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531 lines
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ReStructuredText
531 lines
23 KiB
ReStructuredText
##########################
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Setting up the config file
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##########################
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**On this page:** \*
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`Overview <./Setting-up-the-config-file#wiki-an-overview>`__ \*
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```global-settings`` <./Setting-up-the-config-file#wiki-global-settings>`__
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\* ```classes`` <./Setting-up-the-config-file#wiki-classes>`__ \* `Bring
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your own items <./Setting-up-the-config-file#bring-your-own-items>`__ \*
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`Slot-specific armor
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nodes <./Setting-up-the-config-file#slot-specific-armor-nodes>`__ \*
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`Price <./Setting-up-the-config-file#price>`__ \* `Unbreakable
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items <./Setting-up-the-config-file#wiki-unbreakable-weaponsarmor>`__ \*
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`Per-class
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permissions <./Setting-up-the-config-file#wiki-per-class-permissions>`__
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\* `Pet classes <./Setting-up-the-config-file#wiki-pet-classes>`__ \*
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`Mounts <./Setting-up-the-config-file#wiki-mounts>`__ \*
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```arenas`` <./Setting-up-the-config-file#wiki-arenas>`__ \*
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```settings`` <./Setting-up-the-config-file#wiki-settings>`__ \*
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```waves`` <./Setting-up-the-config-file#wiki-waves>`__ \*
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```rewards`` <./Setting-up-the-config-file#wiki-rewards>`__ \*
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```coords`` <./Setting-up-the-config-file#wiki-coords>`__
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An Overview
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~~~~~~~~~~~
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*Note: When editing the config-file, you **MUST use spaces for
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indentation**! Using tabs instead of spaces will give you errors!*
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The config-file, ``plugins/MobArena/config.yml``, consists of 3
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sections: ``global-settings``, ``classes``, and ``arenas``. The default
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config-file that is generated when MobArena is first loaded looks
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something like this:
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::
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[...]
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global-settings:
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update-notification: true
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enabled: true
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allowed-commands: /list
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prefix: '&a[MobArena] '
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classes:
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Knight:
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items: diamond_sword, grilled_pork:2
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armor: 306,307,308,309
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Archer:
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items: wood_sword, bow, arrow:128, grilled_pork
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armor: 298,299,300,301
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[...]
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arenas:
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default:
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settings:
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prefix: ''
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world: Tundra
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enabled: true
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protect: true
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clear-wave-before-next: false
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[...]
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waves:
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[...]
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rewards:
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[...]
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Note about notation: ``[true|false]`` means the setting must be "true or
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false", either or. ``<time>`` means the setting must be an amount of
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time (in seconds or server ticks), always a whole number, and always
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``0`` or greater. ``<amount>`` is similar to time.
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global-settings
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---------------
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The ``global-settings`` are few, but important. Note that if
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``enabled: false``, no arenas can be joined, regardless of their
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individual ``enabled`` status.
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- ``enabled: [true|false]`` - This determines if MobArena is enabled or
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not. If set to ``false``, players will not be able to join any arenas
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at all, regardless of what the arenas' individual statuses are.
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- ``update-notification: [true|false]`` - If true, MobArena will send a
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message to ops when they log on if a new version of MobArena is
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available.
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- ``allowed-commands: <com1>, <com2>, ...`` - A comma-separated list of
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the commands that players are allowed to use while in the lobby
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and/or arena. This is useful if you don't want players to use
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teleport-commands, flying carpets, kill commands, etc. If you write
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the command WITH its forward-slash, the entire command and all
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"sub-commands" will be allowed. For instance, writing ``/kill`` will
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allow both ``/kill``, ``/kill Sausageman22`` and ``/kill Notch``.
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Writing the command WITHOUT its forward-slash will allow only that
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specific command or "sub-command". Writing ``kill`` will thus ONLY
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allow ``/kill``, but not ``/kill Sausageman22``.
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- ``prefix: <prefix>`` - The prefix MobArena uses for all of its
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messages. The default is the classic green ``[MobArena]``, but you
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can change it to whatever you want. You can override the prefix for
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specific arenas by using the arena-specific setting with the same
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name.
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I recommended leaving the update notifications on, and disabling
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commands like ``/kill`` and ``/tp``.
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classes
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-------
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The ``classes``-section is slightly more complicated. It is divided into
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*class-branches*, where each branch denotes the *name of the class*, and
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each branch has mandatory nodes ``items`` and ``armor``, as well as
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optional slot-specific armor nodes and optional nodes ``price``,
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``permissions``, ``lobby-permissions``, ``unbreakable-weapons``, and
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``unbreakable-armor``.
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**Note:** YAML is picky about how you type your items. Make sure you
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read the short [[Item and Reward Syntax]]-page and fully understand it
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before you attempt to modify the config file!
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::
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classes:
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Archer:
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items: wood_sword, bow, arrow:128, grilled_pork
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armor: 298,299,300,301
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permissions:
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- EffectiveArrows.use.*
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- -mobarena.use.leave
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Tank:
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items: iron_sword
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armor: 310,311,312,313
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offhand: shield
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Knight:
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items: '276'
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armor: iron_helmet, iron_chestplate, iron_leggings, iron_boots
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Wolf Master:
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items: stone_sword, grilled_pork, bone:2
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armor: 298,299,300,301
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Crusader:
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items: iron_sword, hay_block:17
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armor: 302,303,304,305
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price: $5
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Bring your own items
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~~~~~~~~~~~~~~~~~~~~
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MobArena allows you to just bring your own items into the arena via the
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implicit 'My Items' class. What this means is that if you just place a
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sign in the lobby with the text My Class, you'll get the items that you
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had before joining the arena. Items are still restored on dying in or
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leaving the arena.
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For a smooth, own-items-only experience, ditch the signs and set the
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per-arena setting ``default-class`` to ``myitems``.
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Slot-specific armor nodes
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~~~~~~~~~~~~~~~~~~~~~~~~~
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If you want to use off-hand items, or if you just want to be explicit
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about which items go where in the armor slots, use the optional
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slot-specific armor nodes: ``offhand``, ``helmet``, ``chestplate``,
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``leggings``, ``boots``. In the example above, the **Tank** class gets a
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shield in its off-hand slot.
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Price
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~~~~~
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The optional ``price`` node can be used to give classes a per-session
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price. When a player tries to pick a class that has a price, they will
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only be able to if they can afford it. The money is withdrawn when the
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arena starts, i.e. picking different priced classes in succession will
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not (necessarily) result in empty player wallets. In the example above,
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the **Crusader** class costs ``$5``.
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Unbreakable weapons/armor
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~~~~~~~~~~~~~~~~~~~~~~~~~
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The optional ``unbreakable-weapons`` and ``unbreakable-armor`` nodes can
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be used to toggle on or off the unbreakability of class items and armor.
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The nodes *default to true*, so they are really only necessary if you
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want to toggle OFF the feature, i.e. if you want items to deteriorate
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and break! If that's what you want, set the nodes to false.
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.. raw:: html
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<pre>
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classes:
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FrailTank:
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items: diamond_sword
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armor: 310,311,312,313
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<font color="blue">unbreakable-weapons: false</font>
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<font color="blue">unbreakable-armor: false</font>
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</pre>
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Per-class permissions
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~~~~~~~~~~~~~~~~~~~~~
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Using the optional ``permissions``-node, you can give classes special
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permissions to customize them even more. Each permission must be listed
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with a dash (-) in front of it. If you want a class to *not* have a
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permission, put a dash/minus at the very beginning of the permission
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node. In the example above, the **Archer** class will be able to use the
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EffectiveArrows plugin, but won't be able to use ``/ma leave`` (meaning
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it's impossible to leave the arena without dying).
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.. raw:: html
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<pre>
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classes:
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Archer:
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items: wood_sword, bow, arrow:128, grilled_pork
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armor: 298,299,300,301
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<font color="blue">permissions:</font>
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<font color="blue">- EffectiveArrows.use.*</font>
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<font color="blue">- -mobarena.use.leave</font>
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</pre>
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The optional ``lobby-permissions``-node gives players special
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permissions while they are in the lobby *after they have picked a
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class*. This feature can be used e.g. in combination with a shop plugin
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and a base class that perhaps has nothing (maybe except for a few
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potions).
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.. raw:: html
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<pre>
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classes:
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Basic:
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items: ''
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armor: ''
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<font color="blue">lobby-permissions:</font>
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<font color="blue">- shop.buy</font>
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</pre>
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Pet classes
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~~~~~~~~~~~
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For every bone (Material name: ``bone``, data value: ``352``) in a
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class' items-list (or class chest), one wolf pet will spawn upon arena
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start. In the example above, every player that picks the **Wolf Master**
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class will have 2 wolves spawn upon arena start. The wolves are
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invincible, but deal less damage than normal wolves.
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.. raw:: html
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<pre>
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classes:
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Wolf Master:
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items: stone_sword, grilled_pork, <font color="blue">bone:2</font>
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armor: 298,299,300,301
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</pre>
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Mounts
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~~~~~~
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To give a class a horse mount, give it a hay block in the items-list (or
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place a hay block in the class chest). The item stack amount (in the
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first encountered stack) determines the variant and barding of the
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horse. You can use this table to figure out which hay block amount you
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need for your desired variant and barding:
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+----------------+------------+------------+------------+---------------+
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| | **None** | **Iron** | **Gold** | **Diamond** |
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+================+============+============+============+===============+
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| **Horse** | 1 | 9 | 17 | 25 |
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+----------------+------------+------------+------------+---------------+
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| **Donkey** | 2 | - | - | - |
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+----------------+------------+------------+------------+---------------+
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| **Mule** | 3 | - | - | - |
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+----------------+------------+------------+------------+---------------+
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| **Skeleton** | 4 | - | - | - |
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+----------------+------------+------------+------------+---------------+
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| **Zombie** | 5 | - | - | - |
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+----------------+------------+------------+------------+---------------+
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Note that only normal horses can have barding.
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In the example above, every player that picks the **Crusader** class
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will have a white horse with gold barding upon arena start. The mounts
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are invincible.
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.. raw:: html
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<pre>
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classes:
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Crusader:
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items: iron_sword, <font color="blue">hay_block:17</font>
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armor: 302,303,304,305
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</pre>
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arenas
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------
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This section is by far the largest, and it is divided into several
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smaller branches. In the above example, ``default`` denotes the *name*
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of the default arena. This name can be altered, but it must contain no
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spaces (use underscores instead). The arena name is significant when a
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server has multiple arenas and no Master Lobby (will be featured later).
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Let's go over the different branches:
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settings
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~~~~~~~~
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The settings-branch is quite extensive, and besides the ``world``-node,
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it is basically just a bunch of toggles (on/off, true/false), though a
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few are number-based.
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- ``prefix: <prefix>`` - An arena-specific prefix to use for
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messages/announcements in this arena only. The default is the empty
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string (``''``), which means the ``global-settings`` prefix will be
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used.
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- ``world: <name>`` - The name of the world the arena resides in.
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- ``enabled: [true|false]`` - If false, players cannot join the arena.
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- ``protect: [true|false]`` - If false, the arena will not be protected
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from explosions and players breaking the blocks.
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- ``entry-fee: [$<amount>|<item>:<amount>]`` - Follows the exact same
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notation as the class items and rewards (read the [[Item and Reward
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Syntax]]-page). ``$20`` will subtract 20 of whatever currency you use
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from the players upon joining. ``$5, stick:2`` will require the
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player to have 5 currency units and 2 sticks to join the arena. The
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entry-fee will be refunded if the player leaves before the arena
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starts.
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- ``default-class: <class>`` - If non-empty, this class is
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automatically assigned to players when they join the arena. The class
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name must be all lowercase and with no spaces.
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- ``clear-wave-before-next: [true|false]`` - If true, no monsters will
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spawn before all monsters of the previous wave have been killed.
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- ``clear-boss-before-next: [true|false]`` - If true, no new waves will
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spawn before the current boss (if any) is dead.
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- ``clear-wave-before-boss: [true|false]`` - If true, a boss wave will
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not spawn until all previous monsters have been killed.
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- ``auto-equip-armor: [true|false]`` - If true, armor pieces will
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automatically be equipped upon class selection. Note that this does
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not work if a class has more than 1 of an armor piece type.
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- ``soft-restore: [true|false]`` - If true, all destroyed blocks will
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be saved in a "repair list", which will be used to restore blocks at
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arena end. No data is saved to the harddrive. Note that this setting,
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if true, ignores the ``protect`` flag.
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- ``soft-restore-drops: [true|false]`` - If true, blocks destroyed by
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players will drop as items like they normally do (using pickaxes,
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spades, etc.). Note that this makes it very easy for classes with
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pickaxes to "mine the arena" and build forts.
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- ``require-empty-inv-join: [true|false]`` - If false, players'
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inventories will be saved upon joining, and restored upon
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death/leaving.
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- ``require-empty-inv-spec: [true|false]`` - If false, players can
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spectate the arena without having to empty their inventories.
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- ``hellhounds: [true|false]`` - If true, all pet wolves in the arena
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will be in flames! This has no actual function, and is purely for the
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cool-factor. Also useful for distinguishing enemy wolves and pet
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wolves.
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- ``pvp-enabled: [true|false]`` - If true, players can damage each
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other in the arena.
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- ``monster-infight: [true|false]`` - If false, monsters will no longer
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damage each other.
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- ``allow-teleporting: [true|false]`` - If false, all warping to and
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from the arena region is blocked. Useful for preventing players from
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summoning other players into the arena for help.
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- ``spectate-on-death: [true|false]`` - If false, players will not get
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warped to the spectator area, but instead be "kicked" from the arena
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(essentially a forced /ma leave).
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- ``auto-respawn: [true|false]`` - If false, players will be greeted
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with the typical death screen upon dying in the arena, and will have
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to click the respawn button to respawn. With this setting at false,
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players will actually die in the arena, meaning plugins like Heroes
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and mcMMO will properly trigger their resetting of internal data upon
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respawn.
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- ``share-items-in-arena: [true|false]`` - If false, players will not
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be able to drop items in the arena.
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- ``min-players: <amount>`` - Gives a lower limit on how many players
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are required to start the arena. The default of ``0`` is the same as
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``1``, which means 1 or more players may start the arena. Note that
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this feature is incompatible with ``auto-start-timer`` and
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``start-delay-timer``!
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- ``max-players: <amount>`` - Gives an upper limit on how many players
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may join the arena. The default of ``0`` means no limit.
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- ``max-join-distance: <distance>`` - The maximum distance (in blocks)
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from which players can join or spectate the arena. If 0 (default),
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there is no limit, and players can join from any world. Note that the
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distance is calculated from every corner of the arena region, and
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that players not in the arena world won't be able to join or
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spectate.
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- ``first-wave-delay: <time>`` - The time (in seconds) before the first
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wave of monsters upon arena start.
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- ``wave-interval: <time>`` - The time (in seconds) between each new
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wave of monsters. If clear-wave-before-next: true, this setting will
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be ignored.
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- ``final-wave: <number>`` - The number of the final wave before the
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arena is force ended. This is useful if you want to set a cap on how
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many waves an arena will have.
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- ``monster-limit: <amount>`` - The maximum amount of monsters MobArena
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is allowed to spawn for this arena. The next wave, if any, will not
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spawn until there is room for more monsters.
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- ``monster-exp: [true|false]`` - If true, monsters will drop
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experience orbs. This is useful if you wish to give players the
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ability to spend the gathered experience on enchants or something
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else (using different plugins) during the session.
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- ``keep-exp: [true|false]`` - If true, players will keep the
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experience they gather in the arenas after death. This is useful if
|
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you want to allow players to level up or gather experience in the
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arenas. NOTE: If using ``display-waves-as-level`` or
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``display-timer-as-level``, set ``keep-exp`` to false.
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- ``food-regen: [true|false]`` - If true, a full food bar will cause
|
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players to regenerate health while in the arena. Note that this
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potentially makes tank-like classes extremely overpowered, since
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diamond armor (by default) coupled with a full food bar will make a
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player very hard to kill.
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- ``lock-food-level: [true|false]`` - If true, the food bar will be
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locked for all players in the arena, meaning they will not end up
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starving, and they will be able to sprint around as they please.
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- ``player-time-in-arena: <time of day>`` - When set to anything but
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world, this setting will freeze the apparent world time for players
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in the arena to whatever value you set. This is useful for making
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time-of-day themed arenas (e.g. constant night time for a cemetery,
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broad daylight for a pirate ship). Valid values are: dawn, sunrise,
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morning, midday, noon, day, afternoon, evening, sunset, dusk, night,
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midnight.
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- ``auto-ignite-tnt: [true|false]`` - If true, TNT will be
|
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automatically ignited when placed. This is useful for preventing
|
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Oddjob-like classes from forting.
|
|
- ``auto-start-timer: <time>`` - The time (in seconds) before the arena
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will be force started after the first player has joined the lobby
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(the default of 0 means deactivated or infinite time). Non-ready
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players will be removed from the lobby. This setting is useful to
|
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prevent ill-minded players from delaying or preventing other players
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from starting the arena. Note that this feature is incompatible with
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``min-players``!
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- ``start-delay-timer: <time>`` - The time (in seconds) before the
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arena can be started after the first player has joined the lobby.
|
|
This setting is useful if you want to give your players a fixed
|
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window of time to join the arena after the first player has joined,
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so they can't just start it off right away. Note that this feature is
|
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incompatible with ``min-players``!
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|
- ``display-waves-as-level: [true|false]`` - When set to true, the
|
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players' level counter (above the experience bar) will be used to
|
|
display the current wave number. If the wave announcements in the
|
|
announcements-file are silenced, this can be used to make a much less
|
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"spammy" MobArena experience. NOTE: Do not use this if ``keep-exp``
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|
is set to true!
|
|
- ``display-timer-as-level: [true|false]`` - When set to true, the
|
|
players' level counter (above the experience bar) will be used to
|
|
display the auto-start timer in the lobby. NOTE: Do not use this if
|
|
``keep-exp`` is set to true!
|
|
- ``auto-ready: [true|false]`` - When set to true, players are
|
|
automatically flagged as ready when they pick a class. Useful for
|
|
arenas with many players where hitting an iron block becomes
|
|
difficult.
|
|
- ``use-scoreboards: [true|false]`` - Whether to use scoreboards in
|
|
MobArena or not.
|
|
- ``isolated-chat: [true|false]`` - When set to true, all chat messages
|
|
sent by arena players will be seen only by other arena players in the
|
|
same arena. The arena players will still be able to see chat messages
|
|
from other players on the server who aren't in an arena.
|
|
- ``global-end-announce: [true|false]`` - When set to true, MobArena
|
|
will announce the ``arena-end-global`` message (see
|
|
[[Announcements]]) to all players on the server when an arena ends.
|
|
- ``global-join-announce: [true|false]`` - When set to true, MobArena
|
|
will announce the ``arena-join-global`` message (see
|
|
[[Announcements]]) to all players on the server when the first player
|
|
joins an arena.
|
|
|
|
waves
|
|
~~~~~
|
|
|
|
Please go to [[setting up the waves]] for more information.
|
|
|
|
rewards
|
|
~~~~~~~
|
|
|
|
The rewards-section denotes which rewards the arena players can win in
|
|
the arena. It uses the exact same item system as the classes-section
|
|
does, so nothing new there. You can also specify monetary rewards if you
|
|
use a major economy plugin (iConomy, BOSEconomy, Essentials Eco) in the
|
|
notation ``$<amount>``.
|
|
|
|
**Note:** YAML is picky about how you type your items. Make sure you
|
|
read the short [[Item and Reward Syntax]]-page and fully understand it
|
|
before you attempt to modify the config file!
|
|
|
|
The waves-branch is broken into ``every``- and ``after``-branches. The
|
|
``every``-branch denotes rewards that the players can receive *every* x
|
|
waves (repeated). The ``after``-branch denotes rewards that the player
|
|
can receive *after* wave x (only once) has started. Note that **only one
|
|
reward** is picked at random from the list.
|
|
|
|
In the following example, players will receive either four arrows or a
|
|
gold bar every 3 waves (3, 6, 9, 12, etc.), and a diamond every 10 waves
|
|
(10, 20, 30, etc.), as well as an iron tool on wave 7 (only on wave 7),
|
|
a diamond sword on wave 19 (only on wave 19), and 200 currency units on
|
|
wave 20:
|
|
|
|
::
|
|
|
|
rewards:
|
|
waves:
|
|
every:
|
|
'3': arrow:4, gold_ingot
|
|
'10': diamond
|
|
after:
|
|
'7': iron_spade, iron_hoe, iron_axe, iron_pickaxe
|
|
'19': diamond_sword
|
|
'20': $200
|
|
|
|
**Note:** The wave numbers **must be enclosed by apostrophes** (e.g.
|
|
``'7':``, not ``7:``), or YAML will throw errors. If you aren't sure how
|
|
to do it, just copy one of the other lines and change the wave number
|
|
and the items.
|
|
|
|
coords
|
|
~~~~~~
|
|
|
|
The coords-section does not exist when MobArena first generates the
|
|
config-file. This is because the coordinates need to be set by the user
|
|
*in-game*. See the in-game section for more details on how to set
|
|
everything up. The coords-section consists of five key points, and an
|
|
arbitrary amount of spawnpoints:
|
|
|
|
- ``p1`` and ``p2`` - These two points should span the entire arena
|
|
region (including spectator areas and the lobby associated with the
|
|
arena, if possible).
|
|
- ``l1`` and ``l2`` - [OPTIONAL] If the lobby can't properly reside
|
|
within the arena region for some reason, these two points should span
|
|
the lobby region.
|
|
- ``arena`` - This warp is where the players will be teleported upon
|
|
arena start.
|
|
- ``lobby`` - Where the players will be teleported upon joining the
|
|
arena.
|
|
- ``spectator`` - Where the players will be teleported upon death or
|
|
spectating.
|
|
- ``spawnpoints`` - A list of points where monsters can spawn from.
|
|
|
|
Note that editing these points manually can have some very unhappy
|
|
consequences. Always edit these points from within Minecraft to ensure
|
|
that they are generated properly.
|