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Updated Setting up the config file (markdown)
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@ -88,6 +88,7 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi
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* `enabled: [true|false]` - If false, players cannot join the arena.
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* `enabled: [true|false]` - If false, players cannot join the arena.
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* `world: <name>` - The name of the world the arena resides in.
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* `world: <name>` - The name of the world the arena resides in.
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* `protect: [true|false]` - If false, the arena will not be protected from explosions and players breaking the blocks.
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* `protect: [true|false]` - If false, the arena will not be protected from explosions and players breaking the blocks.
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* `logging: [true|false]` - If true, at every arena end, relevant information about the arena session will be appended to a file `plugins/MobArena/logs/<arena>.log`. Note that there is no sort of limit on how big this file can become, so keep an eye on it.
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* `clear-wave-before-next: [true|false]` - If true, no monsters will spawn before all monsters of the previous wave have been slain.
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* `clear-wave-before-next: [true|false]` - If true, no monsters will spawn before all monsters of the previous wave have been slain.
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* `detonate-creepers: [true|false]` - If true, all Creepers in the arena will be detonated right before the next wave spawns. Will not work with `clear-wave-before-next: true`.
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* `detonate-creepers: [true|false]` - If true, all Creepers in the arena will be detonated right before the next wave spawns. Will not work with `clear-wave-before-next: true`.
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* `detonate-damage: [true|false]` - If false, players will not take damage from the Creeper detonations (but they will still take damage from normal Creeper explosions). Requires `detonate-creepers: true`.
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* `detonate-damage: [true|false]` - If false, players will not take damage from the Creeper detonations (but they will still take damage from normal Creeper explosions). Requires `detonate-creepers: true`.
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@ -103,6 +104,7 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi
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* `monster-infight: [true|false]` - If false, monsters will no longer damage each other.
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* `monster-infight: [true|false]` - If false, monsters will no longer damage each other.
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* `allow-teleporting: [true|false]` - If false, all warping to and from the arena region is blocked. Useful for preventing players from summoning other players into the arena for help.
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* `allow-teleporting: [true|false]` - If false, all warping to and from the arena region is blocked. Useful for preventing players from summoning other players into the arena for help.
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* `player-limit: <amount>` - Specifies the upper limit of how many players may join the arena. The default of `0` means no limit.
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* `player-limit: <amount>` - Specifies the upper limit of how many players may join the arena. The default of `0` means no limit.
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* `max-join-distance: <distance>` - The maximum distance (in blocks) from which players can join or spectate the arena. If 0 (default), there is no limit. Note that the distance is calculated from every corner of the arena region, and that players not in the arena world won't be able to join or spectate.
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* `repair-delay: <time>` - The time in _server ticks_ (20 ticks = 1 second) between explosions and block reparation. If set to `0`, explosions are completely cancelled out (meaning there will be no explosion animation, and no blocks will get destroyed at all), which also means player-placed blocks will not be blown up. Furthermore, `soft-restore: true` will be ignored.
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* `repair-delay: <time>` - The time in _server ticks_ (20 ticks = 1 second) between explosions and block reparation. If set to `0`, explosions are completely cancelled out (meaning there will be no explosion animation, and no blocks will get destroyed at all), which also means player-placed blocks will not be blown up. Furthermore, `soft-restore: true` will be ignored.
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* `first-wave-delay: <time>` - The time (in seconds) before the first wave of monsters upon arena start.
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* `first-wave-delay: <time>` - The time (in seconds) before the first wave of monsters upon arena start.
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* `wave-interval: <time>` - The time (in seconds) between each new wave of monsters. If wave-clear: true, set this low (3-5).
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* `wave-interval: <time>` - The time (in seconds) between each new wave of monsters. If wave-clear: true, set this low (3-5).
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