MobArena/abilities/ChainLightning.java
2012-03-01 00:19:17 +01:00

61 lines
1.9 KiB
Java

import java.util.ArrayList;
import java.util.List;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.garbagemule.MobArena.framework.Arena;
import com.garbagemule.MobArena.waves.MABoss;
import com.garbagemule.MobArena.waves.ability.*;
@AbilityInfo(
name = "Chain Lightning",
aliases = {"chainlightning"}
)
public class ChainLightning implements Ability
{
/**
* How many blocks the chain lightning can spread over.
* Must be greater than 0.
*/
private final int RADIUS = 4;
/**
* How many server ticks between each lightning strike.
* Must be greater than 0.
*/
private final int TICKS = 10;
@Override
public void execute(Arena arena, MABoss boss) {
final LivingEntity target = AbilityUtils.getTarget(arena, boss.getEntity(), true);
if (target == null || !(target instanceof Player))
return;
strikeLightning(arena, (Player) target, new ArrayList<Player>());
}
private void strikeLightning(final Arena arena, final Player p, final List<Player> done) {
arena.scheduleTask(new Runnable() {
public void run() {
if (!arena.isRunning() || !arena.inArena(p))
return;
// Smite the target
arena.getWorld().strikeLightning(p.getLocation());
done.add(p);
// Grab all nearby players
List<Player> nearby = AbilityUtils.getNearbyPlayers(arena, p, RADIUS);
// Remove all that are "done", and return if empty
nearby.removeAll(done);
if (nearby.isEmpty()) return;
// Otherwise, smite the next target!
strikeLightning(arena, nearby.get(0), done);
}
}, TICKS);
}
}