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Updated Setting up the config file (markdown)
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@ -98,8 +98,9 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi
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* `protect: [true|false]` - If false, the arena will not be protected from explosions and players breaking the blocks.
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* `logging: [true|false]` - **This setting is currently bugged, do not set to true!** If true, at every arena end, relevant information about the arena session will be appended to a file `plugins/MobArena/logs/<arena>.log`. Note that there is no sort of limit on how big this file can become, so keep an eye on it.
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* `entry-fee: [$<amount>|<item>:<amount>]` - Follows the exact same notation as the class items and rewards. `$20` will subtract 20 of whatever currency you use from the players upon joining. `$5, stick:2` will require the player to have 5 currency units and 2 sticks to join the arena. The entry-fee will be refunded if the player leaves before the arena starts.
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* `clear-wave-before-next: [true|false]` - If true, no monsters will spawn before all monsters of the previous wave have been slain.
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* `clear-wave-before-next: [true|false]` - If true, no monsters will spawn before all monsters of the previous wave have been killed.
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* `clear-boss-before-next: [true|false]` - If true, no new waves will spawn before the current boss (if any) is dead.
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* `clear-wave-before-boss: [true|false]` - If true, a boss wave will not spawn until all previous monsters have been killed.
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* `lightning: [true|false]` - If true, every spawnpoint will be struck by lightning (no damage) on special waves.
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* `auto-equip-armor: [true|false]` - If true, armor pieces will automatically be equipped upon class selection. Note that this does not work if a class has more than 1 of an armor piece type.
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* `soft-restore: [true|false]` - If true, all destroyed blocks will be saved in a "repair list", which will be used to restore blocks at arena end. No data is saved to the harddrive. Note that this setting, if true, ignores the `protect` flag.
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