From 12059d4588b9b1a875ab5a3704cb7b8814747b9c Mon Sep 17 00:00:00 2001 From: garbagemule Date: Sun, 7 May 2023 11:48:59 +0200 Subject: [PATCH] Updated Setting up the config file (markdown) --- Setting-up-the-config-file.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Setting-up-the-config-file.md b/Setting-up-the-config-file.md index 20292fd..ce7a411 100644 --- a/Setting-up-the-config-file.md +++ b/Setting-up-the-config-file.md @@ -211,7 +211,7 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi * `enabled: [true|false]` - If false, players cannot join the arena. * `protect: [true|false]` - If false, the arena will not be protected from explosions and players breaking the blocks. * `entry-fee: [$|:]` - Follows the exact same notation as the class items and rewards (read the [[Item and Reward Syntax]]-page). `$20` will subtract 20 of whatever currency you use from the players upon joining. `$5, stick:2` will require the player to have 5 currency units and 2 sticks to join the arena. The entry-fee will be refunded if the player leaves before the arena starts. -* `default-class: ` - If non-empty, this class is automatically assigned to players when they join the arena. The class name must be all lowercase and with no spaces. +* `default-class: ` - If non-empty, this class is automatically assigned to players when they join the arena. The class name must be all lowercase and with no spaces. If used in combination with `auto-ready: true`, it is necessary to also set a `start-delay-timer` to prevent the arena from starting immediately when the first player joins. * `clear-wave-before-next: [true|false]` - If true, no monsters will spawn before all monsters of the previous wave have been killed. * `clear-boss-before-next: [true|false]` - If true, no new waves will spawn before the current boss (if any) is dead. * `clear-wave-before-boss: [true|false]` - If true, a boss wave will not spawn until all previous monsters have been killed. @@ -243,7 +243,7 @@ The settings-branch is quite extensive, and besides the `world`-node, it is basi * `auto-ignite-fuse: ` - The time (in ticks) before an auto-ignited TNT block explodes after being placed. * `auto-start-timer: