mirror of
https://github.com/garbagemule/MobArena.git
synced 2024-11-23 19:16:41 +01:00
7d14b1b10a
The StartDelayTimer wraps the AutoStartTimer and provides a means of "locking" the lobby until a configurable time has passed. During this time, it is possible for other players to join the lobby and ready up, but the arena will not start until the StartDelayTimer has run out, after which the AutoStartTimer is started (if applicable). New per-arena setting: start-delay-timer: [seconds] New announcement: arena-start-delay
42 lines
916 B
YAML
42 lines
916 B
YAML
world: ''
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enabled: true
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protect: true
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entry-fee: ''
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clear-wave-before-next: false
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clear-boss-before-next: false
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clear-wave-before-boss: false
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soft-restore: false
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soft-restore-drops: false
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require-empty-inv-join: false
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require-empty-inv-spec: false
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hellhounds: false
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pvp-enabled: false
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monster-infight: false
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allow-teleporting: false
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spectate-on-death: true
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auto-respawn: true
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share-items-in-arena: true
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min-players: 0
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max-players: 0
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max-join-distance: 0
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first-wave-delay: 5
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wave-interval: 15
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final-wave: 0
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monster-limit: 100
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monster-exp: false
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keep-exp: true
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food-regen: false
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lock-food-level: true
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player-time-in-arena: world
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auto-ignite-tnt: false
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auto-start-timer: 0
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start-delay-timer: 0
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auto-ready: false
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use-class-chests: false
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display-waves-as-level: false
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display-timer-as-level: false
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use-scoreboards: true
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isolated-chat: false
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global-join-announce: false
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global-end-announce: false
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show-death-messages: true |