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Boss waves already support potion effects, but with this commit, the potions node moves up as a common node, so all waves that spawn monsters (all but upgrade waves) can now spawn those monsters with a list of potion effects applied to them. It's not possible to give certain potion effects to specific monster types. All monsters get all the effects listed in the node. Because we aren't actually giving potions but potion effects, the node is renamed from "potions" to "effects". However, to preserve backwards compatibility, both names are supported in this commit. Closes #453 |
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