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Updated Setting up the config file (markdown)
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@ -83,7 +83,10 @@ The `classes`-section is slightly more complicated. It is divided into _class-br
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- -mobarena.use.leave
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- -mobarena.use.leave
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Tank:
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Tank:
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items: iron_sword
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items: iron_sword
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armor: diamond_helmet, diamond_chestplate, diamond_leggings, diamond_boots
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helmet: diamond_helmet
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chestplate: diamond_chestplate
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leggings: diamond_leggings
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boots: diamond_boots
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offhand: shield
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offhand: shield
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effects: slow, health_boost
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effects: slow, health_boost
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Knight:
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Knight:
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@ -105,7 +108,7 @@ For a smooth, own-items-only experience, ditch the signs and set the per-arena s
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### Slot-specific armor nodes
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### Slot-specific armor nodes
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If you want to use off-hand items, or if you just want to be explicit about which items go where in the armor slots, use the optional slot-specific armor nodes: `offhand`, `helmet`, `chestplate`, `leggings`, `boots`. In the example above, the **Tank** class gets a shield in its off-hand slot.
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If you want to use off-hand items, or if you just want to be explicit about which items go where in the armor slots, use the optional slot-specific armor nodes: `helmet`, `chestplate`, `leggings`, `boots`, `offhand`. In the example above, the **Tank** class gets a shield in its off-hand slot along with full diamond armor from the other slot-specific nodes.
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### Potion effects
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### Potion effects
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