MobArena/resources/res/settings.yml
garbagemule 7d14b1b10a Implement start-delay-timer.
The StartDelayTimer wraps the AutoStartTimer and provides a means of
"locking" the lobby until a configurable time has passed. During this
time, it is possible for other players to join the lobby and ready up,
but the arena will not start until the StartDelayTimer has run out,
after which the AutoStartTimer is started (if applicable).

New per-arena setting: start-delay-timer: [seconds]
New announcement: arena-start-delay
2014-02-25 04:36:35 +01:00

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YAML

world: ''
enabled: true
protect: true
entry-fee: ''
clear-wave-before-next: false
clear-boss-before-next: false
clear-wave-before-boss: false
soft-restore: false
soft-restore-drops: false
require-empty-inv-join: false
require-empty-inv-spec: false
hellhounds: false
pvp-enabled: false
monster-infight: false
allow-teleporting: false
spectate-on-death: true
auto-respawn: true
share-items-in-arena: true
min-players: 0
max-players: 0
max-join-distance: 0
first-wave-delay: 5
wave-interval: 15
final-wave: 0
monster-limit: 100
monster-exp: false
keep-exp: true
food-regen: false
lock-food-level: true
player-time-in-arena: world
auto-ignite-tnt: false
auto-start-timer: 0
start-delay-timer: 0
auto-ready: false
use-class-chests: false
display-waves-as-level: false
display-timer-as-level: false
use-scoreboards: true
isolated-chat: false
global-join-announce: false
global-end-announce: false
show-death-messages: true