any of
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the four types of warps depending which one is selected.
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- **Left-click:** Set selected warp type on top of clicked block
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- **Right-click:** Cycle between warp types
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A selected warp is placed on top of the clicked block. The direction you are
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looking is also taken into account.
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Arena, lobby, and spectator warps are required. An exit warp is optional.
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Spawnpoint tool
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---------------
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|s-icon|
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Spawnpoints are set up with the Spawnpoint tool (golden sword). The tool allows
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an administrator to set or remove spawnpoints for mobs.
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- **Left-click:** Add spawnpoint on top of clicked block
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- **Right-click:** Remove spawnpoint on top of clicked block (if one exists)
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A **high number of spawnpoints** is recommended. Mobs only spawn at spawnpoints
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within 15 blocks of a player. Every area in the arena should have one or more
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spawnpoints in a 15 block radius from each other.
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If a player is not within 15 blocks of a spawnpoint, MobArena prints a warning
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to the console with coordinates. If no players are within 15 blocks of a
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spawnpoint, MobArena uses a random spawnpoint. This means mobs may spawn far
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away from players.
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Container tool
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--------------
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|c-icon|
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Containers are set up with the Container tool (golden shovel). It works like the
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Spawnpoint tool, but checks that the clicked block is a valid container.
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- **Left-click:** Register clicked container (if not registered)
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- **Right-click:** Unregister clicked container (if registered)
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At the end of a match, a container is restored to its contents from the
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beginning of the match.
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.. |r-icon| image:: http://puu.sh/4wwCH.png
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.. |w-icon| image:: http://puu.sh/4wwIB.png
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.. |s-icon| image:: http://puu.sh/4wwCJ.png
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.. |c-icon| image:: http://puu.sh/4wwIF.png
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