From 114b2b567e22beef8bbc106ca8586f668288f83c Mon Sep 17 00:00:00 2001 From: garbagemule Date: Wed, 13 Jul 2011 18:50:12 -0700 Subject: [PATCH] Updated Setting up the config file (markdown) --- Setting-up-the-config-file.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Setting-up-the-config-file.md b/Setting-up-the-config-file.md index 5833558..1d87210 100644 --- a/Setting-up-the-config-file.md +++ b/Setting-up-the-config-file.md @@ -88,6 +88,7 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi * `enabled: [true|false]` - If false, players cannot join the arena. * `world: ` - The name of the world the arena resides in. * `protect: [true|false]` - If false, the arena will not be protected from explosions and players breaking the blocks. +* `logging: [true|false]` - If true, at every arena end, relevant information about the arena session will be appended to a file `plugins/MobArena/logs/.log`. Note that there is no sort of limit on how big this file can become, so keep an eye on it. * `clear-wave-before-next: [true|false]` - If true, no monsters will spawn before all monsters of the previous wave have been slain. * `detonate-creepers: [true|false]` - If true, all Creepers in the arena will be detonated right before the next wave spawns. Will not work with `clear-wave-before-next: true`. * `detonate-damage: [true|false]` - If false, players will not take damage from the Creeper detonations (but they will still take damage from normal Creeper explosions). Requires `detonate-creepers: true`. @@ -103,6 +104,7 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi * `monster-infight: [true|false]` - If false, monsters will no longer damage each other. * `allow-teleporting: [true|false]` - If false, all warping to and from the arena region is blocked. Useful for preventing players from summoning other players into the arena for help. * `player-limit: ` - Specifies the upper limit of how many players may join the arena. The default of `0` means no limit. +* `max-join-distance: ` - The maximum distance (in blocks) from which players can join or spectate the arena. If 0 (default), there is no limit. Note that the distance is calculated from every corner of the arena region, and that players not in the arena world won't be able to join or spectate. * `repair-delay: